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Type: Posts; User: zelda_geek; Keyword(s):
Details of the reflection may compete with the door and monitors, but so will incorrectness. The two semi-opaque white brush strokes are especially distracting. If done well, the viewer will not get...
Glass walls are usually way more reflective than what you have shown. Right now it looks like like clear plastic with the addition of random gradients of white and messy brushstrokes.
If I was to render metal systematically i would:
1. Render it as a matte surface. Either i greyscale or screen layers on a black background if multiple light sources of differen colors.
Looking good, guys!
I will focus on the process of transplanting a tree, rather than from a seed. I will concider the process as follows:
2. Place root ball in hole.
3. Fill the hole with some of the existing...
I'm not sure about the "...small spaces between trees while planting..." thing either. I mean, why plant trees in a forest? If it's so dense that the robot has to be small, no sapling would be...
Update. The perspective is not perfect, but I'll fix that in the painting, I hope :lifedrawing:
My idea is to have a swarm of small, autonomous robots fly around and light things on fire whenever something is close. A tank of butane/propane will supply the initial fuel for the fire, and a...
I made a dinosaur automaton!
A closer look at the mechanism
Steam engine 3D model.
The pastries of Valhalla:
My attempt. I hope I can finish it before the deadline :S
The concept of 'halfway to black' is observed when you have an ambient light source + direct light on matte surfaces. Keep in mind that it's a special case and if the ambient light source was weaker,...
Any perspective book will teach you how to draw not only cubes, but everything, from all angles. And playing around with placing vanishing points in different spots is not the whole picture. To...
The picture plane is what the 3D world is "projected on". In theory a plane is infinitely in span, but you choose to crop it when you draw an illustration. It's like looking through a window, and...
If you get the lighting correct, the mood will usually follow. I suggest you make one ambient blue-ish light source from the sky. And treat the orange and magenta light from the windows and crystals...
They have to be 90 degrees if you intend to make the respective planes perpendicular to each other, so...yes.
The distance from the station point (E) to the picture plane represents how far the...
The vanishing points are not randomly placed on the horizon line. In the drawing above you made some of the boxes have not 90 degrees corners.
Well, maybe. The desk looks kind of glossy so it might have given a lot of reflected light which made it look unnatural. Nothing wrong with either setup though. The challenge is to capture the light...
I second what eclip-se said. Bounced light makes the form read better. A dark background helps to separate it from the background.
One point perspective doesn't really mean there's only one vanishing point. It means you're looking straight at the object so that one set of lines are completely horizonal, one set is vertical, and...
You did a lot of things correctly, but also a lot of things wrong. If something is above the horizon it means you're looking up at it. Your ellipses curve the wrong way. Also, more accuracy is needed...
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