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  1. Thread: Goblin WIP

    by azjohnl
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    2
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    1,687

    Art: that would be done with once he is rigged, he...

    that would be done with once he is rigged, he wasnt when i posted this about a year ago :-)
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    Hi guys thanks for the feedback, You have both...

    Hi guys thanks for the feedback, You have both brought up good points. I have fixed the legs i think by moving his waist up a bit.
    Yeah the arms were starting to bother me too and could definately...
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    2,535

    Art: looking very nice, lightwave does such a great...

    looking very nice, lightwave does such a great job at rendering, like the detail of the modeling and texturing.
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    WIP

    Still a WIP but progress and improvement i think. Might step away from it a few days and approach it with a fresh perspective. Any other comments welcome!
    ...
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    Art: I will get right on that :D ...

    I will get right on that :D

    http://animatedguy.com/3dimages/notready/render_003.jpg
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    thanks, yeah i should have maybe positioned him...

    thanks, yeah i should have maybe positioned him better, i had a good reference pic though. I will take a look and see what el coro has done in his images. yeah it is an awful lot to take on but seems...
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    Art: i think i like the woman most of all, its a...

    i think i like the woman most of all, its a strong piece and occasional normality is nice too :)
  8. Art: Puddn'head is there any chance you would post a...

    Puddn'head is there any chance you would post a sequence the next time you do a painting from sketch and then stages of your painting process?
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    Art: hmmm, i didnt realize it was such a high...

    hmmm, i didnt realize it was such a high polycount, judging from your model it looks much lower, is that triangulated or quads?
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    lol, yeah i was thinking, wow, people must be...

    lol, yeah i was thinking, wow, people must be really frightened to say anything good or bad here!
    cool, i will try that direction then, i will post the progress in a few days. Thanks again! :D
  11. Art: wow, i wish i was going, the demon is incredible,...

    wow, i wish i was going, the demon is incredible, and so is the other stuff. damn, i really wish i was going to the worshop now!
  12. Art: looking very cool! do you paint these when you...

    looking very cool! do you paint these when you are done or leave them as is?
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    Art: model looking good so far, i would agree on...

    model looking good so far, i would agree on laying things out a bit more organized to get as much use of space as possible.
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    Thanks for the help, any ideas on how to make him...

    Thanks for the help, any ideas on how to make him i guess stand out a bit more, its about this part of the project where i have trouble pushing the piece.
    I have a while yet though to work on it so...
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    Art: the mech is looking pretty cool, the liontaur is...

    the mech is looking pretty cool, the liontaur is also looking well, how are you planning on texturing it?
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    Art: WIP - Mech Pilot

    Here is another character i am working on in Maya, poly count is about 2500.
    Not fully textured of course. Comments, suggestions, crits welcome!

    model only:...
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    Art: looking good! lets see those textures :D

    looking good! lets see those textures :D
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    Art: ugh, thats kick ass, i am crawling back into my...

    ugh, thats kick ass, i am crawling back into my hole :)
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    Art: Looks great! Love the colors and brush work. Very...

    Looks great! Love the colors and brush work. Very nice. As far as the stiffness not really an issue for me here, i think overall the pose gives a good feeling of tension that works here :)
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    Art: My advice is just keep pushing your skills, learn...

    My advice is just keep pushing your skills, learn your program well and produce work to show it. Getting your first job is always the toughest.

    If you have the polycount to spare on your ship you...
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    Art: hmm, i would maybe do it, just straight texture...

    hmm, i would maybe do it, just straight texture with bump?
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    Art: i gotta agree the ship is looking pretty good,...

    i gotta agree the ship is looking pretty good, that background is very distracting though.
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    Art: looks good, i would maybe try and keep the poly...

    looks good, i would maybe try and keep the poly count under 3k though if your going for game level model.
  24. Thread: The last mech.

    by azjohnl
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    Art: very cool, nice painting and cool mech style :-)...

    very cool, nice painting and cool mech style :-)
    would look cool in 3d!
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    looking good so far, what are you planning for a...

    looking good so far, what are you planning for a color scheme?
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