View Full Version : from george martin's song of fire and ice
daniele
July 11th, 2003, 11:52 AM
http://www.lanternadioz.com/immagini/immagini%20mie/sandor.jpg
I'm trying to learn Corel Paint, it's so cool...
I like very much the song of fire and ice saga, i always would like to draw comics and pin ups from novels i read..
It takes a lot of time for me to work with colors and shadows with this software, i usually use water color-like tecnique, like in comics art, making shadows wit black ink and not with colours.
.. suggestion and critics are welcome, absolutely
Blind
July 11th, 2003, 02:01 PM
Judging by the facial scars I'd say this is Sandor Clegane we're looking at? :cool:
I have to agree with you on that book series... completely aweome. Anyone who hasn't read this series and likes the whole fantasy/gothic genre really needs to check them out. George R. R. Martin's site (http://www.georgerrmartin.com/)
daniele
July 11th, 2003, 02:34 PM
Yes is Sandor Clegane, i spent a lot of time trying to render the burned, flesh in his face.
What do you think about, i accept suggestion for the colour of armor, i'm thinking to leave the bluish tone as the sky is.
I would like to leave all in cold colors except for the facial burning-
Blind
July 18th, 2003, 08:44 AM
Originally posted by daniele
I would like to leave all in cold colors except for the facial burning-
Neat idea... keep everything cool except the burns on his face... but, he's not blonde :cool:
And don't go nuts putting him in fancy armor. The Hound always wears nondescript, plain yet functional armor, despite being knighted.
daniele
July 26th, 2003, 10:11 AM
Thank you very much... (sure he's not blond :( ??)
killing.people
July 26th, 2003, 04:54 PM
my 2 cents:
a. shading with black makes your colors very muddy. i would advise trying to stay away from shading and blending with black and white, sounds silly, but instead try shading a light color, with a dark color.
b. i would advise for you to add detailed strokes after 1. you shade good depth in the largest and basic forms and 2. define where your lightsource(s) is(are).
-kp
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