View Full Version : more. comments?
metalwinds
July 21st, 2003, 07:44 PM
http://images.deviantart.com/large/indyart/indymisc/pilotg.jpg
the result of reading proms long ass tutorial. .. i know i know.. ..im still working on it
http://images.deviantart.com/large/indyart/indymisc/colface.jpg
http://images.deviantart.com/large/indyart/indymisc/kfnight.jpg
inspired by lukias and all his greatness.. .couldnt fix the foreshortening problem on the arm for some reason.. .
http://images.deviantart.com/large/indyart/indymisc/barbgerk.jpg
I.was.ink
July 21st, 2003, 07:53 PM
These look great. The first one looks like its going good so far. Just keep at it.!
gasmask
July 21st, 2003, 10:56 PM
Good stuff, ur faces are gettin more diverse so thats good, does that guys nuts itch?
StephenC
July 21st, 2003, 11:50 PM
they're nice starts but what i'd like to see is for you to try to push these and yourself further. Don't quit working on a drawing/painting because you're afraid to mess it up. The more work you put into something the more there is to critique, . I sound pretty harsh but, it's only because i want to see you get better.
metalwinds
July 22nd, 2003, 08:52 AM
thanks for the comments. yeah, i need to start painting more than just heads now... i wanted to get fairley comfortable with them before i started bodies and such. i ll start working on a finished piece soon
Chaser226
July 22nd, 2003, 10:06 AM
With the forshortening arm, maybe you could try to push the forearm lines into the upper arm just a teeny bit. From what I see, the shading you did in the middle is working against what you want. =P Great face on that one I give you that :p
Prometheus|ANJ
July 22nd, 2003, 12:00 PM
If you skip the midtone color the colors will look dirty. So, avoid blending the light right into the shadows or vice versa. I see you did this at a couple of places.
It's very hard to know what color to give the shadow. I've read or heard somewhere that a color never quite loses it's 'identity' in the shadow. Ie. if the lit side of a face have a certain color, you can't give the shadowed side a color that deviates too far from that color. But you shouldn't be too wimpy either, and just use a slightly darker version as a shadow color. It's a balance.
Also, the differeance in value and tone between the light and shadow might determine the lighting situation for the rest of the scene you are doing. Basically what determines if something look real or not is if the difference between the light and shadow appears the same on all the object sharing a certain lighting condition/enviroment.
Try to keep your surfaces clean. There's some random strokes not really describing the shape of the chin on the first guy for example. Random strokes can be good for texture or sometimes as an inspiational source if you're stuck, but they have to be relative/subordinate to the surface they are on and not distort the shape too much.
Try to use both the airbrush (set brush spacing lower to avoid the circles) and the paintbrush. The paintbrush has a sharper edge and can be useful for sharp details. The airbrush is great for blending and going over larger areas. Admittedly I'm favourising the paintbrush and sharpen right now.
A tip I got from HPX a few days ago: Use sharpen more, then press Ctrl+Shift+F to determine the amount of sharpness.
Jimmy Scifi
July 24th, 2003, 03:59 AM
I think you got a keen sense of light. But I gotta say, the blury brush work is frustrating, feels like I cant focus on the face. Try put some sharper detail in.
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