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  1. Replies
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    SketchBook: Хороший рендер, анатомические штудии тоже...

    Хороший рендер, анатомические штудии тоже порадовали ) сам вот не учу на русском названия всякого. но ничего, докачаемся =)
  2. SketchBook: Nice values on pencil thingies man! Try to catch...

    Nice values on pencil thingies man! Try to catch eyes' juxtaposition regarding the skull and muscles. Also, watch their form
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    20,809

    SketchBook: Hey there, nice studies! I'd suggest...

    Hey there, nice studies! I'd suggest backgrounds\enviro too as well, but the decision is up to you of course (=
  4. Thread: Book of Sin

    by Nihil_
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    1,398

    SketchBook: Hey, saw you in another SB — you're rad, please...

    Hey, saw you in another SB — you're rad, please don't stop posting (=
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    7,822

    SketchBook: -

    Still working on my improvement. I've moved to hellzeine.deviantart.com and post something there, from time to time.

    Need to study a lot moarrrrrr. (=
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    29,653

    SketchBook: Lol, nice imagination! Keep updating, man, do...

    Lol, nice imagination! Keep updating, man, do some solid anatomy studies — looking forward to this. :)
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    521
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    35,851

    SketchBook: Nice progress, Marc! Try to use smaller strokes...

    Nice progress, Marc! Try to use smaller strokes to define surface textures and interesting things that will make user study the concept for a while — and express the general feelings.
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    521

    SketchBook: Nice start, Viole! Try focusing on the figure...

    Nice start, Viole! Try focusing on the figure parts you know you have problems with. E.g. 100 palms \ legs a day for a week = visible improvements. :-)
  9. SketchBook: «Mushroom tree» is pretty solid! I'd advice to...

    «Mushroom tree» is pretty solid! I'd advice to remove shape defining lines at the top and express the form with leaves, but I guess lines are the best solution in this situation (plus, this is...
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    SketchBook: Nice lines, man. I see you know how to put a lot...

    Nice lines, man. I see you know how to put a lot of details in a character. Try to "clean out" the loose bits of colours out of the contour (I use Polygonal lasso tool for this): they tend to create...
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