View Full Version : Joe Solo's Sketchbook of Solitude
March 12th, 2007, 03:30 AM
NEW STUFF ON PAGE 5
Should be sketching, but I shall take this time to right down a few things before I retire to bed. I have returned from my journey to the Game Developers Conference in San Francisco. It was a four day life changing experience to say the least. I can honestly say that in four short days I have grown. I canít say I knew what to expect. I really did not. But on day one I just put on my shoes, stepped outside and took my first steps down a long road heading toward greatness. I was able to meet Andrew Jones, Jason Manley, Tyco, and see some old friends, as well as make new ones. I must have shook hands with hundreds of people. My legs still hurt, I am still quite tired, but a new desire has taken over. And old ideals, and thoughts I had upon graduating high school have returned and grown themselves with a desire to say a fuck you to all those who say it is impossible for me to accomplish What I say I will. A new time has once again started and in my final approach to graduation I shall try my best not to do societies dance of mediocrity and to pave a pure path not based on fear, one based on wanting to grow even more and knowing that I can attain my goals as long as I stick to them and do not waver.
I am not new to concept art.org my old handle was vances22. Now based on age and all new things experienced I think It is time for a change. And that includes this new book. I donít know how often I will post up this time around, but I appreciate all who Stop by and leave me feed back. This time there is no more messin around.
the old book: http://www.conceptart.org/forums/showthread.php?t=55266&page=4
March 30th, 2007, 06:27 PM
Here is some of the sketching I have been doing on my spare time and what not. A few studies and doodles. It's been an eventful couple of weeks. School quarter is finally over. I did alright, and I just got a job concepting buildings and things for the metaverse(thats what they call it) second life! So I am very excited. Its my first contract gig. Comments and Crits always welcome.
April 2nd, 2007, 05:00 AM
Happy mankeymankeymankeymankeymankey. My car got egged, as well as did the rest of the block, so though I had to wash mine and my parents cars. I got some art done today. I shall scan some later, in the mean time here is a nose paint study. I have a book about traditional painting that was left to me in a will and I am trying to apply its process' digitaly so here is a nose study.
April 2nd, 2007, 05:08 AM
that looks good cept the hiighlights are 1 to many, hold out on highlights for the best effect... lookin strong, but im drawing, so ill have to in depth crit later, stop by my book and take alook, id appreciate that as well!... i will be bak here tho, thats a promise
April 3rd, 2007, 09:10 PM
welp got home in time to do some paintin. Another nose study from that book, and I also got rid of the highlights that were not working as per someones crit ;) Also started a still life of some objects on my desk, the sun is setting now so the light is changing a bit too much so I shall work with it more tomorrow. Anyway comments and critiques always welcome and wanted.
Burning Eyes: Hey man cool, yea for sure come back and give me your in depth thoughts. I shall be visiting and critin your book as well. Thanks for the highlights tip I was trying something and it obviously did not work lol.
April 5th, 2007, 02:24 PM
Here is an update of the environment. I am fixing the perspective and just messing with some color. I am doing some pencil designs of everything before I commit anything and start rendering. So this is an iteration/test more or less. Comments and crits always welcome.
April 5th, 2007, 07:38 PM
A cowboy. ABout 30 minutes of paintin.
April 5th, 2007, 07:59 PM
nice color choices in this thing so far it's got harmony, the planes of his face are being adressed very nicely also. I'd say either crop him at the thighs or put him on the ground a.s.a.p. cuz you might have to change the hips and gesture to set him on the ground nicely, and I don't know about the background, squares are strong geometric shapes and I think they're fighting for attention.
looking good so far just my $00.02
April 9th, 2007, 04:20 AM
Welp you guessed it, another nose. haha. Anyhoo this one was done in painter. I am obviously Quite rusty with the program. I must be re-aquainted with it. So a nose painted rather quick in painter. Comments and Crits always welcom and wanted.
April 9th, 2007, 09:54 PM
The first of quite a few characters I am doing for a mod. He is a bank robber, part of a team. And he has an uzi....DANGEROUS!!! haha. And I drew an uzi in a few different angles to get the feel of it and because I never really draw weapons.
April 9th, 2007, 11:30 PM
I find the studies the most interesting pieces. You seem more confident in your abilites (or more relaxed) when using a reference. These pics are alot bolder and more defined than the rest.
Good start to a SB btw.
April 10th, 2007, 03:24 PM
Sevans - Thanks man. I am overcoming that problem. The fear is slowly leaving. I see your crit for sure. Need to get the same kind of quality across everything. Thanks for the compliment and for stoppin by
Jonny 5 - Yeah I can agree with most of that. I think I am going to try and make the squares work haha. I know they are not at the moment and I completely Agree that they are competing for attention.
I originally was not going to post this. When I was finished with it, the piece was a bit too personal. But I figured what the hell Everything, the bad, the good, and the ugly goes in the sketchbook....sometimes even the kitchen sink! So here is an abstract piece done in painter. It represents impatience and being enveloped by it. The buildings surround the beacon of light and reason that wants to escape to freedom but is trapped. Though lights everywhere are reminders of hope that indeed this little ball of light shall escape.
April 10th, 2007, 08:59 PM
Generally I don't care for a lot of abstract stuff, but I really like that last piece. Very nice!
April 11th, 2007, 11:04 AM
Act.Appalled - Always nice to strike a chord
Welp here is a quicky of an un-findable scissors I had to invent for my interface class.
April 11th, 2007, 10:30 PM
MY COW WIP
a demon gorilla
April 12th, 2007, 06:08 AM
Hey, like your studies :) you should check up on hands and parts of the body you feel unsecure of. Keep doodling!
April 12th, 2007, 12:35 PM
Wasker - Thanks for the crits man. I like how you hinted at the fact hands don't seem to be the best thing I do hehe. I shall continue y studies and start including more hands.
Here is an update of my COW WIP, Went straight for color, no black and white. It isn't seomthing I normally do, so I thought it would be a good challenge. This piece is being done in Painter.
April 12th, 2007, 07:58 PM
Another Update of my COW. This has been quite a learning experiance with painter and I like that. Anyway, Here is also the Final painter sketch that I painted on top of
April 13th, 2007, 01:27 AM
I'd love to see you do another hour on the cowboy painting from a little while back...it looks like you had such a good start, would like to see it progress to the next step.
Agreed on the highlights on the nose study - that one was looking really shiney. I too have a tendency to go in there and pull up the highlights, because that's one of the fun things to do - it really feels like you're painting, and it's easy to go overboard, not realizing that a little usually goes a very long way...
Keep up the good work!
April 13th, 2007, 11:04 PM
Madhatter - Thanks man. It is sooo easy to get carried away with highlights! I think i shall spend more time with the cowboy. With what I have learned painting the creature this week I think it shall get a lot stronger. My buddy jonny 5 has been asking me to paint that thing for a month. So since there seems to be a small demand I think I shall lol.
Another itteration of my C.O.W. this week. I am really enjoying this. I am constantly learning from this piece
April 14th, 2007, 10:46 PM
Some Bridgeman studies amongst other things. Crits and comments always welcome.
April 17th, 2007, 05:23 PM
Hey everyone here are some environment building thumbs for a job I am workin on. I can't post any finals, but I don't see the harm in posting the thumbnails and nonsense looking stuff. hehehehe.
April 17th, 2007, 05:59 PM
I cannot really give a descent critique on the thumbnails, because I think they are an amazing start to some great environments. Good work, keep it up!
April 19th, 2007, 09:16 PM
porcelinedoll - Thanks babeh. It is kinda hard to judge a silhouette, but thank ya. Hopefully it turns out alright!
Another update of my creature of the week. Still trying to push on through. Having some problems trying to render the hands. (not all that good with hands actually).
April 20th, 2007, 09:31 PM
I am sure you are all tired of seeing me post its wips. It has been a journey. The first comp I have done in about 6 months. comments and crits always welcome. The c.o.w. # 63 final....
Description Ė I envisioned cupids pet at first fuzzy and nice, much like everyone else did. But cupid is kind of a nice guy too. So I went with this demon gorilla thing. Why? Well I feel cupid needed something that contrasted him. Something that could protect him. And something to straighten out anyone who did not fall in love from cupids arrow. You see from time to time people defy cupid, and as such his pet has to come in and either eat their soul (hence the green ethrall mucus coming from his mouth) or scare them into following orders. Because cupid knows that if people do not fall in love from his arrow, his credibility amongst other mythical beings is gone. Think of the chains like his leash. Cause I am sure you would not want cupids pet chasing your car down the street ;)
April 21st, 2007, 12:06 AM
POst before I leave class and head to the almighty doctor!
April 21st, 2007, 12:43 AM
keep it up man, improvement seen, those anatomy studies is good work, keep them up at a good pace, and youll be kickin ass, as long as u implement it in your work, even if u have to reference back... ok gonna take my own advice now, and goin to draw !!! stop by my new book sometime, this by the way is burning eyes_ new handle now
May 5th, 2007, 03:53 PM
trying to take a break from .org for awhile and concentrate on my work. But i figured I would throw this up. A wip of a model I am working on.
May 9th, 2007, 11:46 PM
Welp, finally some characters. Gonna throw them into painter and do soemthing with them now, get some ortho's going and clear up some issues. For a first run of these guys I don't think they came out too shabby. Here are the silhouettes as well that led to the orc thing. Did a lot of them in watercolor. And there is a page of thumbs for the boy.
May 10th, 2007, 01:11 AM
those couple character are looking mighty fine.
I almost want to try and model the ogre character!!
Good work man <3
May 15th, 2007, 02:56 PM
solid stuff Joe. You draw a hell of a lot more than I do. I'll be checking back often. Remember...'Suck is not a style.'
May 16th, 2007, 05:53 PM
factorZero - I will always remember that. And drgaon 2.0 is not a concept, you remember that hehe. Dude I just do what I can, I think that is what all of us on here do. Its not how much you do it, but how much you learn from. Thanks for stoppin by.
With that said here is my c.h.o.w. W.I.P. for number 72. Still roughing it in for the moment. Started it during class hehe. Going to try and finish.
May 17th, 2007, 01:12 PM
Here is the head of a brush model I have been working on, as well as a steer skull. They shall be used as normal maps.
May 17th, 2007, 02:31 PM
Here is an updated w.i.p of my scavenger for chow!
May 18th, 2007, 09:51 AM
all the 3d stuff is very solid, I'm glad your learning all the inns and outs of 3d because one day when I finally sit down and do a 3d portfolio I shall have 5000 questions for you.
I think that your finished paintings could benefit from more contrast - not contrast in the sense of light vs. shadow but contrast in the sense of cool vs. warm, hard edges vs. soft edges, saturated areas vs. desaturated areas etc. etc. whether these battles take place between the background and the subject or within the subject itself doesn't matter just try to cram them in there somewhere. For example all the edges on the gorilla and the chains are quite hard and it sorta flattens out the piece. kudos for choosing a hard pose Burne Hogarth would be proud haha.
the feet on the cow skull guy bug me a little. It's not really the anatomy it's just the overall shape of the boot, they look bulbus in the front and it kind of makes them look cartoony maybe a more snowboarding boot type shape would resolve this. anyway that's just me being nit picky - all the stuff in here is solid and shows progress, and I hope this wasn't to long of a critique.
oh and that chow is looking very cool :yayca:
May 19th, 2007, 08:07 PM
Jonny 5 - Thanks for the crits. The boots I am going from the concept, So i think i shall keep them that way, at the end I might re-consider, but for now I think I will keep them the way they are, I shall keep that in mind though. I agree with your paint crits. Its like gesture drawing you ahve to have balance of hard and soft, straights and curves. I need to apply these more to my paintings. Not too long at all man, and feel free to pick my brain. I always like in depth crits.
Chow update. I don't know if I am going to be able to finish, this has moved from a weekly to something I actually want to pursue. So it will get done, but I don't know if I want to rush it.
May 24th, 2007, 03:34 PM
Here be 2 paintins arrgggg
haha going to finish up the scavenger concept. I really want to take it into 3D, nd other people want me too as well, So i need to finish it up and do an ortho, so here is an update of that
Here also is this weeks chow. Still working out the kinks
I know that the industry is almost all photoshop, but painter and I get along so well. My updates and fixes to these two pieces have been done in painter. Ijust feel I am stronger in it, so I think I shall stick with it....
May 30th, 2007, 02:23 PM
some thumbs of the environment of the week i am working on, hopefully I can finish, but I doubt it...did these in class.
May 30th, 2007, 07:00 PM
This was my c.h.o.w. final for the sould collector, it was sci fi, i was thing arm gun that sucked up souls into a backpack unit. No poll this time, but if we ever get a topic maybe next time!
and a note to self, I need to start finishing stuff!
May 30th, 2007, 08:29 PM
About to get to the homework and let the demo reel stuff sit for a bit, here is an update of my zbrush sculpt that will be baked for a normal map, and some normal map renders. These are all tests, the u.v.ís were done in a few minutes and the color map was painted with just a brush with noise, just to see if everything is working, and to see what else I need to do.
May 31st, 2007, 02:53 AM
one last update before bed time. tried to squeeze this in between homework. but i got a w.i.p going for e.o.w. I just had to produce something soley for me or I was going to go nuts.
May 31st, 2007, 03:21 AM
kick ass thumbnails you got going on man.
what kinda marker are you using if you dont mind me asking?
also, your 3d work is great. that head is turning out nicely
May 31st, 2007, 03:21 AM
Your thumb nails kick ass, Great job amigo, if there was any critique I wouls say work on your digital painting skillz. Other than that, great sketch book!
May 31st, 2007, 03:46 AM
nice stuff, i liked that abstract piece because it's not meant to be anything in particular but you can see different aspects of things (correct me if i'm wrong, but thats why i like it) great stuff.
May 31st, 2007, 04:36 AM
Looking good on the floating bazaar so far. redefine your focus in it. You've lost a lot of what the design was from the original thumb. Good luck with it.
May 31st, 2007, 11:25 PM
the environment look really cool. very moody. I'd like to see you step up the detail in it more. Also: the 3d character model look good. Do you plan on adding more to his outfit? The mask is interesting but the rest of his clothes look really boring in comparison. Making his clothes flow more with the design of his mask would improve the character more, imo. Keep up the good stuff.
June 1st, 2007, 07:05 PM
Here is a classtime doodle, chick witha gun and some grenades. Always a classic.
dkounios - cheers man. If you mean overall, I use copic markers for my marker stuff. The Environment thumbnails were done in photoshop, some of the silhouettes were done in water color and Copic marker, others were photoshop or painter
jay_gunz - i conquer, I do need to improve the paint skills, I think I need to also start finishing more stuff. I think that would help, thanks for the crits man
grundybug - Yeah man, it's all totally random stuff. Everyone sees a little golden monkey though hehe. Can you see it? :)
Beelow - Thanks for stopping by man, I was thinking the same thing when I posted the wip, A lot of the intensity was leaving, I actually started it over once you said something, cause that means probably a lot of other people are noticing it too. Will post a new w.i.p. soon.
factorzero - In refferance to the model the clothing that is in the zbrush pass are like his base clothes. On top of that is a lot of cloth pieces, which all have to be brushed seperatly and that why they are not attatched to the model now, because I have to do lpha cards and all kinds of things when I texture it. I will post a version up soon with all the pieces in place so you can get a better look. You going to sketchgroup this week?
June 8th, 2007, 03:49 PM
Here is an update of my smog thrower. I am on a mission to finish it.....comments and crits welcome. I think right now my values on everything are a little too close.
June 9th, 2007, 09:11 PM
Here is 2 , count them 2 characters I am working on. Took the smog thrower back to formula lol. Got way to caught up in other aspects of it, other than the ones I should be concerned with. I am likeing it a lot more now. No worries though, both of these guys will be done.
June 11th, 2007, 02:11 AM
sup joe, found your aborted treasure chest, we should paint sometime. if you have time over vacation, a group of us are going to try and meet a few times to practice and learn off eachother. you in?
June 12th, 2007, 02:10 AM
I am no concept artist, but sometimes it seems you get better over night. I rarely get to see the progress of a piece that you work on everyday, but your environment and the chow character look great. And it seems as if they really came together overnight. Nevertheless, good jaerb!
June 20th, 2007, 03:32 AM
here is a w.i.p. for my c.h.o.w. # 77
June 22nd, 2007, 03:24 AM
how you doing joe? a few of us, (me, meo, nino, and teddy) might be meeting up this monday at school to sketch or cg. id like for you to go if you are interested, =)
btw i think you should try to go for more variations in shapes and forms, but keep that balance you have in most of your work. also perhaps adding more different materials to characters, like cloth, leather, rocks. and im a big fan of slightly detached or hovering equipment. anyways keep it up!
June 22nd, 2007, 06:06 AM
darkartist3 - Hey man, sounds good. I have my weekly sketchgroup that night, and you all are welcomed to attend. I agree with your advice. I think it would help add a good mix of things to my work
porcelinedoll - Thanks babe, I just have to keep pushing
And here we go a w.i.p. I have been working on. DN if I can finish the th chow, been busy working on the portfolio. I will post some of the life drawing stuff from wednesdays session tomorrow, to lazy to scan it right now haha.
June 22nd, 2007, 06:29 AM
nice drawings and paintings, i also like the 3d model.
keep it up!
June 22nd, 2007, 10:01 PM
designboot - thanks for the motivating words man. I shall keep pushing.
With the advice of many i started the armored paladin guy over haha. I have many many crits on it, so I aborted it and started again. This one is comign along much better. I started this one by doing the whole anatomical pose first then built on top of it.
June 23rd, 2007, 12:10 AM
some nice armor designs here.
June 23rd, 2007, 10:29 PM
Stormcrow135 - Thanks! I checked out your site, you would be the authority on armor it think.
Well here is a w.i.p of the restarted paladin......gotta....finish....haha comments and crits always welcome
June 25th, 2007, 04:42 PM
Here is another update of my paladin guy. He is coming along. I seriously have meant to scan some stuff, I just need to do it! haha
June 25th, 2007, 05:26 PM
Nice SB going here... really like whats happening...
Nice thumbnails, they look really nice...
June 26th, 2007, 08:07 PM
Looped_Warrior - Thanks a lot for the crits I will keep trying get better.
I am working on a challenge on another site, here is my wi.ips and sketches, well some of them...
And holy crap, 2 pages!!!!
June 27th, 2007, 08:15 PM
here is my idw w.i.p. so far. It is not too far along but I figured I should post something. I am gonna try and finish this one cause I really like the idea of this topic.
June 28th, 2007, 06:44 PM
An update of my IDW: Massive Excavator
June 28th, 2007, 09:45 PM
another update of my paladin.
June 30th, 2007, 03:27 AM
on the home stretch with my idw!!!
June 30th, 2007, 04:24 AM
i like ur pencil anatomy studies i think u can make for the digital sketches much better
i have the impression that u lose the quality and the precision of ur drawing with the digitals one
i think u have to concentrate on proportions in the digitals (u do it with pencil-> u can do it with graphic tablet)
anyway i like ur work keep going
July 2nd, 2007, 01:01 AM
seifus - Thank you. I quite agree with you. I think Ijust need to spen more time on the digital stuff to get the quality up. I am just going to keep the push going.
July 2nd, 2007, 01:11 AM
Your paladin better not raise his arms... Heh ;)
On your IDW - if you're gonna mirror your painting, do it before you add the shading and highlights so that your lightsource is unified. Make some small changes to the design itself too so it's not obvious that you did it. The painting technique's not bad, just keep in mind the plane changes and what parts of each shape will be facing towards or away from the light... Painting your shading all at once, *after* mirroring your image will help. Heck, you can even leave the design and pose perfectly symmetrical and just tip your light to the right or left and paint some shadows in, and it'll be more convincing.
July 8th, 2007, 04:12 AM
E gads! 30 posts per aage now!! you're already at 3 pages, and i have 8!!! CRAZY!
Edit: Posted under the wrong SN! >.< d'oh
July 13th, 2007, 04:36 PM
nonie - thanks for the crits, that is one of the best and in depth ones I have gotten in awhile. I for going to try all that stuff out, hopefully also pick a more dynamic and interesting pose.
Six Speed - Yeah its alright, Idn though now I have to work twice as hard . I like that it took awhile to get more than one page, it's motivating.
Here be an enviro I be working on.
July 13th, 2007, 05:00 PM
Here is an updated wip of this weeks chow the bohemian thing
July 13th, 2007, 05:49 PM
July 14th, 2007, 08:16 PM
deignboot - Cheers!
eow , this weeks topic, my first wip
July 14th, 2007, 08:57 PM
That's an interesting process, where you block in with straight black and kind of work outwards from there? Or am I totally missing the point? Lol.
You're PS sketches are appealing to look at, even being unfinished, I like them almost as much as pencil sketches. =P Keep goin' =)
July 15th, 2007, 06:03 PM
drd - thanks, the hardest thing to do is to make a pleasing photoshop sketch. I see people who do it, but they seem to be more painting than anything, I dn, If i am sketching I like to try and do it like I would with a pencil. The silhouette approach is something that is getting more and more widely used. You basically make something that looks cool blocked out in black, and pull out whatever forms or designs you think you could see ontop of the black, its a good way of freeing up your mind and getting shapes you might not normally think up.
here is an update of my E.O.W.
July 16th, 2007, 01:15 PM
an update, fixed up the composition, I think the next itteration I post shall be the finished version!!!
July 16th, 2007, 08:21 PM
between class speed paint, tear it apart, it shows how much I still have to grow... Not self defecating here, just understanding that I need to get better at laying in form and gesture quicker
July 19th, 2007, 02:16 AM
restarted the E.O.W. getting my underpainting in, and now starting to take it to the next step.
July 19th, 2007, 04:19 AM
i see ur improving joe, id pay closer attention to saturation of color and you probably already know this one but put warm colors in your highlights and sneak some cool colors in your darks.complementary too. um i was about to say that it looks like you jump to texture from the EOW post, but then i saw your laying in of the solid colors. i think you need to use a more opaque brush setting and i dont know what brush setting you use, but for the mechanical looking man with all the red, i would say that a very thin elliptical, diagonal/slanted brush would make it easier to put in small details as well as long expressive strokes. something i would like to see more in your work is shadows, i think you have the lighting part down but i think better use of shadows will push your work further.
ok =) good luck man
July 20th, 2007, 11:51 PM
darkartist3 - I quite agree with your crits, I usually stick to one brush for the most part so I do need to change it up, a lot of times I am just afraid to kill the piece by pushing the darks to far, or the lights to far, but I do need to be more bold,
anyhoo here is a quick sketch I did today
July 20th, 2007, 11:58 PM
Very nice updates since I've last seen...
I really am a fan of the IDW that you did the giant excavator... I agree with the critique given... but I still really like it the way it is...
July 23rd, 2007, 01:04 AM
Looped_Warrior - Cheers!, I agree with the crits too, all I can do is try to improve even more next time!
anyhoo, here is the stuff I did for this weeks, spartan training camp, as well as a sketch that has just been chillin in my sketchbook.
July 26th, 2007, 04:56 AM
here is a character I am currently working on, this is about an hour and a half in.
July 26th, 2007, 07:00 PM
going through some painting tutorials to try and get some improvement going, the first one is an eye.
July 26th, 2007, 07:19 PM
the abstract piece is woderful......and i dont like abstract
somethign about it doesnt scream fine art, its more planned and thought out....or i could be completely wrong and you are laughing at me right now.
i love the anatomy work you are doing....keeping pushing it.
July 26th, 2007, 08:58 PM
Flipnastywebby - thank you a lot, I have indeed been trying to tune up my anatomy knowledge, and Actually I was thinking of an environment when I did that abstract piece, And I think i get an environment type a vibe from it. Did you notice the golden monkey? hehe
Here is an update of my character.
July 27th, 2007, 03:22 AM
here is some stuff I have currently been noodling with.
July 27th, 2007, 05:00 AM
one last update before bed, more work on ther project I am working on, took some of those thumbs, and started playing around with them in photoshop. I know that you shuld not flip half and move it over to make it symetrical, but on some of these I got some new shapes from the thumbnails I am not sure I would have gotten otherwise, quite an interesting result haha.
July 27th, 2007, 03:28 PM
An update of 2 of the models I am currently working on.
July 27th, 2007, 04:43 PM
Great stuff man keep it up. lovely sketchbook nice 3d work give this last guy some texture.
July 27th, 2007, 07:06 PM
Robz Thanks!! Yea, I need to fnish texturing the first guy before I do that though, haha and also finish his z brush pass, these are just w.i.p. sheets.
Before I did my homework I have to get done, got some studies in. Need more work on my eyes and nose. on to homework!
July 29th, 2007, 10:06 PM
some stuff from this week, including the spartan Training camp stuff.
July 29th, 2007, 10:33 PM
Good stuff, love your faces.
July 30th, 2007, 12:34 AM
Your stuff is looking pretty solid overall. Couple facial features are placed a little off. But good work man, loving the intensity and dedication.
August 1st, 2007, 01:20 PM
Cyberdyne - Cheers! I am working hard trying to improve them
Act.Appalled - For sure, Trying to find more landmarks and better ways of placing things
Here is more of the update of the concept work I am doing for the project I am on with some of my buds
August 1st, 2007, 02:29 PM
30 minute head study
August 10th, 2007, 02:06 AM
this is for this weeks Chow Well I am not clever enough to be really humorous, so I figured I would make my guy ridiculous, as that can be humorous. He has a lot of attitude and confidence for a guy who in no way could be traveling as he is.
August 12th, 2007, 04:34 AM
Enviro of one of our "hallways" for my senior project class.
August 12th, 2007, 07:28 PM
Here is the final enviro yay!
August 13th, 2007, 03:29 AM
This last enviro is quite nice, The colors and detail is all working.
I think the only thing holding it back is all the shapes are similar in size and number, and everything is competing for attention, and nothing is standing out as the focal point.
The stalagmites from the bottom aren't very clear, i don't know if they are close up or far away or how the guy in the center would get around the hallway.
August 13th, 2007, 07:03 PM
act.appalled - we talked in class, thanks buddy
Wip for the creature of the week, This was rather quick so far, just a couple hours, gonna change some stuff and what not. crits welcome everyone!
August 14th, 2007, 05:20 AM
Green slime creature of the week update still much more to do with it just nother couple hours in this wip
August 17th, 2007, 09:10 PM
Here is my Cow Entry as well as a variant of it I liked better, however the Variant broke the requirements
August 17th, 2007, 09:45 PM
dude love that pencil guy above! v nicely done.. nice enviro too below it :):) keep it up!
the lying prophet
August 18th, 2007, 12:44 AM
dude! this is mio! nice to see your work up here! love ur skecthbook. keep up the goodwork man!
August 22nd, 2007, 02:22 PM
Here are a couple speed paints, and a Quick w.i.p of the c.o.w. "Time Bender" I know on the one speedpaint the perspective was jacked, but I feel a decent base was set to work from. It is an establishing shot for the story the boy who cried wolf, that was the topic selected by some friends of mine for our speed paint session.
August 22nd, 2007, 02:36 PM
awsome stuff, its coming out better and better.i really like the small characters study in silhouette.keeo it up.
August 25th, 2007, 04:42 AM
Mohd.N - Thanks man, I am tryin!
Time bender final!!!!
wish I could have spent some more time on it, but alas I dn if I will be able to. Crits welcome
August 26th, 2007, 06:36 PM
I like the blue slime cow better too, probably cuz it's blue on green instead of green on green.
On This current cow It's harder to read the creature, I'm not 100% certain whether it's got stringy limbs or manta ray type wings, or where it's bones or muscles are. Kudos for picking a hard angle and making something out of it but I think your last cow trumps this one just due to the fact that we get a clearer look at the creature.
other than that man just keep on keeping on, and maybe try and take more of these good starts to a finished/nearly finished level, I think there's unrealized potential in some of these. just my $00.02 :yayca:
September 7th, 2007, 06:04 AM
Jonny5 - Thanks ur crits deffinatly helped me out here, it was hard, and I didn't spend the time I needed to on it. Looking over it now, it is not as strong as it should be. And I will keep your re-visiting suggestion in mind.
Here is some updates guys, I been sleeping on here awhile, so here is some stuff from my sketchbook.
September 7th, 2007, 04:35 PM
here is a small 3d update, more like a sneak peak hehe. What I have here is a redo of that outlander I have been working on. The concept is still pretty much the same, But i re-topologized it, re-sculpted it, and I am adding all those things I wanted to have in the first place. Here is a sneak peak of what I have donw, The next time I post it, I hope it to be done.
September 10th, 2007, 07:22 PM
Hey, joe this is travis helenihi, i started a sketchbook of my own, so you know what that means, but since im hear now i can give some c/c of my own...I like how economical your lines are getting, and the creature with the zebra stripes on his leg has core shadows which work very well. I think the digital head studies could be stronger with a stronger silouhette, they feel too similar. well later
September 16th, 2007, 12:35 PM
Damn, your pencil rendering is great! And your paints keep getting better and better
The colors in this one are great!
September 16th, 2007, 01:30 PM
your black and white stuff looks really good, especially your pencils. try pushing your colors more in your color work. try do have a lot of color variation.
October 1st, 2007, 06:40 AM
hey mate, got some nice nice stuff going on here. looks like you and i are gonna be seeing more of each other (on the boards), trevor has taken us under his wing :D looking forward to it.
October 4th, 2007, 07:12 PM
tph301 - Glad you finally joined man!!! Good seeing you at school the other day to. I will have to stop by your book hehe. Thanks for the crits man, yeah I am really trying to work on my pencils and take my time, no rush you know? And I agree, it's just such an odd thing trying to get photoshop to do what a pencil does. I shall keep on trying though.
FactorZero- Good to see you man, you have been a ghost. Thanks dude. We need to get together and sketch soon.
themissinglink - Yeah those are deffinatly things I need to work on. Thanks for the crits, I will be keeping them in mind for my next paints
stoph - Thanks man. I am trying. Yeah we sure will be, if you have aim pm me and I will give you mine. I think it's yourself, tom garden, and I. This shall be fun!!
Anyway party people here is some updates. It's been awhile. The character painting I am going to do an ortho for. Will scan in some pencils soon....
October 7th, 2007, 01:55 PM
That character at the top is looking good. Only critique right now is he seems to be floating on top of the background, rather than meshing with it seemlessly. Try to connect him more with the background. Yea, we need to get a sketch group together again.
October 17th, 2007, 10:16 PM
factorZero - Hey man, sorry I haven't gotten back to you in awhile I graduate next quarter (hopefully) and I am trying desperatly to finish all my stuff and Have more than just w.i.ps haha. Anyway I agree, even jsut a slight hint of a shadow would ground him better
In the meantime here is a w.i.p. of the sidekick done in mudbox, got a lot more to do, but he is coming along hopefully him and the outlander will be done soon....
October 18th, 2007, 12:36 AM
The last monster and sculpting work is amazing. I like the surface variety on your painting, he looks like hes one heavy sob. It doesnt look like the perspective on his feet are matching up yet, and its too bad that his arms dont play a larger role in his silhouette....but I love it. Good work all around, let me know if you have any suggestions on my stuff ;)
October 19th, 2007, 01:13 AM
Jakers - Thanks man! Yeah the feet were a pain in the butt, Plus i get lazy toward teh bottom of my paintings for some reason, I need to stop doing that :) Anyway I will check your stuff out when I get a chance,
I am taking the one I call "smiley" all the way haha, started his ortho, here is the front view, I have the side drawn out and need to finish that and the back. Fun times. I fixed some design issues that were making him a bit too unfunctional, will be posting more. Comments and crits welcome!
October 27th, 2007, 02:33 AM
I know this seems like a meager update here, But i have been working. Need to scan in my sketchbook, and Some things I have not yet gotten approval from my mentor to post haha. So here are some armor studies I did from photos, Trying to get more shapes and such in my head to pull from.
October 29th, 2007, 04:21 PM
This is coming along, still have quite a bit to do to finish this ortho up, trying to get exactly what my instructor has asked for (he sorta wants a pretty picture type of deal) haha. Anyway comments and crits welcome, especially before I finish the thing!
p.s. I know the side view so far is not looking correct as far as the design goes of the armor, I started doing it before I made all the back view changes and such, so Now I much re-draw it.
October 31st, 2007, 08:17 PM
before I started some of my other stuff for today I decided to do a life painting. So I did the lab at school I was sitting in, this is a couple hours. I deffinatly need to do more of these. I learned a shit load!
November 1st, 2007, 11:52 AM
These last couple posts are great. I'm liking what I see on those armour studies. I think you should choose on of those and draw a larger more refined version with lots of detail. I think it would be a nice project. The ortho conept looks good, although I'd like to see a more closeup version. I think the overall design looks good, but arms seem to be a bit bland compared to the rest of the body. The armor on his legs and around the neck has some nice detail and I think if you added something like that to the arms, it might balance it out a little better.
How you rendered the overall form looks great. I also think you should play with the color a bit. Do some tweaks and see what I looks like with a bit more saturation, try to richen Up the color. Keep sketching warrior style, don't stop drawing. And thanks for the ongwinded post in my SB too. haha.
November 1st, 2007, 03:06 PM
Cool progress, excellent 3d models, nice sketches/doodles, couple of really nice digital pieces, give us more for sure ;-)
November 1st, 2007, 11:13 PM
FactorZero - Hey man. You know that sounds like a really good idea, maybe if I get some time I can do some paint studies of armor as well. The reason teh ortho is so small is cause it isn't done yet. I am still working, on it. That is just a work in progress type of deal. As for the desing, the way I envision the character moving from a design stanpoint, a lot of that detail would get lost, and serve no purpose, as it would never be seen. But I will keep that in mind. As for color, this is not a "painting" it is an ortho, the skin is pretty much what i would use for my diffuse texture anything else would be done in the spec map, so i am really trying to avoid contrast here.
I know those sound like a lot of excuses, they are things I will keep in mind for more personal stuff, but it is for a class, adn I am following what the instructor is asking me to do, since this is going to put into 3D.
WARRIOR STYLE FOR LIFE!!!!! HAHA and no prob man, thanks for leaving me a pretty good one. It is what we all need to do and hear.
RandAIThor - I am trying mang! thanks for stopping by, leave me some crits if you get the chance. I
Here is my NOV 1 2007 piece, and a link to last years...... oh god its horrible lol
November 2nd, 2007, 01:00 AM
wow dude, your obviously progressing! keep it up and don't look stop!!!!!!!
January 6th, 2008, 05:00 AM
well it has been awhile since I have posted a damn thing. Been schooling it up as of late and just taking a break from forums and such. Here is a wip of something I been doodling tonight.
January 7th, 2008, 08:03 AM
3D DUMP TIME!!!! haha I should be posting a lot more drawing A.S.A.P. for now though here is a 3D update. Some of this stuff I have been floating around already, and for some of you this is the first time some of these things finished! Take care guys and any feedback would be great.
March 26th, 2008, 09:36 PM
Hey everyone! So it has been quite awhile since I have posted in my own sketchbook. lol. This is a wip of what I am doing for the chow this week. It is my first attempt at something cartoony in a couple of years. On a personal note. I just graduated from college,so I got some time on my hands to work on stuff like this while I try to find myself a job. Also I started a blogspot that is a bit more in depth as to what I am doing. Anyway along with this post I am posting the bio I did for this guy before I started drawing him. It saved me a lot of time, and really helped speed up the thinking process. ...I recommend it. I am no Pro at concept art, but I think it works hehe. Anyway, from silhouettes to my first line art rough. I am gonna do another one here. Back to sketchin...cheers!
March 27th, 2008, 02:40 AM
Hey everyone, here is the second rough I was talking about. I think I like it beter I was more warmed up, So I think it is a better drawing I guess. But the first one might fit my brief better. haha I dn. hopefully one of you can decide for me lol. Anyway I know that I have dictated little to no form in both wips, thats next, just taking baby steps right now, trying to get a process going. comments and crits welcome.
March 27th, 2008, 06:03 AM
Last pot of the day.....well technically the first post of the day lol. I haven't slept yet. ANyhoo here is a paint wip of the chow for this week. I think I will pursue another iteration before a final final paint Also still have the studies to do...what an epic week haha!
March 30th, 2008, 05:27 PM
Here is my final entry for the CHow. Hopefully next time I can put in even more time and get it more polished. :mod: <----that is awesome.
April 9th, 2008, 11:23 PM
For the past four years I have struggled with the thought.."do I want to be a concept artist, or do I want to be a 3D artist?" I tried to get as good at both as I could. To be honest the goal of being a character artist is a very very recent thing. I think it was really more of a buy product of how much life drawing and anatomy studies I did in my 2D pursuit. Then came along a little thing called sculpting, followed by a tool named z-brush. I have had a love of digital and traditional sculpting forever, but I tried to hide it as best I could by never really doing much with it (in public) and by focusing in an area I was improving leaps and bounds in but still struggled. Sculpting and Digital brush modeling have seemingly come very naturally to me, but for the longest time I denied it. Running from fate I guess. I want to place the disclaimer that these next few thoughts are not of arrogance. Just thoughts in my head. I know I am not at the super professional level yet. That said I shall continue. I didn't like being good at digital sculpting or traditional sculpting for that matter. I didn't like being able to slam out base meshes quickly without every practicing modeling. Why? Because it was not my goal and that frustrated me to no end. I wanted...want to do concept. But now I have come to a place of aceptance. I am never calmer or happier then when I am in zbrush or I am constructing a new character. There I said it lol. Really though, it is the most relaxing thing I can do with my time. I enjoy it. And I am not gonna run from my secret love anymore. I still want to do concept. I still want to be the best 2D artist I can be. But right now, I want that to be just a fun hobby I use to make my 3D better. One day I will journey back down the 2D road. But for now I will just dabble and continue life drawing and studying, but nothing more. For 3D really has become a burning passion, and one that seems attainable. I want to be a character artist. I want to make the heroes my friends run around as in their games, and the fiends they see in their favorite movies. And just typing this, I feel a great amount of stress lifting up and away, as finally I realize what bath to continue my journey down. No worries though. I can never give up 2D, I shall continue to draw and paint. But for right now, I don't wanna try to make doing that my living. So here is a w.i.p. of a character I am currently working on. This ia about 4 - 5 hours in, and I have a lot more to go before his head is complete. But I figure it's a good way to kick things off.
July 22nd, 2009, 07:51 PM
That zbrush sculpt is awesome. It's good to lay down your feelings - it's your "Sketchbook" a public one, but still. It would be realistic for you to put your feelings down in your sketchpad so you should be able to do it here, as well. : ) I know just how you feel. I have been torn between the decision for a while, too. You really have to decide which road you're going to pursue. I've been trying to stretch my 2D skills and 3D at the same time, and it's pretty hard to get *really* good at both. I love modeling and texturing, and even laying out UV's. Building stuff from scratch in 3D is so fun. However, I love painting. So it's a rough call. But in the end, I'll probably lean more towards 3D, like you, but never abandon 2D. They really go hand in hand. Keep up the fantastic work. You're on a great path. : ) On a more technical side, I think the bump in the back of his head looks a little odd, and might look better if it were just smoothed out and kept hollow all the way around. But it also looks like a concept sculpt, so you can't really crit that. : P How did you make the base mesh? Zspheres? Another program? Just curious. : D
So Yep. Keep Truckin. I'll watch this thread.
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