View Full Version : Persephone
Daniels
June 7th, 2007, 12:46 AM
Been working on this for a bit.. trying to make it seem alot like how Persephone might feel..from her point of view in her new underworld.
Comments and critiques welcome.
stoph
June 7th, 2007, 01:30 AM
to me this could use a bit more rendering. at the moment it lacks depth, as right now its reading as simple outlines, scanned in from a SB, and inverted in PS, with a little texture overlay and photomontage for good measure. dont be afraid of more contrast. establish your light source, render out the form and it will look a lot more finished. take youre time, and youll be a lot happier for it. if this is the look youre going for, then disregard the crit just given :P
thoroughly
June 7th, 2007, 02:54 AM
I'm thinking that if the green background had a touch more blue in it, it'd recede further back. At the moment its shades are a good deal warmer than the blue outlines of the girl, so it makes her face look very flat.
Also, if I was doing this, I'd either make the outlines more crisp, or make the shading fill out the rest of her body. You've got a lot of shading in some areas which made the texture seem very, uh, 'creamy'. Like on the left, with her hair. And her right cheek (I mean viewer's right). But there are some areas where it's just basic outlines.
Nerahla
June 7th, 2007, 07:35 AM
Is she supposed to be a ghost?
Her eyes are either too large or her nose is too small, or maybe a mixture of both. Is she supposed to be heavily stylized as such?
The hair needs reworking, I don't think it grows as you have it sticking out of her head -- is she underwater perhaps? I'm just making guesses :)
Spiralfish
June 7th, 2007, 09:47 AM
Her head is very very large..... very large...
In not sure where you hope to take this, but it think it need more work... it looks like a simple photo collage of inverted images..
With the photoshop texturizer put on top...
Grief
June 7th, 2007, 02:03 PM
CTRL + I = INVERT
if you want to work with a dark and unnatural color palette, do manually and don't rely on a simple digital inversion to render it for you.
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