Zilant
May 13th, 2007, 02:17 AM
Sketched?
http://www.disneyfrontier.com/pirates_online/Shanty_Interior_2.jpg
Or Rendered?
http://www.canmag.com/images/front/movies2005b/wows28.jpg
With copious verbage?
http://animationarchive.net/Feature%20Films/The%20Lion%20King/Model%20Sheets/KMP-DVD1791.jpg
Or no words at all?
http://animationarchive.net/Classic%20Characters/Model%20Sheets/miceduck01-big.jpg
Sketched in multiple positions?
http://www.legionsofgotham.org/SUPERFRIENDSmodelsheetsWonderWoman.jpg
Or rendered in a single position?
http://us.movies1.yimg.com/movies.yahoo.com/images/hv/photo/movie_pix/walt_disney/pirates_of_the_caribbean__dead_man_s_chest/concept_crew3.jpg
Or Sketched in a single position?
http://www.rpgplanet.com/starwars/pics/swgcreaturejune.jpg
Full View in the void of white space?
http://www.gamasutra.com/features/20030910/OriginalJetConcept.jpg
Or with parts unseen with a complete background?
http://www.cgexplorer.com/_sys/images/speedy-dragon-concept-art.jpg
"T" position?
http://z.about.com/d/compactiongames/1/0/W/M/ageofempiresiiiconcept009.jpg
Or Dynamic character defining Pose?
http://cache.kotaku.com/assets/resources/2006/11/f2_artwork2_1024.jpg
Concept art seems to be such a broad catagory,
Ranging from sketches on a napkins (swear to god, I still have that gamepro article), to things I'd expect to find on a museum wall. How much of this is marketing? How much of it the practicality of a deadline?
What the heck does a Concept Designer actually turn in at the end of the day?
http://www.disneyfrontier.com/pirates_online/Shanty_Interior_2.jpg
Or Rendered?
http://www.canmag.com/images/front/movies2005b/wows28.jpg
With copious verbage?
http://animationarchive.net/Feature%20Films/The%20Lion%20King/Model%20Sheets/KMP-DVD1791.jpg
Or no words at all?
http://animationarchive.net/Classic%20Characters/Model%20Sheets/miceduck01-big.jpg
Sketched in multiple positions?
http://www.legionsofgotham.org/SUPERFRIENDSmodelsheetsWonderWoman.jpg
Or rendered in a single position?
http://us.movies1.yimg.com/movies.yahoo.com/images/hv/photo/movie_pix/walt_disney/pirates_of_the_caribbean__dead_man_s_chest/concept_crew3.jpg
Or Sketched in a single position?
http://www.rpgplanet.com/starwars/pics/swgcreaturejune.jpg
Full View in the void of white space?
http://www.gamasutra.com/features/20030910/OriginalJetConcept.jpg
Or with parts unseen with a complete background?
http://www.cgexplorer.com/_sys/images/speedy-dragon-concept-art.jpg
"T" position?
http://z.about.com/d/compactiongames/1/0/W/M/ageofempiresiiiconcept009.jpg
Or Dynamic character defining Pose?
http://cache.kotaku.com/assets/resources/2006/11/f2_artwork2_1024.jpg
Concept art seems to be such a broad catagory,
Ranging from sketches on a napkins (swear to god, I still have that gamepro article), to things I'd expect to find on a museum wall. How much of this is marketing? How much of it the practicality of a deadline?
What the heck does a Concept Designer actually turn in at the end of the day?