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ASVogel
May 15th, 2007, 05:11 PM
My relaunch of a Sketchbook thread.

Blank space here for future thread icon use.287795

Hyver
May 15th, 2007, 05:12 PM
ok i'm ready.. let's see some pictures then :)

ASVogel
May 15th, 2007, 05:16 PM
ok i'm ready.. let's see some pictures then :)

*grin*

I'm suprised someone posted something in the minute it took to upload from my intro!

Eradus
May 16th, 2007, 09:57 AM
Her left eye (our right) doesn't seem to be lined up with the perspective of her head. Nice design, I like it. Also her chest part looks a bit flat. Keep posting..!

Trip
September 12th, 2007, 06:04 PM
Hey thanks for the crit! I love the quick skecthes, the perspective on the feet are off though. Bot so much onthe back one but on the front one.
Cheers

ASVogel
November 28th, 2007, 09:44 PM
I've been away a while, but it's been productive. Below is a sketch dump of my return to the academic bandwagon...life drawing. I've got regular drawing sessions with my model once every other week. I did start out the first session with the traditional gesture drawings...I'll spare you those. Those were in pencil. These were done with oil pastels. I'm not sure if my choice of using color will raise eyebrows or not. I use color to get into a mood, with a light for the initial groundwork and a dark for forming contour lines. I have noticed in the progression that I tended to not overwork the latter as much as I did in the beginning. I avoided use of charcoal or chalk pastels due to the fact I probably already have black lung from college.

My problems that I'm attacking in drawing have always after getting a good overall gesture down, I then start miscalculating proportions in an area. Also, due to inexperience, clothing has in particular given me problems as I need to see (in person) how it wraps around the form. These are shown in chronological order. Out of these, I would like to develop the figure with the cane (I really like that gesture) into a future painting.

ASVogel
November 28th, 2007, 09:49 PM
After a week of doing 15-20 minute sittings/studies, I treated myself to doing a portrait of the model. I'm pleased with the likeness, but I fell apart on that right eye. It's slightly higher, and for some reason I left it white-rimmed at the top.

ASVogel
November 28th, 2007, 09:54 PM
I asked my model before this sitting to confound me with as many textures, patterns, wrinkles, and drapery as possible. So she whipped up this wonderful number complete with bunny (they were the full bunny...made to look like real rabbits) slippers, striped leggings, kilt, and teddy bear.

This is definately going to be a character concept painting!

My only crits is the features on the face are slightly off of the skull. And the bunny slippers look too real. So they look like very confused live rabbits.

ASVogel
November 28th, 2007, 09:57 PM
I'm designing a mascot for my future website. It's a velociraptor, which will be wearing tech armour. However, at the moment the sketch is focused on getting the general shape/anatomy of the raptor before I take it to Wacom.

Vermis
November 30th, 2007, 12:33 PM
Great life sketches. :) I like your use of colour, too. Maybe a little too bright at times, but eye-catching. ;)

Before I say anything about the velociraptor: what kind of style are you going for? I hope you don't take it the wrong way if I assume you're going for cartoony and stylised, and you're... not.

ASVogel
December 3rd, 2007, 07:41 AM
Vermis: Thanks for your feedback. On the velociraptor, the intended final look is realistic, but humorous. You're right though...I admit I did go rather cartoony while roughing out the shapes. Upon reading your feedback I went back and looked up more reference (mostly skeletons) and refined/de-cartooned it. Let me know what you think.

Vermis
December 6th, 2007, 05:56 AM
Realistic, but humorous. That's a tricky one to interpret. :) I'd like to comment anyway, but disregard if I misunderstand the style you're going for (especially since you've already used skeletal references). And I'm still not entirely comfortable doling out blunt criticism, so bear with me.

So, being blunt, in body shape the raptor here looks more like something from Toho than an actual dinosaur. With Velociraptor, you need to think ground-running (toothy, clawed, long-tailed) bird - to use Bob Bakker's description of T. rex: 'roadrunner from hell'. Long, thin, horizontal. There are a couple of skeletal restorations here (http://dino.lm.com/taxa/display.php?name=Velociraptor), among all the other stuff, that illustrate that nicely.
Some specific points. The upper skull is slightly too chunky, the eye too far back, and while the jaw seems properly thin, it's maybe a little too downswept and the mouth corner too low. It gives an impression of a pterosaur head, if you've seen any skulls of those. The neck is also chunky, too straight, and almost seems to just from the spine at right angles. The shoulders and chest uncomfortably remind me of Jurassic Park, which - regardless of any other faults or merits - probably isn't the first reference you should check out. And whatever else, get rid of the humanoid shoulders. I have a hatred of them in real/imaginary creatures sparked by Larry Elmore (http://images.google.co.uk/images?gbv=2&svnum=10&hl=en&q=larry+elmore&btnG=Search+Images)'s dragons. Also, don't have the hands sticking out so straight and stiff, with palms downward. It adds to the rubber suit effect and from the front, makes it look like it's saying "Guess which hand it's in. Huh? Huh?"
Besides slimming down, the legs could use shorter thighs, and longer shins and 'feet' (or cannons, to use an equine term). The tail shouldn't be a thick, waggly, crocodile-like affair, but a long, thin, stiff rod. Finally, some plumage wouldn't go amiss. ;)

I think I might've gone on longer than I intended. Sorry about that.

ASVogel
December 6th, 2007, 11:05 AM
Vermis,

Thanks for your indepth crit on the anatomy. Feel free to be blunt, since all it can do is improve the piece.

Here is where I think I went wrong: I had problems finding a reference of a raptor from the front and had problems interpreting what it looked like from the references I did have. So I went out to purchase a raptor figure (I'm rather fond of the Papo line of toys...I know they aren't scientifically 100% accurate, but I needed the proportions.) Unfortunately, I couldn't find one so I purchased a T-Rex which I thought I could use just as a base reference and reshape the anatomy to be a raptor. I think that's where the Toho butt comes from.

So basically I had a T-Rex figure and skeletal references from the web of raptors. Also Jurassic Park, mostly because I prefer the heads of their more Deinonychus-inspired raptors. This goes back to my "humorous realism" in that I'm looking to create a "raptor-ish" creature that is not necessarily 100% raptor but has some additional traits (such as the more Deinoychus-like head) to give the expression I want. The shoulders, yeah. I had trouble visualizing them, so accidentally defaulted to human. (dammit)

I'll definitely use your crits in while I readjust the proportion, and thanks for the link you provided of reference materials. Also, if you can recommend any good books for reference, I would love to add them to my library. References online tend to be posed rather dramatically.

Oh, and plumage! That is on my list of additions. I was going to add that after I nailed down the form. Something "tribal" looking along the lines of this guy: http://www.maikelnai.es/wp-content/uploads/2007/09/velociraptor.jpg

ASVogel
December 11th, 2007, 07:24 AM
New figure studies from my latest live model session. This time, I worked from the Wacom. The first one was done with Painter using the chalk brush, but I wasn't happy with the immediate results. Later pieces were done in Photoshop in the default brushset.

The first few are one minute gesture drawings, then I expanded to five, ten, and fifteen minutes. The last piece was done with the model sitting on the floor with a scarf made into a noose. Both the model and I rather liked the composition when it's rotated.:)

ASVogel
January 23rd, 2008, 07:03 AM
Sketches, one inspired by last week's CHOW.287789

287791

ASVogel
January 23rd, 2008, 07:06 AM
Illustration piece I'm working on. I had started out in color, and switched to black and white to work on the lighting. The piece is Cinderella running from the ball after the Prince has slain her dance partner of the evening. Note to self: I need to add the glass slipper.287793

zephyri
January 31st, 2008, 12:31 PM
Hey, thanks for dropping by my thread, just returning the favour! I really like the start you'd made with the guys with the canes at the top, I think best thing for you to do with those is rather than struggle with trying to imagine it is draw from reference, then after a couple of refed drawings, you should find it easier. I know Jade Macalla (http://www.jademacalla.deviantart.com) has some cane poses, since I used a couple myself a while back.
I like how the cinderella piece is starting out too. I'd be tempted to extend the canvas on the right certainly, so you're not cropping cinderella, and maybe move the prince and the dead dancer more into the middle, to close up that gap you have there, which is detracting attention from the figures. But the lighting is looking good so far and the emotion on Cindy's face is great! A different take on the story, that's for sure!

ASVogel
February 1st, 2008, 12:44 PM
Thanks for the crits Zephyri, especially on the Cinderella piece. I'll tweak it and see what comes out. I've gotten good feedback on the "cane" sketches, and will revisit that with my model for more extended sessions.

ASVogel
April 22nd, 2008, 10:12 PM
I got my model back after a hiatus caused by both of our schedules. These are photos taken off the easel, hence the heavy grayscale. I adjusted via Photoshop, but if these don't work I can try retaking them in more natural lighting.

Anyhow, I switched to conte'. The suit pose is a continuation off of an earlier gesture drawing seen in this thread. It got a bit heavy handed, as I got too intent on the clothing. The dress pose I did two weeks later, and I'm pleased with it as it was one of those drawings that practically drew itself. Much lighter hand! The pose is intended to be reference for a future painting of Bastet. Her arms are leaning on chairs, the painting will have them resting on either statues or lions.

zelda_geek
April 25th, 2008, 04:25 PM
Hey, thanks for commenting in my SB. Just continue to draw a lot, and update as often as you can. I'm sure you'll improve a lot. :)

ASVogel
July 14th, 2008, 11:54 AM
I had the pleasure of contributing artwork for the back cover for the CD release of Voices for Tolerance, which is produced for Voices For (http://www.voicesfor.org), a non-profit organization of artists, performers and other members of the anime industry. Profits from sales go to specific charities. This one goes to the Southern Poverty Law Center (www.splcetner.org) and ActionAid International USA (http://www.actionaidusa.org/).

It's very hard to sit down and draw tolerance right away without some thought. I went with two laughing "magical" girls who are ethnically generic and gave them multicolored hair one going black to red to blonde and the other vice-versa. Oddly enough, the cover artist went with something similiar but more on the magical spin. Pictured is the raw artwork. I hope to have a copy of the finished /w lettering piece soon.

ASVogel
September 23rd, 2008, 11:21 PM
Late January of this year, I was approached to do a webcomic for Digital Applejuice (http://digitalapplejuice.com/), a Macintosh-centric news and information website for creatives. The result was The Tao of I.T. Al (http://digitalapplejuice.com/category/sequential-art/tao-of-it-al/)--the adventures of Sensei Al, a 6' 4" martial arts trained (aikido) armadillo who runs an internet cafe for Generic University.

Over the months, the workflow has been changed and refined. Originally I had drawn traditionally and inked and painted it digitally. Now I work entirely digitally using Painter for pencils and Illustrator for inking and coloring. I use a mock repro-blue in my sketches to help aid me during inking as the color difference helps me stay true to my current working layer. Some backgrounds are hand drawn, but I primarily rely on a growing library of scratch-made resources made in Illustrator. I have more on my workflow on my Livejournal. (http://aikido-al.livejournal.com/64449.html)

It's a weekly webcomic, and I do a months worth of work for a batch. As I speed up, the drawings get more and more sophisticated and I'm able to put more into each comic. And I've gotten really really good at drawing a giant armadillo in a gi and hakama.;)

I hope you enjoy this batch created for October. Critiques and comment welcome.

ASVogel
October 27th, 2008, 06:37 AM
Back to figure study. I used a black and white photo reference.

ASVogel
October 30th, 2008, 10:26 AM
I had a sketch born out of my drawing sessions for an idea of Bast, dressed to the nines in modern clothing, with two recently liberated big cats on a lead in each arm. In the background was doing to be a zoo. And while my model definitely has a human head here, it would be felinized in the painting.

However, this got pushed back in terms of the project pile. However, after meeting the Shifflet Brothers at Comic-Con I got the itch to sculpt. So I resurrected the idea into the form of a sculpt. Here be tons of pics from this point.

The wire armature is key. In the past I had a tendency to pack too much filler (aluminum foil usually) into the armature which lead to really bulky looking sculpts. So I kept it as trim as possible.

The Shifflets recommended the rather amusingly named Super Sculpey Firm, which unlike the Super Sculpey I was used to using, was much easier to work with and is grey instead of the wierd pink orange color that looks oh-so-not-professional.

The final pics are more roughing out, and the start of the dress.

And voila, in two hours I have a more than decent start to a sculpture.

Someone Else
October 30th, 2008, 02:52 PM
Hey, thanks for dropping by and commenting on my sketch book the otherday. I thought that i would return the favour. It's a bit difficult to comment because im not really sure what direction you are looking to take with you work. But i'll say what i felt as I was looking at the pieces...

In your earlier posts, I felt that the lines lacked control and were perhaps a little too heavy in places. Although, it seems that in your later posts that you have gotten much better at controlling them, and using different weights of line in various places.

I liked the cinderella piece, I think that is by far your strongest drawing [well my personal favorite].

One thing that I noticed though, is that while you are drawing the figure, often times it seems that you have neglected the environments. There is a picture in particular of your model standing with their foot raised and rested upon an object..but you never drew the object. Therfore, it looks as though your figure is floating in the air.

I think that problem also occurs, but not as severly, in the drawing that you are basing your sclupture on. A few choice lines would help to solve this, and would suggest that your figure is not just floating in space. I hope this makes sense?

I'll be very interested to see how this sculpture that you are making turns out. Keep it up.

ASVogel
January 11th, 2009, 01:40 AM
Concept sketch I'm working on in Pixelmator on a character. The history is on the WIP thread, but including here as I will be using this (when finished) as a base to work on her costuming.

ASVogel
January 11th, 2009, 01:46 AM
The Cinderella piece with Zephyri's crits in use...not to mention quite a bit of color tweaking and figure correction. Still WIP.

ASVogel
March 21st, 2009, 06:13 PM
I had a breakthrough lately, thanks to an article by Marta Dahlig in Imagine FX. I've got a history on this piece in the WIP so you can see the leap: http://www.conceptart.org/forums/showthread.php?p=2182820#post2182820

ASVogel
April 2nd, 2009, 07:02 AM
Came back from Reverie in Dallas on Tuesday. Spent most of the time taking in workshops, the art demos, and chatting with folks. I actually had a hard time focusing on sketching and taking advantage of the models there. But I did manage to pull off a few things.

Day one at the hotel bar where we eventually all turned up (shocker...artists at a bar?) I caught a few CA'ers likenesses. Day two a group of us went to the aquarium and snapped up photos and sketches. Then throughout the convention I did studies when I thought I had it together.

Lesson learned at the convention...LIFESTUDY LIFESTUDY LIFESTUDY.

To those new to my sketchbook, I know it is all over the board. But now I going to concentrate on the human figure and taking a back to basics approach. And a CHOW now and then.;)

CecelyV
April 3rd, 2009, 05:30 PM
I'm very impressed with your productivity, and the way you finish your pieces. I'm still working on that myself, but I think since Reverie I've had some breakthroughs there ^_^
Your sketches here show a confidence and bravery that I've learned can be very elusive--congratulations, and keep drawing!

I'm subscribed, so I'll keep checking back ^_^
Happy drawing!:yayca:

ASVogel
April 7th, 2009, 08:27 PM
CecelyV: Thanks for the encouragement! And it was good meeting you.

First in my series of figure studies. I'm not sure at what timeframe do you stop calling it a speedpaint. I'm believe this took about seven hours.

escape2mars
April 8th, 2009, 12:03 PM
Your very first image reminds me a bit of David Mack's stuff. Very nice. I'm not sure what's considered a speed-paint either. I get restless if I spend more than 4 hours on any one subject/thing.
I know you're not finished with your latest piece but just a suggestion: since the model's hair is blue, should go much darker on her shadow side.

MattGamer
April 8th, 2009, 02:35 PM
hehe it's me!!! wee! :]

yes studying those figures will help you in
all aspects of art! keep going and never stop!!

ASVogel
April 8th, 2009, 11:20 PM
escape2mars: Thanks for your crits. I think the figure study is in danger of being overdone and I'm just going to move on. I'm tickled that my work reminds you of David Mack. I haven't looked at him in awhile, so I enjoyed going back and seeing where I can steal.

Wolverine WIP. I do plan to finish this one. I'm pleased with how this is going after 3 hours. I'm getting leaner and meaner.

AlexKrill
April 10th, 2009, 10:58 PM
sweet. I see some progression here :-D the last figure composition is very dynamic. I think you can work on color blending, make sure to draw soft edges in contrast with hard ones:-)

ASVogel
April 25th, 2009, 07:51 PM
Finished. I was away from it for a week, but came back and wrapped it up today. I'm going to keep a log of time on my next piece to get an idea of my work speed.

mike butkus
April 25th, 2009, 10:21 PM
Great start, i like your perspective very dynamic.

Dished
April 26th, 2009, 02:02 PM
FLAMINGOOOOS! haha it was fun hanging out, post moarr!

DanielC
April 26th, 2009, 02:58 PM
Nice stuff madame :)

ASVogel
April 30th, 2009, 12:07 PM
DanielC, mike butkus: Thanks!

Dished: I need to post our flamingo outing. Wish the sleeping guy in the grass stayed...he could have been immortalized!

Here's a way overdue update on the Bastet sculpt. I've finally been able to return to this piece! I concentrated last night on finishing the roughout of the head. It's even more cat shaped, and for some reason it reminds me of Thandie Newton.

One thing that I learned from doing the Wolverine painting though is the value of tracking your time. In all my future work--be it sculpting, painting, or drawing--I'm going to keep a log of how much time my sessions with a piece is to see if I'm speeding up or dawdling when I should be wrapping up.

escape2mars
June 8th, 2009, 10:21 PM
Whoa now! Nice sculpt! Tell me you'll finish this. I haven't done a supersculpey sculpt in a long while....err, I'm assuming this is supersculpey right?

Cacodaemonia
July 14th, 2009, 11:07 AM
The Wolverine piece came out really well. :) The lighting looks fantastic. His face - around the eye area, I think - looks a little off, but that could be due to the weird angle and lighting. Keep going!

ASVogel
August 9th, 2009, 12:31 PM
Long time, no update...which is odd since I've been on an art ride for the past four weeks! I took an art for videogames workshop over the summer at Gemini Arts. Since then, I've been attending Jason Manley's online workshops.

These are the final color comps on a character which was a "Japanese Robin Hood." The workshop focused on character creation to silhouette to comps.

ASVogel
August 9th, 2009, 12:37 PM
Cacodaemonia: Thanks for visiting and the crits!

Escape2Mars: The sculpt is next to my drafting table taunting me. I will finish the piece eventually or it will drive me nuts. :)

Cacodaemonia
August 10th, 2009, 10:33 AM
Hm, I prefer the 2nd and 4th color comps. The colors seem a bit more realistic, I think.

CecelyV
August 10th, 2009, 01:39 PM
Hi Alicia,
I like the 1st and 2nd ones best. I think those color schemes work best for the type of activity and scenery the character would be in. I think the white would stand out too much in a forest setting, especially if you're trying to be stealthy. I gotta do multiple color options like that. I got caught up in the environment we started. Did you finish yours?

Rist
August 10th, 2009, 03:59 PM
Some really nice studies you have there. The sculptures are coming along too! I like the vibe with the wolverine!

Darktwin
August 15th, 2009, 06:32 AM
Hey you!! how are things going, I hope all is well, very cool sb, that wolverine is nice, I can see you put a lot of time into it. Keep up the good work, and thanks for giving a shout out to my book. I hope all is well.

ASVogel
August 15th, 2009, 12:47 PM
Darktwin: Thanks, it's getting there. I feel the need to focus on more color and more illustration-oriented stuff.

Rist: Thanks. Wolverine was fun to do.

Cacodaemonia: The 4th is my favorite. :)

CecelyV: I stopped after class on my environment cause it still sucked.:) For me it's just best to start over and make sure the perspective "bones" are right.

Color study from Sargent's Javanese Dancer. I worked from a book of his work, but it can be viewed here: http://www.bohemianfineart.com/view_image.php?path=img_big/Sar5.jpg

Plus an armadillo speedpaint used for my web comic. Both were done with the recent online color workshop chanting in my head.

Darktwin
August 15th, 2009, 01:20 PM
Very cool, in response to what you said to me, yeah thats what I'm doing right now, doing some illustrations also, to jazz up my portfolio, keep the pencil moving.
:)

Dorkthrone
August 16th, 2009, 12:33 AM
I like how the armadillo study is coming.

Cacodaemonia
August 16th, 2009, 09:54 AM
Cute armadillo! :) I think the skin tones on the master study need to be more saturated and more yellow.

Sublimus
August 16th, 2009, 10:01 AM
Hey dude, nice start un here! Keep up the hard work on those figure studies and you be glowing in no time!

ASVogel
August 19th, 2009, 11:33 PM
Ninjacat & Sublimus: Thanks for stopping by. I plan to visit yours soon!

Cacaodemonia: The web photo is more yellow than the print I used from the book. But I'm also getting over being afraid of saturation. Maybe a little of both?

Darktwin: We cannot stop! :)

Just finished a self-portrait. The original reference photo is one of those even- toned web camera pics, so all the color and lighting is made up. Decided to see if I could push the colors and use sunlight to blow out the face a bit. (My hair is dyed purple for those who don't know me.) The eyes look wonky to me...or are the eyes ok and the rest of the face off?

davi
August 19th, 2009, 11:50 PM
this came out really cool, good job :)

reminds me of retroscoped animations like scanner darkly

ASVogel
August 20th, 2009, 03:52 PM
Thanks Davi!

CecelyV
August 21st, 2009, 01:56 PM
Hi Alicia,
I like you're portrait, particularly the handling of your hair (I love that you dye it purple, by the way ^_^).

I agree with you about they eyes. The irises look fine, but there's something about the handling of the outer parts of the eyes that make them seem very heavy...perhaps a little too stylistically different from the rest of the face? That's the only area on your portrait with any kind of dark outline. Perhaps if the value for the eyeliner was lightened? Your eyes don't look that dark in person ^_^

I get a little thrown off by the side of portrait that's in shade...the color looks fine and works with the mood you've set, but the perspective seems a little bit wonky...or perhaps it's the pose?

Great use of color, and I really like your treatment of the hair and lips. How long did it take you to paint it?

ASVogel
August 24th, 2009, 07:40 AM
I took Whit Brachna's Environment class last Saturday which motivated me on Sunday to try my hand at the subject which has been typically my weakest point. The below piece is from a photo taken by a friend who just recently returned from vacation in Scotland.

It may not be too exciting, but I find it pretty darn exciting because the second piece below that is my last *attempt* at an environment. It's choatic, wierd scales, strange perspectives...GAH.

Thank you Whit Brachna! <-- Cannot emphasize this enough! The goal in the future is to create original environments from various sources, but for now I'm working directly from single references and/or life until I get my sea legs.

I also spent a good portion of Sunday creating my own brushes based off the traditional brushes I typically have used. Talk about habit forming!

Cacodaemonia
August 25th, 2009, 10:17 AM
Wow, huge improvement! I wish I could have taken the class, too. How many hours was it?

The brush you made for the foliage looks great. :)

ASVogel
August 27th, 2009, 12:36 PM
Thanks Cacodaemonia! I have been joking proudly that I went from total crap to mediocre.

The class itself was about 3 hours, with about 2 hours worth of Q&A which ran all over the board in terms of topics.

Sorknes
August 27th, 2009, 07:22 PM
Very nice updates, I actually like the Japanese Robin Hood a lot, and the perspective on Wolverine gives it some great dynamic :)

ASVogel
September 2nd, 2009, 10:44 PM
Wrapping up the webcomic paintings which doubled as various color and art studies. The first is in a Japanese Print style, the second is a take off on Duchamp's "Nude Descending a Staircase." Also enclosed a sneak peak of the concept painting of the "Al" character if he was done in a more realistic style (as realistic as a giant armadillo in a hakama and gi can look.:) )

CecelyV
October 2nd, 2009, 05:35 PM
Hello ^_^
I'm digging your Japanese style print and the more realistic version of "Al". How goes the comic these days? You haven't posted in a while, so I bet you're swamped with it. Let me know if I can help at all. I think the colors come together very well on your Japanese style print. For the realistic version, the head/neck area seems a bit awkward, but I don't have experience drawing animals/creatures so I'm not sure how to help there. Still, making realistic versions of your characters is a good exercise.

Happy drawing/painting :painting:
:yayca:

Cacodaemonia
October 3rd, 2009, 12:08 PM
Love the textures on the head of the last armadillo. :) The contrast between the light and shadows on the white part of his outfit seems too drastic to me. Try toning down the light areas so they don't look so blown out, and lightening up the shadows a bit.

jatherip
October 8th, 2009, 02:47 PM
intrestiting stuff in here :) mor studies, copy photograps, things from life, do things from head etc.
gogogo!

CecelyV
November 6th, 2009, 10:17 AM
More posting please ^_^
I'd love to see more of those realistic versions of your "Al" character.
How's your writing going for National Writing Month?

:painting:

Sean McClain
November 6th, 2009, 12:51 PM
these look very fun,:)

ASVogel
November 29th, 2009, 10:51 AM
I took Vandruff's Anatomy class last weekend (through on-demand) which caused several "ah ha" moments. The big one was how to more effectively use the artist anatomy texts, specifically Bridgeman's, in how it breaks down the figure into simpler forms versus texts by Rubins which has a more medical cadaver "here it all is" approach. Both are useful as you need the former to help visualize and process a complex machine such as the human body, and the latter to be able to add what you want back in once it's broken down.

The class also made me realize just how dependent I was on reference. About the only thing I don't use figure reference for is my webcomic. So now, I'm going to concentrate on doing figures from imagination and use my anatomy texts to solve the problems along the way.

Below is my first step I took on Saturday. Not a bad start, it turned out better than I expected. I specifically made crouching foreshortened forms, as I have always had problems with the torso/trunk connection. I did have to go to photo reference to figure out the feet on the seated figure the lower right hand corner.

ASVogel
November 29th, 2009, 11:04 AM
darknight (love the name), CecelyV, jatherip, Cacoademonia...thanks for the crits and for stopping by.

Yes, more studies!

Cacodaemonia
November 30th, 2009, 12:55 PM
Hey, that's a good idea about references and anatomy. Have you done a lot of Bridgeman-type muscle studies? I've found that those are helpful.

ASVogel
November 30th, 2009, 01:09 PM
Hey, that's a good idea about references and anatomy. Have you done a lot of Bridgeman-type muscle studies? I've found that those are helpful.

I haven't, but I did pick up his book ($8, Half-Price Books FTW!) and plan to do so...especially now that I know how to look at it.

CecelyV
November 30th, 2009, 02:44 PM
I took Vandruff's Anatomy class last weekend (through on-demand) which caused several "ah ha" moments. The big one was how to more effectively use the artist anatomy texts, specifically Bridgeman's, in how it breaks down the figure into simpler forms versus texts by Rubins which has a more medical cadaver "here it all is" approach. Both are useful as you need the former to help visualize and process a complex machine such as the human body, and the latter to be able to add what you want back in once it's broken down.



That's great to know, thanks for posting about the Anatomy class. I was thinking about taking that one on demand as well, now I believe I will. I want to do that one and the Sketchbook Clinic. Good sketches from imagination, too. Try to think about the mass of your forms while you're drawing--that's a bit of advice someone gave me once that really helped. If you think of the "weight" of your forms as you draw, they'll look more three dimensional and realistic. I'm looking forward to seeing more :yayca:

CecelyV
April 27th, 2010, 02:06 PM
Hey Alicia,
Thanks for dropping by my SB a couple months back. I answered your post today--sorry it took so long. I getting back into CA now that I finally have the time. Are you going to be posting any of your stuff from Discovery? I'd love to see it!

Vermis
May 22nd, 2010, 12:05 PM
Nice work on the last Bastet pics! That's precisely the thought that ran through my head before I saw the text. Good work on Al and the Duchamp homage too.

I specifically made crouching foreshortened forms, as I have always had problems with the torso/trunk connection.

I think it has a lot to do with the obliques. I still have trouble figuring those out myself.
Good progress.