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TheFithPatriot
April 23rd, 2007, 03:58 PM
Hey, im not sure which forum this should go on but this seemed like the most appropriate but anyway heres goes: At the moment im seriously considering heading to future in games design, Specifically 2D concept artist. Im currently at college doing my A-levels (UK), and the year after next will be going to university hoping to do a games design course. Now before i direct all of my energy into reaching such a goal, i wanted to do my research, So if anyone knows could you please tell me what is exactly involved in a 2D concept artsist job such as the workload and time restrictions etc etc. It would be greatly appreciated if someone could shed some light on it :-).

Jonny

otis
April 23rd, 2007, 04:02 PM
Just look at any job posting online:

Here is a typical one:

Concept Artist will need to be able to produce conceptually innovative, accurate, to scale drawings from multiple views or full perspective of characters, creatures, architecture, objects or environments concepts based on Art Director and designer's descriptions.

Requirements:
- Highly creative, passionate, driven concept artist
- Must be able to rapidly illustrate concepts based on verbal and written directives
- Outstanding traditional illustration skills in multiple mediums, including a firm grasp of color theory
- Experience in a broad variety of styles and genres
- Excellent grasp of the human figure and anatomy
- Must be able to produce large quantities of high caliber illustrations in a variety of formats, from prototype level thumbnails to finished color illustrations, to publish quality log/ID work
- Minimum 3 years Game Industry/film experience and/or minimum 2 shipped titles preferred
- Ability to cooperate on a team level a must
- Ability to adhere to established creative direction is a must
- Online gaming experience a plus

TheFithPatriot
April 23rd, 2007, 04:11 PM
Ahhh cheers bud. Was rather helpful :D.

jonny

Rhythmus
April 23rd, 2007, 10:37 PM
That was really helpful in general. It really puts things into perspective. Thanks, Otis!