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Type: Posts; User: ClusterBomb; Keyword(s):

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    Art: I would leave it as is. And start a new work with...

    I would leave it as is. And start a new work with a similar intention.
    Notice how you can measure the bow distance with your fore finger and thumb directly on the screen... thats not perspective....
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    Art: simple

    simple
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    Art: If you get your hands on an industrial heat gun...

    If you get your hands on an industrial heat gun (which is around 40 degrees C) then all you need to do is cook it from the outside in, take 15mins to cover a 16"maquette, of course feel the sculpy to...
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    Art: Looks like you were extruding edges. There are a...

    Looks like you were extruding edges. There are a few things which don't mix in a 3d model and thats tri's and quads, the reason being when you smooth the mesh if you have tri's you can get crazy...
  5. Thread: Watcher

    by ClusterBomb
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    1,681

    Art: I imagine the creature is crawling or slithering...

    I imagine the creature is crawling or slithering along the floor, so personally I think a tail or two would add to the overall bizarness of the design. I would loose the two horn/tentacle things from...
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    Art: Wow, I'm dig'n the vivid style you got. Great...

    Wow, I'm dig'n the vivid style you got.
    Great work, especially the first image.
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    Art: I would like to suggest with regard to the tattoo...

    I would like to suggest with regard to the tattoo that the smoke should be broken up, more subtle than a big black blob, so that it will blend into the skin.
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    Art: There are a couple of things straight off the bat...

    There are a couple of things straight off the bat that standout, the main characters' feet are flat and need more volume/shape. There is no distinction between the sky and ocean, which to me makes...
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    Art: I like the design but feel frustrated by the...

    I like the design but feel frustrated by the overall 'murky-ness' with regard to the tonal variations.
    Theres also some issue between the character and the dragon skull-head, perspective?
    Evil...
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    Art: Cool work. I keep trying to crit some aspect of...

    Cool work.
    I keep trying to crit some aspect of it and find that you have covered and resolved the image intelligently so no crit needed.
  11. Thread: Workshop

    by ClusterBomb
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    43,750

    Art: Haunting...... Each work a "Dorian Grey"

    Haunting......
    Each work a "Dorian Grey"
  12. Art: Texture should follow the anatomy, try scale...

    Texture should follow the anatomy, try scale variations in the texture.
    The tail lacks confidence and detracts from the overall composition, which weakens the ferosity of this creature. Also it...
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    Art: Wheres the steering wheel?

    Wheres the steering wheel?
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    Art: The pose is cool and gives it lots of...

    The pose is cool and gives it lots of character,also the paint ,although simple, is perfect, overall a good piece.
    I would like to suggest a few things with regard to the sculpting.
    Try covering...
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    Personally I think your improving the image with...

    Personally I think your improving the image with quantum leaps and its lookn great, I would suggest pushing the cathedral wall further back to really extend that perspective. I liked the update where...
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    The concept could be enhanced by giving it scale....

    The concept could be enhanced by giving it scale.
    Usually in my work if I want to describe scale I use a background with a slight gradient, a quick drop shadow and some form of lighting.
    So far the...
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    I think you should move away from your desk and...

    I think you should move away from your desk and actually stand in the pose you want. The shoulder facing out would go forward more and the elbow would rise into an accute angle, also I think her butt...
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