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character
July 23rd, 2003, 08:15 PM
hi all, long time viewer, first time poster. here's a wip shot of a class project. it's a model for a game. got the concept from a conan comic book the teacher brought in. he's wearing nothing but spandex and a skull helmet. unfortunately i didn't scan the character so i had to wing the character. mainly an excercise in modeling. lemme know what you think =) still needs dreads and texture.

http://stu.aii.edu/~gr281/wireframe-combo-05.jpg

http://stu.aii.edu/~gr281/wireframe-face-05.jpg

Molin
July 26th, 2003, 11:43 AM
Hm what gameengine is this model for?.. its seems a bit steep with almost 4000 triangles.

You really need to otimise your model and really make every triangle count. For ex i see areas around the head and abdomen that really could do the same detail with alot less triangles.

Also if the skull helmet isnt going to be a loose object then model it onto the head to save triangles. Then just texture the seams to make it look like its differed from the head..

/Molin