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Trajan
April 17th, 2007, 02:31 PM
http://www.clancorenetwork.com/basecamp_files/CCDG1/mechnexusprojectionofforce/ccg_logo.gif

Mechnexus: Projection of Force is a conversion MOD planned for the upcoming Unreal Tournament 3 and is set in the fictional Mechnexus Universe being developed by Clancore Games, LLC (http://clancoregames.com/). This MOD will attempt the marriage of the sim-like tactical qualities found in vehicle-oriented Mecha games with the fast paced strategic action of Sci-fi oriented FPS games.

The MOD will include air and land vehicles alongside ground-based infantry units. The battlefields will consist of earthlike terrain, lunar landscapes, and other alien settings. The base set of player classes will be highly customizable: players will be able to choose their own weaponry and special components in such a way as to enhance their specific playing styles.

Game Notes:
• Product will be a multiplayer only conversion MOD for the upcoming Unreal Tournament 3
• Sci-fi oriented combined arms style combat with mechs, flyers, and more
• All original backstory
• Multiple factions, each with its own unique thematic style
• Multiplayer includes WAR, CTF, and other game types.
• Full original musical score
• 60+ page heavily illustrated manual/compendium in .pdf format will be included
• Player has the ability to customize vehicle and infantry configurations, including armor, shields, engines and X amount of additional specialized components to enhance the uniqueness and capabilities of each rig.

Clancore is a volunteer, non-profit community based organization. Our team is composed of both industry veterans and talented newcomers; all of us, though, are primarily a part of this project because we are big gaming fans and we enjoy the challenge of making a superior game that we can put our heart and soul into without the burden of quality-reducing deadlines that are set just to please investors.

Although we are a volunteer organization, professionalism is our top priority. We have a full set of well written design docs and art guides for the project. We have our own internet based project manager app, art gallery, bugtracker, forums, and our own FTP, SVN, and Teamspeak servers.

If you are seeking a career in the game design industry, we are uniquely poised to be your stepping stone in reaching that goal. Many of our former staff have gone on to lucrative jobs at major design studios such as EA Games, Activision, and others due to their affiliation with past projects. For those of you that may already be working in the industry or just looking to do this as a creative hobby, our team offers a friendly atmosphere and professional no-nonsense results while still maintaining a fun outlook on the job.

We are currently seeking individuals to fill some openings related to concept art on our development team.

VEHICLE DESIGN
Our focus is on Sci-fi themed characters and vehicles. Experience with "western style/walking tank" mecha designs a big plus.

CHARACTER DESIGN
Our focus is on Sci-fi themed characters. Human as well as alien races will be represented,

LEVEL DESIGN
Settings for traditional and alien environments, incidentals, and architectural structures and objects.

If interested in any of these positions please email us directly at trajan@clancoregames.com. A link to portfolio of work or zipped files is requested for consideration.

Below are some pictures from a previous project, that was eventually canceled (by us) due to technical problems when the older engine we were using proved to be unsatisfactory. To reiterate, these are old pictures and not from our current project, but they are representative of the level of quality we strive for.

Thanks for your consideration and time

http://www.clancorenetwork.com/basecamp_files/CCDG1/mechnexusprojectionofforce/montage.jpg