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    http://gas13.ru/v3/tutorials/sywtbapa_almighty_gra...

    http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
    http://gas13.ru/v3/tutorials/sywtbapa_making_fighting_game_sprite.php
    http://www.derekyu.com/?page_id=219

    Came across this while...
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    zoom into tiles on other games to get a rough...

    zoom into tiles on other games to get a rough feel for how they look blown up and what they do with the colours to get specific effects
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    have you thought about using software specially...

    have you thought about using software specially designed for pixel art? some of them have special "tiling" features, where the image you are creating is automatically tiled on all the sides, so you...
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    If you do decide to go froward with it anyway, be...

    If you do decide to go froward with it anyway, be sure to draw up a plan for the tiles you are going to produce on paper first. That way you know exactly what has to tile with what and how to set up...
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    Actually the alpha channel and some of the depth...

    Actually the alpha channel and some of the depth limitations that Dpaint are raising are issues that aren't so important for iOS development work. The new frameworks are much more robust than...
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    Sounds like a side scroller so you will have...

    Sounds like a side scroller so you will have access to alpha. They can have a foreground, middleground where the action is and background; or two backgrounds that paralax and just foreground Tiles...
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    Didn't read all that but in PS you can go to...

    Didn't read all that but in PS you can go to Filters > Other > Offset then offset horizontal or vertical by one half the total size. So if you're doing 30x30 and you want to have it tile horizontal...
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    I did lots of tile work back in the day. If its...

    I did lots of tile work back in the day. If its isometric organic views that can be tough. Do you have alpha channels to blend with or is it straight 2d end to end stuff?
    Try to create join points...
  9. Thread: stuff

    by Kondor
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    SketchBook: really liking the stuff mate, post some more...

    really liking the stuff mate, post some more stuff :)
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    Art: - I'm curious to see how the rest of it turns...

    - I'm curious to see how the rest of it turns out. I thought the start was kind of slow at first but when I played it back, it wasn't as apparent. I like the flow of the hair that you did on the...
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    Art: Blame, sweeeeet. What software was this one...

    Blame, sweeeeet.

    What software was this one done in? The smoke looked nice.
    It's no particle engine, but ey, it did the job without being too overpowering.

    I've still got to get comfortable...
  12. I never post in this forum, but hey this I...

    I never post in this forum, but hey this I thought you brought about an interesting question, that being whether or not this lady was looking for critique. In my opinion I would assume that if you're...
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    Art: I really like this animation, although the moves...

    I really like this animation, although the moves are a bit flat and needs more action, there is good technique in there. Nothing is flat or systematic. This is one of the better first attempts I've...
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    A couple of thoughts: One is that part of that...

    A couple of thoughts:

    One is that part of that "texture" they have is because their work is printed and has been converted into a "screen" (which is a way to show greyscale without using grey ink-...
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    Post your work and the particular works of the...

    Post your work and the particular works of the artists you're talking about.

    (Sight unseen, my guess is they are scanning in textures and fading/blending them into their work in photoshop.)
  16. Thread: stuff

    by Brun
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    SketchBook: hey man keep doing these studies, u will...

    hey man keep doing these studies, u will defenitly benefit from them

    i like where u are taking this sketchbook, keep at it :)

    here is something usefull:...
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