FlipMcgee
May 31st, 2007, 10:02 PM
http://www.lucasarts.com/games/theforceunleashed/
Interesting concept art and "playblast videos". Hope LEC will publish an art of book for this game. Anyone have info or portfolio links of concept artists on this project? (Like, who goes by the initials "ABC"?) [EDIT Found out who ABC is: Amy Beth Christenson, http://www.starwars.com/gaming/videogames/news/news20070330.html ]
This production diary explains the concept stage (long article, don't miss the scroll bar): http://www.lucasarts.com/games/theforceunleashed/gameinfo/diaries/diary20070323.html
There's a stage even before pre-production, called the concept stage. In Star Wars filmmaking terms, it is somewhat analogous to the time George Lucas spent developing story drafts, bouncing ideas off the skeleton crew Art Department before that group of artists increased in number. In the gaming world, it involves generating a lot of ideas for what might make a cool game, and getting those ideas onto paper -- specifically, what we call one-sheets.
...These one-sheets become the foundation of some qualitative and quantitative testing. We went to malls and asked a cross-section of people to vote about what they liked about each one. We saw a lot of trends and feedback from that, which let us focus on and prioritize what people most responded to.
Interesting concept art and "playblast videos". Hope LEC will publish an art of book for this game. Anyone have info or portfolio links of concept artists on this project? (Like, who goes by the initials "ABC"?) [EDIT Found out who ABC is: Amy Beth Christenson, http://www.starwars.com/gaming/videogames/news/news20070330.html ]
This production diary explains the concept stage (long article, don't miss the scroll bar): http://www.lucasarts.com/games/theforceunleashed/gameinfo/diaries/diary20070323.html
There's a stage even before pre-production, called the concept stage. In Star Wars filmmaking terms, it is somewhat analogous to the time George Lucas spent developing story drafts, bouncing ideas off the skeleton crew Art Department before that group of artists increased in number. In the gaming world, it involves generating a lot of ideas for what might make a cool game, and getting those ideas onto paper -- specifically, what we call one-sheets.
...These one-sheets become the foundation of some qualitative and quantitative testing. We went to malls and asked a cross-section of people to vote about what they liked about each one. We saw a lot of trends and feedback from that, which let us focus on and prioritize what people most responded to.