PDA

View Full Version : First Painter Monster...thing.


Kamikazebob
March 27th, 2007, 02:54 PM
So this is the first thing that I've done in Painter. I'm still messing around with brushes and whatnot. All the brushes that I've used (Digital Airbrush and Blender - Add water) are still at their normal settings because I really didn't want to screw anything up. -_-

It is a Pic I did a while back that I wanted do I painter.
Pardon the size. I don't know how I'll do it but I'd like to give it a darker green. I'd use the Burn tool but I hear thats a no-no.
~Bob.
114378

Kamikazebob
March 31st, 2007, 01:36 AM
You people make it look sooo easy *shakes fist.* I know it takes practice and all but hell, wasnt expecting this.
I've given up the green because if its *crap green* factor and I'm attempting to go with the 'necrotic flesh' white/green/purple/tan/blue dealy but I cant get it. Any help would be much appreciated.

Note the blue... It looks ugly IMO, That was supposed to be zombie flesh.. its like... Dunno, Zombie Smurf flesh?
115949

Tully
March 31st, 2007, 12:45 PM
Necrotic flesh is waaaay harder to paint than green scaly flesh. This is because it's very translucent. Colour is a tough animal to tame, and it's probably better to start with simpler stuff than that. Skin tones are notoriously difficult. Why don't you find reference of photos and things that other artists have done that are close to what you want to achieve and try to use their example to get better results for yourself? With something like this, for instance, I'd tend to look for reference of fish..especially deep sea varieties. This one (http://www.extremescience.com/images/viperfish.jpg) has that sort of dead necrotic tissue look you're going for.

Colour is also dependent on lighting and the environment. If you paint something blue in a neutral-lit white limbo like this, it will tend to look as though its local colour is blue. What colour you must use in a painting will depend on what is around it. For example, if you shine a blue light on a white ball, it will appear blue. If you shine a red light on a green ball, it will look dark brownish-black (because red light is absorbed by green pigment). Local colour is important, but it won't necessarily translate to exactly what colour you oughta use in describing that object with paint (or in painter).

Kamikazebob
March 31st, 2007, 01:36 PM
First of all, thanks a lot for the help!

I may be entirely wrong in my way of going about this but I've never been told otherwise but I've kinda learned to work on harder stuff because it forces me to learn the easier stuff as well. (If thats a bad idea, please tell me.)

With the background, I had planned on doing that in the end but I'm starting to think that I should do that first and get my lighting figured out beforehand.

Awesome sketchbook btw

This is a minor update along with my sketch that its coming from
116164

Tully
March 31st, 2007, 02:47 PM
thanks, glad you like my stuff :)

About the figuring out lighting beforehand... that's actually exactly the opposite to the easiest way. The environment determines the lighting, not the other way around! It's totally ok to do a concept image with a neutral lighting situation and empty limbo-like environment, but in such a case you'd still have to keep in mind limbo-like environment as an actual environment (even a very minimal one). Actually... instead of explaining it all, take a look at this tutorial (http://www.itchy-animation.co.uk/light.htm). He says it way better than I would. Absolutely invaluable information.

Kamikazebob
April 1st, 2007, 01:52 AM
That's one hell of a Tutorial. I've started a bit but Its late ATM. It looks like it could really help out.