View Full Version : Lame Small Realtime Environment...
Grooveholmes
July 1st, 2003, 07:06 PM
http://users.sisna.com/jollyjohn2/imagedump/steam/Env4.jpg
http://users.sisna.com/jollyjohn2/imagedump/steam/Env5.jpg
Grooveholmes
July 1st, 2003, 07:10 PM
I'm kind of partial to the dark moody atmosphere of Splintercell.
Grooveholmes
July 18th, 2003, 04:09 AM
http://users.sisna.com/jollyjohn2/imagedump/steam/Env6.jpg
http://users.sisna.com/jollyjohn2/imagedump/steam/Env7.jpg
Adam
July 18th, 2003, 02:08 PM
the visible light source helps a lot - everything works very nicely together, and is def. reminiscent of that first level of SC - nice work!
Grooveholmes
July 18th, 2003, 02:32 PM
Thanks adam, i haven't really made much low poly environment stuff so i'm probably going about this all wrong.:o
jilted_one
July 26th, 2003, 02:22 PM
:(
i don't see it......
Grooveholmes
July 29th, 2003, 01:07 AM
got a temp site.. so i'm visible again:beer:
Grooveholmes
July 29th, 2003, 01:14 AM
http://users.sisna.com/jollyjohn2/imagedump/steam/Env10.jpg
http://users.sisna.com/jollyjohn2/imagedump/steam/Env11.jpg
i painted a bit of sky and added a few things.
Grooveholmes
July 29th, 2003, 01:38 AM
I messed a bit with mental ray.. but its still tough to get the kind of control over it that i would like.
http://users.sisna.com/jollyjohn2/imagedump/steam/Env13.jpg
I.was.ink
July 29th, 2003, 03:32 AM
This looks great groove.
Davi told me about your guys's hl 2 mod. and its looking fantastic.
Please do more! :)
poly_cube
July 31st, 2003, 03:09 PM
very cool is that just reg lighting or vertex lighting?
vertex lighting is such a bitch >_<
Grooveholmes
July 31st, 2003, 04:45 PM
Regular lighting right now. I can bake it into the texture maps. It looks no different once you do that.
poly_cube
August 4th, 2003, 12:04 AM
wait you can bake it onto a texture in maya? @___@ tell me.......i'll forever be your best friend.
although i was under the impresion you had to do vertex lighting for console games simply because it "looked" more real?
Grooveholmes
August 4th, 2003, 12:55 AM
Very simple poly_cube...
Select the object you want to bake, then the shader thats assigned to it as well. Next, within the Hypershade go Edit>Convert to File Texture. ..Thats it.
You can also bake radiosity set ups from Mental Ray. Its a slightly different process, 'cept just as easy. It does take a while for the conversion from mental ray because it has to render all the photons and shizz.
Its all fairly well documented in the help files too. Search for 'texture baking'
poly_cube
August 4th, 2003, 02:35 AM
Hmm but if it bakes it on to the textures you couldn’t tile your textures. Perhaps that’s why you still have to UV light a map.
Grooveholmes
August 4th, 2003, 01:02 PM
Hmmm, it really depends on what type of environment your dealing with i think.
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.