View Full Version : medievil robot?
psychommunity0
July 6th, 2003, 09:37 PM
Hi
I'm not entirely sure if there's a concept behind this, but my friend wanted me to draw something for him to model so this is what i did. I was kinda hoping to achieve a celtic, victorian, medievil look. Sorry for not completing the other half. I got so tired working on the patterns I decided not the do the other half. Maybe i'll complete it and render the rest someday.
http://www.spotculture.com/vcbot.jpg
thanks!!!
Michael_H
July 6th, 2003, 09:42 PM
Well, I think the patterns are great. There are parts that need work though.
The parts that stand out most are the left arm, with what looks like the beginning of an axe/hammer. The hand looks a bit sloppy, and the axe-hammer doesn't fit into it properly.
Also, his torso's right (our left) side is a little messy. It looks flat when compared to the designs and the shaping of the armor. I'd like to see this completed.
Orban
July 7th, 2003, 06:02 AM
First thing first : I'm not sure it's a finished thing. It's place is more in the wip section if you intend to finish it or in the doodle section.
For the drawing critic : what you show us is not bad at all, but you should try to begin by a whole thing and then add detail everywhere at a time(by layer for example? first mass, second shadow, then first detail, then more detail, then...).As a teacher as told to me, whenever you stop your drawing, it must look coherent in it's totallity.
Here... the place you put details seem to be hazardous.
And I agree with what Michael_H has said.
Nucleardan
July 7th, 2003, 08:24 AM
Not to be nasty, but i think you need to focus more on your drawing before worrying about detail. All the criticisms thus far have been right on the nose. if the drawing is not very good it's not going to matter on how much detail and color you put into it. Drawing is the foundation.
But don't get me wrong, what you have shown here (though it should be in the WIP section) has much promise. You just need to devote time to doing basic drawing techniques. Perspective, proportion, etc.
Other wise, good inginuity.
psychommunity0
July 7th, 2003, 10:14 AM
hmm good crits
nucleardan: can you tell me which parts you think are out of proportion or perspective? I've never taken any art courses so I guess maybe i'm not seeing what you guys are seeing. The torso part I do agree with the flatness.
orban: thanks for the tip about the steps. I might just redo this piece again from scratch. What does it mean when you say the details are placed in a hazardous place??
Thank you guys for the crits. Next time i'll make sure I put my stuff in the WIP section.
Nucleardan
July 7th, 2003, 12:46 PM
well, there are only one or two spots that really bug me about proportion and perspective....the rest is just drawing practice.
First off, the feet. Both feet have the right shape but they seem kind of odd. I think it's because they're small in comparison to the rest of the body and not in a good way. Also the perspective on the right foot is off. The toes are pointing a little too left for it to look like a beleivable ankle/foot joint.
The other gripe i have is the hammer. I think that the positioning and the idea you had with the hammer is great. The pose shows off the arms at different positions, great idea. But, WHERE he is holding the hammer isn't good. It looks like he's trying to pull it through his chest. That position could work if you made the hammer into a giant nail or steak (like he was being attacked and he's pulling it out.) Though, if you're just going for a pose with the hammer, you're going to have to move it farther away from his chest. This would involve positioning his left arm differently.
Hope i was of some help. good luck, you got the gift kiddo, just keep at it. :)
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