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View Full Version : DSG 1196: Sci-Fi: SPACESHIP LANDING PLATFORM IS MADE FROM OTHERWORLDLY "SLAVE" PLANT


William b. Hand
February 10th, 2007, 06:04 PM
[ This is a plant that has peculiar properties that make it highly useful as a living building material suitable for docking spaceships. ]

[ Something a little different. ]

Sci-Fi: SPACESHIP LANDING PLATFORM IS MADE FROM OTHERWORLDLY "SLAVE" PLANT
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stellagyrl
February 10th, 2007, 07:21 PM
http://i145.photobucket.com/albums/r224/stella1177/space-landing-tree_2707.jpg

Here goes! Actually, had a lot of fun with this one. Playing with composition balance and complimentary colors.

Eventually I will change the spaceships, not too fond of them. Took 1 hr.

Brynmor
February 10th, 2007, 08:53 PM
http://i157.photobucket.com/albums/t54/conradswift/1196.jpg

Erm... more of an experiment. Took about an hour and a half in Painter. I made the canvas black and attempted to scratch in form with the pointed bleach brush, and then go back in with the digital watercolor to color things in. I guess this needs a little description: the particular planet is covered in constant darkness because of the relatively small output of light in the visible spectrum from its sun. This would typically deter more mercantile organisms that rely on light quite a bit from trading with them. The natives of this planet, in turn, used some luminescent fungus which function as giant suction cups (okay, it's a stretch) to make docking safer for cargo ships. The pilot should land on the fungus itself, which will latch on to the ship. The ship's weight will cause the fungus to bend, causing it to slowly sink to the ground.

Clyph
February 10th, 2007, 10:04 PM
http://www.geocities.com/clyph2525/dsg-plant.jpg

here's mine.

Normal
February 11th, 2007, 12:40 AM
http://i148.photobucket.com/albums/s22/normalspore/Dsg1.jpg

Hi all, this is my first post. I joined mainly for the dsg, as I want to draw daily, but am too lazy or mental to come up with ideas, so this will work great for me(I think).... Mine's a giant, hollow, genetically engineered organic shield. The planets atmosphere doesn't allow naked inorganic material through it, so the natives developed this as a solution. The ships are built in a mature plant and provide the initial liftoff. Once detached from it's base, a series of highpressure rings propel the 'bud' upward, discarding each ring after it's used up(like a space shuttle's booster rockets). It's spirals keep it gyroscopically stable. Once in space, the bud blossoms into a flower of sorts so the ship can be freed to do what it 's intended to do, and to utilize the increased solar exposure to help fuel it's continuing metamorphoses. The flower stays in orbit growing and changing for its next phase. When the ship returns, it initiates the final phase by ramming it's tip into a center switchlike mechanism. This signals for the flower to close up around the ship and begin it's decent. It's grown specialized petals to spiral safely back to land(and make the passengers puke).
It took an hour and a half(oi, an arbitrary limit is something I'll have to get used to) using Gimp. If I would have had time, I would have colored it, but no worries. I'm thinking about fleshing it out and making a 3d model. Sorry for the somewhat lengthy post.

Clyph
February 11th, 2007, 01:22 AM
http://www.geocities.com/clyph2525/dsg-plant2.jpg

Clyph
February 11th, 2007, 02:11 AM
http://www.geocities.com/clyph2525/dsg-plant3.jpg

Here's a different interpretation.
A person is a sort of space ship.

on my previous pic, the structure in the background is an ancient, living coral sculpture. The strains are traded among mason-type caste, samples of coral polyps and bacterial cultures preserved in vials and jars, polished silver scalples and spanners and bone saws and grafters; the structure is maintained like a bonzai tree, though on a FAR greater scale in size complexity and age. this arch is over 1500 years old. Muscular systems and nuerological systems are sculpted. Human/animal/mechanic boundaries blur, dna/rna/code flows and recombines like molecules of H and O in a steam engine. Extreme body modification, stone tusks, buldozer legs, hollow wing armatures attached to plated torsos windmills sensory arrays one conciousness always morphing and retransfered.

Hamsta
February 11th, 2007, 03:05 PM
What has this got to do with anything? :P
http://img254.imageshack.us/img254/9651/1197captiveplanetmv4.jpg (http://imageshack.us)

coco
February 11th, 2007, 03:55 PM
So heres mine after about an hour, still workin on it so I'll probably post an update at some point:

[Update] Heres some more work done, and some things changed. Still a lot to go:

http://img.photobucket.com/albums/v235/coco_da_monke/1196copy-1.jpg

And a detail:

http://img.photobucket.com/albums/v235/coco_da_monke/detail.jpg

It's a vine that not only grows to enormous sizes but also emits light when cut. Any thoughts so far?

dan liimatta
February 11th, 2007, 04:08 PM
this got weird, I don't really like my lack of focus on the tree, nor the composition - but anyway here it is ~ shackled and all.

http://img212.imageshack.us/img212/2201/shiplands02ix0.jpg
threw some sharper edges/sharpen in to the mix - as the first was blurry.

coco pretty good, and the colours are in control, though some detail would be nice ;)

General crazy colours (saturation/hue) ftw huh? well maybe, I'm not all that convinced yet.

Hamsta You have a decent P.O.V - but I don't really like the very centric composition & that said I must say that the purple haze lava planet is pretty hot; though I take it from your comment that I can't really see the organism in question, I was just grabbing for my Sherlock Holmes toolkit :grandpa:

Oh and Hamsta, overall you seem to be doing cleaner sketches, which is good ~ but you really should try to push the form even more though, as you sometimes, and it was almost standard some time ago, go all blurry and I can't read it. As I said you are improving with the dailys on that apartment, but I want even more ;)

EDIT- I should have picked the nickname mr. Edit instead of my own name when I joined :(

Supialoctopod
February 11th, 2007, 05:14 PM
Why the ship couldn't just take off from the ground, I do not know...
Hah, I guess I need to work on the actual concept more next time. :)

http://i129.photobucket.com/albums/p218/supialoctopod/shipTree.jpg

cw
February 11th, 2007, 06:10 PM
haent done a dsg for a while - trying to get back into a routine of drawing/painting regularly -

http://img.photobucket.com/albums/v90/chrissdawaller/dsg-1196.jpg

ArtoriusRex
February 12th, 2007, 02:24 AM
I wasn't sure how to make it slavish. Um. maybe some vines holding it down or something?
http://i173.photobucket.com/albums/w46/ArtoriusRex/1196SlavePlant.jpg

ashton
February 12th, 2007, 08:34 AM
Giant Pitcher plants.

http://www.studiopumpernickel.com/ash/2006-dailysketch/DSG-1196-Sci-Fi-SPACESHIP-L.jpg

Hamsta
February 12th, 2007, 07:21 PM
Dan I'd like to see more from myself as well, it's some sort of mental block.

This is nice, very retro... only a few spots give away the fact that it's digital.
I'm not sure about the focus and how my eye floats across the pic, from the FG ship, to the tree, to the details on the bottom.

Oh, and you ask Davi to change your nick, send him a PM or come to the IRC
channel, if you meant that seriously.

dan liimatta
February 13th, 2007, 02:22 AM
Hamsta
try to change how you draw, watch some films on others drawing process - for example Bobby Chiu (http://www.youtube.com/profile?user=digitalbobert) or many others ~ do studies of others pieces; as I've done to goran and Crustacean from the DSG, and countless of others just to learn some of the secrets of the trade; so while you wont see me attempting to paste a poor imitation of goran's style in the DSG, it still lingers in anything I'll do in the future etc.

& A simple solution might just be to use harder brushes at the start, and then soften some of the edges that come off as too hard ;)

Oh and the nick thing was a poor joke, given my tendency to change/evolve my posts by the use of the edit function time and time again.

btw. for example: do a search for Ashley Wood and then look at many of my recent pieces and consider how much I've "borrowed" from him!

Niasyn
February 13th, 2007, 09:40 AM
Wow, I thought I recognized something of Popbot in there!

VadiQ
February 14th, 2007, 01:17 PM
Its kinda late, but thought of giving it a shot
dan liimatta wow... i really like urs, nice textures
Hamsta ahi, yafe ahla tzvaim
Clyph Yea man, cool mushrooms
Apocalypse_Rex nice, has that apocalyptic feel to it

http://i29.photobucket.com/albums/c281/virvana/spaceship.jpg

Hamsta
February 14th, 2007, 03:44 PM
VadiQ Toda. But since I'm not looking for asspats, I don't hand em out either.
This is a little hard to make out, you need to correct the perspective of the triangle, right now the nearest point looks much higher than the rest.
The little spaceship looks like it's wearing big sneakers... :teeth:
The colors are very saturated, and don't relate to each other enough.

Keep working on your skills man, don't be a lazy ass like me ;)

eblu
February 14th, 2007, 06:42 PM
http://homepage.mac.com/eblu/con/spacePlant.jpg

meh. its ok.