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davi
July 25th, 2003, 05:00 AM
Http://www.creatureone.com/matrix02.jpg

davi
July 25th, 2003, 05:01 AM
wow... jpging that crapped up the quality

what i need help with is the background... it.. 'good' but it really doesn't add to the piece. I was wondering if anyone had ideas

gasmask
July 25th, 2003, 05:06 AM
i like it, with background maybe make it darker to pop out the robot more but i think the background isnt bad and i like it.

Fozzybar
July 25th, 2003, 05:57 AM
if the robot is matrix inspired...the background should be also...

Watch some parts again, where interesting elements for a background are shown...

more detail on the legs would make the pic much more interesting...

Nice design!

davi
July 25th, 2003, 08:43 AM
Well i was trying to go for the animatrix type stuff. The first episodes where the war just started and it was all fire and smoke

Here is an update. I put alittle more detail in the legs and tried to make the head alittle better in design.

I also put in some lazer effects(pow pow) to help make the background look less empty. Also the i inserted another bot into the background to help give more of a 'war' look to the piece.

http://www.creatureone.com/matrix03.jpg

Fozzybar
July 25th, 2003, 09:23 AM
...and now some pile of destructed buildings on the ground :)

Blind
July 25th, 2003, 09:38 AM
Nice pic, d... how about some dark mountains going off into the distance, low and to the left to add scale to that thing? Just a diffuse line to suggest them going back.

Prometheus|ANJ
July 25th, 2003, 11:50 AM
Looking mighty cool d. I can't help to think that the face of the robot is to the left tho, and not at the front/center. Add some light on the rear-leftmost leg to indicate another eye there? Just an idea.

The joints on the legs have different colors. Some look white. is that on purpose?

The cannon light has a white rim and cyan core, but the blasts in the BG doesnt'. I think the BG blasts looks better.
Perhaps make the bottom cannon fire more like the BG ones? With a slightly higher intensity at the blast point.

You can add depth to the pic by having the cannon fire behind a leg. I often make stuff with light behind darker, so if you do that you can try to darken that leg and play with the silhuette and see what happens.

Perhaps you can afford to add some groundplane where the rearmost leg meets the ground? Cut it off a bit?

You're mixing white right into the red BG. If it's fog then that's ok. If it something else you might wanna saturate the edge of the dust cloud a bit.

If you're gonna add a groundplane you can use the fog to suggest the ground in a subtle way.

davi
July 25th, 2003, 06:53 PM
thanks prom great crits

now just how many of them can i pull off...

killing.people
July 26th, 2003, 06:01 PM
my 2 cents:
color and lighting is awesome, concept is cool, composition is okay, but the foreshortened leg in the front is taking from the image.
a. robots forshortened mechanical leg: i feel its forms and proportions do not match the other three. there are three parts to its legs that i see, from the hub/body of the bot to its toes, i title them as parts 1, 2, and 3.
for the mechanical limb in question, i think you are ignoring/stuggling with part 1 (and are using parts 2 and 3 to make sense/distract from those mistakes.) i would advise raising the leg to imply the robot is balancing its weight logically. i advise you to focus on painting the leg with the same measurements of the other legs; using the semiprofile of the leg on the right as reference to draw the foreshortened limb in correct proportions. i think just mentioning this would let you take over from here, you are a talented artist.
b. i feel the light on its underbelly is hurting your compositional blance. adding to the bottom of the canvas may help reveal problems you have hid from yourself.

-kill