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Zonk
July 6th, 2003, 01:57 PM
Hi guys, hope I'm in the right section.
c&c very welcome :)

http://matthe.plasmadesign.de/images/concepts/portrait.jpg

the reference:
http://www.fineart.sk/heads/trinity_front.jpg

So let's hear what you think of it.
;)

Jeff Gran
July 6th, 2003, 03:23 PM
Hey that's pretty good. It has some problems, though.. the nose is too small, and the whole face is too wide I think. But you really got the mouth right, you can tell it's her.

Joe Acello
July 6th, 2003, 06:36 PM
Good start! I agree that the mouth you have drawn is a good likeness.

I have to agree that the biggest problem I see is with the jaw. The face will normally taper in from the cheekbone to the corner of the jaw. Make sure to check the relationships of facial features to each other...

Zonk
July 7th, 2003, 07:14 AM
Thank you.
Yes, now that you say it, I can also see it. Next time I'll pay more attention on the relationships and proportions.

Soultech
July 15th, 2003, 08:03 AM
Good job. Before I even saw the reference it reminded me of Trinity, so well done on that. I think the face is too wide but the mouth is perfect to me. Good job! :)

endregan
July 15th, 2003, 04:13 PM
yeah everything is really good but the jaw looks too big, maybe shave off the edges and bring the jawline down. really cool :)

ArtVogt
July 15th, 2003, 06:53 PM
Hey ZOnk, nice :)

You are pretty brave to post the reference along with the drawing!!

Check the angle from the outside of the "cheek bone", to the outside of the jaw, you made her jaw too wide, bring it in a bit...it wont be too hard, just expand the negative black space.

Look closer at the planes created by the turning of forms, you have flattened alot of it out by leaving too much white. Look at the nose closer...especially the tip..it needs side, bottom planes. Also the 2 areas on the side of the face on left and right of the mouth from cheek to bottom of jaw can be set back a little in value, since they are turned away from the viewer, and the light, making them a tad darker in value. All around you could use a bit more planes...not necessarily more values.

I like how you kept the main values in her face high key, it can add a suggested local tone. You also kept values to relatively simplified areas, so you didnt add spots of value all over, which alot of people tend to do, nice.

The eyebrow on the right tangents that dark shawdow, making her eyebrow look super long, VERY weird. Also, think of the direction and flow of the hairs that make up the eyebrows, it'll make them more convincing rather than just dark pencil strokes... and give it more of a flow, not a choppiness.

Not a bad attempt at all! Im pissed i looked at the reference first...i would have liked to guess who it was before i knew.

All in all not bad! More, more, more drawing... and use value to turn forms, not just to add value.

Keep it up.

Art :)
www.artvogt.com (http://www.artvogt.com)

mR.anGel
July 16th, 2003, 12:52 AM
guide lines, guide lines, guide lines

mR.anGel
July 16th, 2003, 01:24 AM
everthing is made from a simple shape, and everthing connects with everything else, always use guide lines to connect a portrait, its the only way it comes out right, eyeballing it never looks right. i use a box to make portraits and cut in from there http://www.rsad.edu/~eangel/trinityfix.jpg