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Landmate
July 17th, 2003, 04:11 AM
http://www.porktaco.com/3d1_wip_11.jpg
http://www.porktaco.com/3d1_wip_15.jpg
http://www.porktaco.com/3d1_wip_16.jpg
http://www.porktaco.com/3d1_wip_18.jpg
MRay test (just playin):
http://www.porktaco.com/headless_test.jpg

Azulblue
July 17th, 2003, 07:13 AM
:clapping2
great, nice model.
I will present the greatest eulogy to you.
I want to see the model completed.

el linxo
July 17th, 2003, 06:28 PM
wow that's great i can't wait to see the face / head you managed to transport your style into 3d almost perfectly please post as soon as you finish it:D
:chug:

jrr
July 17th, 2003, 06:54 PM
this looks very good ben, can't wait to see where it goes. teach me the secret to your coolness... :confused:

Strang
July 20th, 2003, 12:10 AM
Landmate, might I ask what program you did this on?

-Strang

Landmate
July 20th, 2003, 05:29 AM
Azulblue: your too kind ^_^

linxo: you think so? great! :)

jr: thanks man, means alot, hope I don't mess this up like I know I will.

strang: Bryce3D

:dork:

Neox
July 20th, 2003, 05:34 AM
her clothing screams for more wrinkles :)

@strang: maya as you can see on the screenshots :rolleyes:

Ant4d
July 20th, 2003, 05:41 AM
u are universal talent!

can we see some wireframes of the body?




:chug:
Anton

Strang
July 20th, 2003, 01:12 PM
@neox, actually I am not familiar with maya as of yet. So no I didnt notice. besides LM said "Bryce3D" ;)

thanks for info LM, It's looking really nice. I just ask so If I know the program, I might be able to envision the process you chose to build this model.

-Strang

Deth Jester
July 21st, 2003, 11:59 PM
sick man! looks just like how you draw! loving it!

thanks for sharing mate.

peace

wchamlet
July 22nd, 2003, 04:05 AM
I like the proportions of your model. She's not your typical sci/fi anime chick that you usually see. She actually has reality based breasts, instead of the anti-gravity based ones you usually see throughout the net. Looks good to me.

So when can we expect a head for her? LOL

GhostofMacbeth
July 22nd, 2003, 02:38 PM
Very nice work so far

thomasjm
July 28th, 2003, 02:08 PM
On a technical note, can I ask how you made this.
Did you create profile cruves to a drawling, poly model to sub d? I love it so far. Though I think the hand may be a little* to flat, just a tad. (the lower palm, thumb base area).

Update some more pics!

Landmate
August 5th, 2003, 05:46 AM
thanks for the replies, sorry I havent had a chance to answer your questions.

Ant4d: im not known for my clean wires so dont expect much, but here it is, the belt is dense because it has already been converted to ploys.

http://www.porktaco.com/body_wire.jpg

strang: i was just messing around about bryce. Im using maya with a combination of its poly and subd surfaces tools.

wchamlet: the head is in progress, im not so good at modeling, so it tends to take me a long time to model things.

thomasjm: this started from a cube, subdivision modeling technique, then converted to maya subd surfaces.

Rohan
August 7th, 2003, 01:12 PM
landmate that mesh looks great, very much like your sketches. The polys are very evenly distributed to describe the form and without using too many I think, quite efficient I thought :) havent looked in the 3d concepts section for some months, but now I have, you've inspired me to do some more modelling! That's cool how maya's subdiv algorithms can deal with polys over 3 and 4 sided, what did u think about maya compared to lightwave, as a subdiv modelling tool? that's if u have used the latter. keep up the good work. Ro

böse
August 7th, 2003, 04:28 PM
I m so impatient to view the final result ...

cs378
August 7th, 2003, 09:50 PM
niceee
man \ i wish i can do tha

so wa program r u usin.. maya, 3dmax, ....

now u make me wanna learn 3d :bash:

Erik
August 10th, 2003, 04:07 PM
great model!