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Type: Posts; User: Slothboy3000; Keyword(s):
No way are any of his arms proportionately correct. For now the only solid advice would be to practice the basics and get the Loomis book as has been suggested.
You got some sketches of the entire idea? Would be wise to plan out the overall image with the mechs and composition than focusing on rendering at this point.
I'd suggest making Red not look like she could kick the crap out of the wolf. Obviously you're going for subtle in the depictions, but I think it's a good idea they stick to visual archetypes...
Give more distant objects softer edges.
I like where this is going! I'd add a dutch tilt to make the action more dynamic and to emphasise the monster bearing down on him.
I'm not sure what's up with that lamp post, but it looks like...
I can't get over how dark it is! The sun is the main light source, and yet it's grey! Make it white. Also get a good book on how to draw perspective. Right now the scale of everything is all over the...
More variety, I say. Right now they're all scantily clad/ fetish looking. Make Catwoman's suit more practical if she's a thief.
It'd be a good idea to make a sculpture and study it under different lighting conditions for reference.
Why not try out these ideas as small sketches? It'd be good practice, since you need it. Practice doing life drawing (drawing from a mirror helps if you don't have access to other people) and apply...
Love the idea (creatures inspired by cultural styles is always awesome :D ). I think the Aztec styled one is a lot stronger and I think that's due to the mane looking like part of the architecture,...
Just get on with the perspective stuff. I don't think making plans for things in the far future will make you draw any better right now.
I think looking up pictures of colugos could help. I think the neck looks ungainly right now, and may be a little too reminiscent of a dragon and not a bat/ weasel.
First off, you have my sympathies. I know UK art-related courses are somewhat of a joke. Keep going with the advice people are giving. It's paying off.
Also, natural history museum :D Good ref...
Draw more from life and not from photos. A person's foot is as long as their forearm, but in the photo it's not evident due to foreshortening. But since you haven't picked up on that the...
I'm not gonna read any of the other comments. I'll just say you need to learn from observational drawing more. And however many times that's been said, it's probably proving a point that here's...
Get some reference for the mountains. They don't look much like mountains right now.
I'm not getting a real sense of scale. Are those buildings on the left? How did those things get up in the tree?
Everything has a streaky texture.
Thumbnails, man! You could have sorted out the lighting, forms and composition etc before going into the rendering.
What reference did you use for this?
Yup, and i've realised that it's probably because the tentacles are a similar colour and texture to the horn on it's head.
I like it, but if that's supposed to be a hand I didn't really read it as such. To me it looks more like a horned skull. Might be something to think about.
Ohhhh those animation tests are mesmerising. I've been meaning to get more into an animated style, so this is really inspiring stuff :)
Go back and sort out the perspective, and look at actual cars etc. Explore more organic shapes.
Study light on forms more. Right now the shadows are all over the place and there doesn't seem to be much knowledge of 3D forms in general, like the troll's features that are all basically face on...
Can't forget about the lack of ideation right now. Explore this idea way, way more, sort out the perspective, THEN come back for help.
I'd crop the image a lot to amp up the drama. Make the enemy closer, too. It's not like people won't notice the background, but the action and story have to take precedence over that.
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