View Full Version : model progress
July 17th, 2003, 05:11 AM
MRay test (just playin):
July 17th, 2003, 08:13 AM
great, nice model.
I will present the greatest eulogy to you.
I want to see the model completed.
July 17th, 2003, 07:28 PM
wow that's great i can't wait to see the face / head you managed to transport your style into 3d almost perfectly please post as soon as you finish it:D
July 17th, 2003, 07:54 PM
this looks very good ben, can't wait to see where it goes. teach me the secret to your coolness... :confused:
July 20th, 2003, 01:10 AM
Landmate, might I ask what program you did this on?
July 20th, 2003, 06:29 AM
Azulblue: your too kind ^_^
linxo: you think so? great! :)
jr: thanks man, means alot, hope I don't mess this up like I know I will.
July 20th, 2003, 06:34 AM
her clothing screams for more wrinkles :)
@strang: maya as you can see on the screenshots :rolleyes:
July 20th, 2003, 06:41 AM
u are universal talent!
can we see some wireframes of the body?
July 20th, 2003, 02:12 PM
@neox, actually I am not familiar with maya as of yet. So no I didnt notice. besides LM said "Bryce3D" ;)
thanks for info LM, It's looking really nice. I just ask so If I know the program, I might be able to envision the process you chose to build this model.
July 22nd, 2003, 12:59 AM
sick man! looks just like how you draw! loving it!
thanks for sharing mate.
July 22nd, 2003, 05:05 AM
I like the proportions of your model. She's not your typical sci/fi anime chick that you usually see. She actually has reality based breasts, instead of the anti-gravity based ones you usually see throughout the net. Looks good to me.
So when can we expect a head for her? LOL
July 22nd, 2003, 03:38 PM
Very nice work so far
July 28th, 2003, 03:08 PM
On a technical note, can I ask how you made this.
Did you create profile cruves to a drawling, poly model to sub d? I love it so far. Though I think the hand may be a little* to flat, just a tad. (the lower palm, thumb base area).
Update some more pics!
August 5th, 2003, 06:46 AM
thanks for the replies, sorry I havent had a chance to answer your questions.
Ant4d: im not known for my clean wires so dont expect much, but here it is, the belt is dense because it has already been converted to ploys.
strang: i was just messing around about bryce. Im using maya with a combination of its poly and subd surfaces tools.
wchamlet: the head is in progress, im not so good at modeling, so it tends to take me a long time to model things.
thomasjm: this started from a cube, subdivision modeling technique, then converted to maya subd surfaces.
August 7th, 2003, 02:12 PM
landmate that mesh looks great, very much like your sketches. The polys are very evenly distributed to describe the form and without using too many I think, quite efficient I thought :) havent looked in the 3d concepts section for some months, but now I have, you've inspired me to do some more modelling! That's cool how maya's subdiv algorithms can deal with polys over 3 and 4 sided, what did u think about maya compared to lightwave, as a subdiv modelling tool? that's if u have used the latter. keep up the good work. Ro
August 7th, 2003, 05:28 PM
I m so impatient to view the final result ...
August 7th, 2003, 10:50 PM
man \ i wish i can do tha
so wa program r u usin.. maya, 3dmax, ....
now u make me wanna learn 3d :bash:
August 10th, 2003, 05:07 PM
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