Basil
April 22nd, 2007, 06:57 PM
tutorial part 1 (http://www.digitaltutors.com/digital_tutors/video_details.php?v=916)
tutorial part 2 (http://www.digitaltutors.com/digital_tutors/video_details.php?v=917)
i saw this overview of Photoshop's new 3D features posted over at CG channel.
i've heard a lot of people talk about how concept art will incorporate more 3D over time and personally it gives me mixed feelings of excitement and a sense of loss. but, i think being able to manipulate 3D objects and lighting in PS is a big step in that direction and i want to know what you guys think! :bashful:
for one thing, i might try making a library of basic geometry to easily put into perspective in my paintings, which could be simple figures, columns, arches, spaceships, or just abstract shapes.
maybe it would work well for shape generation like brushes.
it could be useful for matte painting as well, like the reverse of 3D projection techniques already used?
tutorial part 2 (http://www.digitaltutors.com/digital_tutors/video_details.php?v=917)
i saw this overview of Photoshop's new 3D features posted over at CG channel.
i've heard a lot of people talk about how concept art will incorporate more 3D over time and personally it gives me mixed feelings of excitement and a sense of loss. but, i think being able to manipulate 3D objects and lighting in PS is a big step in that direction and i want to know what you guys think! :bashful:
for one thing, i might try making a library of basic geometry to easily put into perspective in my paintings, which could be simple figures, columns, arches, spaceships, or just abstract shapes.
maybe it would work well for shape generation like brushes.
it could be useful for matte painting as well, like the reverse of 3D projection techniques already used?