Blizzard_Recruiting
May 7th, 2007, 06:12 PM
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Lead 3D Character Artist
Blizzard Entertainment is looking for an exceptionally skilled Lead 3D Character Artist for an unannounced PC project. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The Character Artist must be skilled in another form of art production as well -- illustration, modeling, texturing, animation, concept drawing -- and be well-versed in related tools --3DS Max, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.
Required Qualifications
*5+ years experience in game development modeling and texturing characters using Maya and Photoshop (or equivalent 3D and 2D programs).
*An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling.
*Superior eye for light, shade, color and detail in creating texture maps.
*Self-driven, good communicator and a great team-player.
*A passion for games.
*Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing
*Able to work full-time in the Irvine area.
Plusses
*Have shipped AAA PC or console titles as a Lead 3D character artist.
*Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
*A passion for developing online games.
*Understanding of Blizzard’s visual style and a passion to push it to the next level.
Please send a cover letter, resume, and salary history to Kenny Carvalho at kcarvalho@blizzard.com with art samples attached or a link to an online portfolio in the body of the email.
Please label subject line: Name - Position - ConceptArt.org
Lead 3D Character Artist
Blizzard Entertainment is looking for an exceptionally skilled Lead 3D Character Artist for an unannounced PC project. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The Character Artist must be skilled in another form of art production as well -- illustration, modeling, texturing, animation, concept drawing -- and be well-versed in related tools --3DS Max, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.
Required Qualifications
*5+ years experience in game development modeling and texturing characters using Maya and Photoshop (or equivalent 3D and 2D programs).
*An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling.
*Superior eye for light, shade, color and detail in creating texture maps.
*Self-driven, good communicator and a great team-player.
*A passion for games.
*Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing
*Able to work full-time in the Irvine area.
Plusses
*Have shipped AAA PC or console titles as a Lead 3D character artist.
*Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
*A passion for developing online games.
*Understanding of Blizzard’s visual style and a passion to push it to the next level.
Please send a cover letter, resume, and salary history to Kenny Carvalho at kcarvalho@blizzard.com with art samples attached or a link to an online portfolio in the body of the email.
Please label subject line: Name - Position - ConceptArt.org