PDA

View Full Version : First timer


texturez
September 27th, 2002, 12:24 PM
Ok I just started trying to paint in photoshop- this is a concept for a hanged man in a cowboy game- not finished of course- forgot the rope ha ha- what I am looking for is some suggestions to make it crisper and ideas for background- it was quite fun to do this- just start throwing paint no sketch- I think I am going to like this type of concept- especially sense there is no markers or paint to buy and unlimited color ye hoo- anyway please be critical I want to get good at this- thanks Brad

http://cnmb.virtualave.net/hangedman.jpg

sym7
September 27th, 2002, 01:06 PM
Nice attempt, i like the fact that the effort doesnt look timid and that u r going for gold from the get go ! i want to address the issue of structure , since its the frame work of anything human related and thus gives solidity to finished form .


Notice that the axial planes dont match up on your head , which then throws it off kilter right away . mmeaning, planes that shoudl line up paraell r not doing so , both eyes are off kilter to each other . on one end u r seeing more of the face than the other , yet the head has the attempted appearance of being frontal .
the sense of the skull underneath the surface is muddled and lost , the skull determines how surface forms will be influenced take a look at a skull or a good shot of a person with a gaunt thin face , u will see what i mean , alot fo this is anatomical , so u may want to pursue the study of this more . remeber no matter how good a paint job is if the structure and forms fail, the effort is diluted immensly

Now on the issue of light ....
define the shapes of your shadows more precisly , determine if the light soruce is a soft or hard one , a spot light and diffused light have differnt shadow casting properties make sure u look for this and define your shadow shapes , this agian is inline with structual sensativity . try reposting this with all this in mind and see what u can do to it . goodluck and once again good effort on it !
sym7

texturez
September 27th, 2002, 01:25 PM
Thank you tremendously- I was a little timid in starting a picture with out a sketch- and I definately see your points- I will try to fix him up thanks Brad

texturez
September 27th, 2002, 02:10 PM
Ok I added a little mass to the right and tried to align the eyes- is this what you were refering to Thanks Bradhttp://cnmb.virtualave.net/z1.jpg

killing.people
September 27th, 2002, 02:27 PM
can you post an image without the red lines? they seem like they are helping your peice with this off-kilter buisness.

it still looks off, its hard to tell. it looks like you moved the eye a little and changed the color of the imgage. his nose is still horizontal and pointed straight at you when the head is angled - implied by the perspective of the ears and cheeks, but not the eyes, nose and mouth. the mouth ..

the teeth look like they are not appart of the figure. the teeth look as if they are growing out of the lips, and look very flat .. it doesnt look apart of the enviroment. it has a different lighting angle and casted shadow.. no texture. again the perspective .. the tounge doesnt look right.

i think changing the color made it harder for me to see what you had changed to the structuring of the form. i also think those lines are messing with the forms actual spoting. so ditch the lines and dont change the color again. lets see wassup then.

killing.criticism

texturez
September 27th, 2002, 06:35 PM
will do!

texturez
September 27th, 2002, 07:05 PM
Ok without the redlines
http://cnmb.virtualave.net/z2.jpg

Prometheus|ANJ
September 28th, 2002, 07:44 AM
http://home.swipnet.se/zebes/zombie.jpg

Made a messy paintover.

Some thoughts:

Try looking at your own face. Does the nostals show? What's the shape of the lip?

Don't count on random strokes doing the job for you. I'm breaking this rule a lot.

Try to simplify and flatten distracting areas where you can't tell whats going on. Also do this to areas not in focus.

Try keeping the highlights and shades within the range allowed for the surface you're rendering.

Think about what you wanna show. Render that extra carefuly. Don't highlight up things you don't want focus on.

Vary the hues. The face has a lot of colors.

texturez
September 28th, 2002, 10:52 AM
Thats great- I love the way its so painted - I thought I was being loose with the brush- I guess you proved me to be way wrong- Is there a technique to your madness- do you often change colors and just start slepping the paint around- I think when I try to be precise it comes out looking drawn and un professional- my teachers kept telling me to loosen up in life drawing- but I could not fine that medium between loose and just all over the pace where nothing looked right- any ideas- thanks for all your help Brad

Prometheus|ANJ
September 28th, 2002, 11:06 AM
I use the paintbrush or airbrush (in PhotoShop) with opacity. By keeping a finger on the alt key I can colorpick really fast from various spots on my painting. That's pretty much it actually, technique wise.

texturez
September 28th, 2002, 11:08 AM
Couple of questions- by being new to PS- I worked at 1000x 1000 pixels and should I work on a transparency layer or not- any other tips would be greattttttt as I know there are many tricks with PS- and I want to know them all (yeah right) I 'll give your method a try- I think I get hung up on trying to make the skin so smooth like with babe female drawings- have not figured out that either- whoa- I get confused and frustrated when something does not start to look like something-- I read so many things like use the dodge tool for highlights and don't use the dodge tool or use multiple for shadows etc- ahhhhhhhhh crap I just want to paint but I guess I need to figure out what are some of the ground rules- use zoom or not blah blah blah please help anyone

texturez
September 28th, 2002, 12:15 PM
Ok I tried the painting technigue you used--- impossible- mine looked terrible- what brush opacity do you use and what style brush how big etc.

texturez
September 28th, 2002, 12:36 PM
Just want to know if this is the right start--http://cnmb.virtualave.net/z3.jpg

texturez
September 28th, 2002, 03:55 PM
trying to loosen up, what do you think
http://cnmb.virtualave.net/povrayrender.jpg

Fozzybar
September 28th, 2002, 05:29 PM
texturez, how long did you draw each one of these images?

Don't worry, it's not a stupid question...maybe it's part of the key for getting better :)

killing.people
September 29th, 2002, 02:31 AM
promethius:
i love your paintovers

texturez:
looks great - your name is 1337 btw. try painting dark first and painting light and thin (transparent) over.

texturez
September 29th, 2002, 09:00 AM
Hmmm I'll try that- dark first then transparent- what does everyone else think- my drawings usually take about 20 minutes or less- thanks

texturez
September 29th, 2002, 09:02 AM
Prometheus- how long did it take you to do that paint over0 thanks Brad

texturez
October 9th, 2002, 10:34 PM
Sort of went crazy with painter 5 and mixed with PS

http://cnmb.virtualave.net/hanged.jpg