View Full Version : lineart, anything I can fix before coloring? updated!
freiheit
January 6th, 2007, 12:59 PM
Comission I'm working on right now, the character's background and looks is a lot based on underworld (the movie) I was wondering if there's anything I could do better, the background won't be very detailed (I'm getting 30$ for it colored so... I don'T want to spend 20h on it but I still want it to be presentable in a portfolio)
all advices welcomed so I can fix my drawing before coloring it, thank you to all who will take the time to view my work and help me in improving, :P
(scroll down for the present version, i'll always make a seperated image at each fix)
Jason Rainville
January 6th, 2007, 01:01 PM
I like the weirdness of the angle you chose, it made me a bit dizzy (in a good way :tihi: )
watch out for her left lower leg. It's sinking too far back, and is actually going through the plank. the arm touching the plank looks a bit stiff, could use some reference to get some more curvy lines in there. that hand could also use a little work.
Overall not too much bad going on :)
JaneM
January 6th, 2007, 01:59 PM
Yeah, her back and her arm are both a bit stiff and straight. Some more curved lines would do, and would give her a more feminine look. You should also check the sword: it could need more straight lines. Eventually you could concider using a ruler for long straight lines, although managing it on freehand is better. Maybe also add some perspective on the curved details on the shelf she is sitting on.
Her facial expression is cool, and she looks like a strong willed character! Nice clothing design. ;)
freiheit
January 6th, 2007, 02:18 PM
my ruler tends to disapear when I need it :er: but the sword's lines won't be to hard to fix, I'll try to fix the arm's stiffness, the shelf/plank was going to be a stone gargoyle at first, I just never managed to draw the head properly lol
I'll post back the picture with the fix later tonight, thank you both for your help,
JaneM
January 6th, 2007, 02:23 PM
I'm looking for forward to it. ;)
theincredibleandy
January 6th, 2007, 03:28 PM
I think that the left hand looks a bit funky, especially around the thumb. You have the thumb joining the hand in the same arc as the other fingers, and that shouldn't happen at all. Also, the area at the base of the thumb seems too huge for the tiny wrist you have that should be more centered in where it joins anyway. Style's fine, but in this case the different elements aren't complementing each other.
Otherwise, it looks nice. Please use straight lines next time, though. The bench looks really really bad.
Your linework could help to show perspective, too. For example, in her left leg you have two straps and the top of the boot. If the top of the boot curved more at the edges, it would show the volume better, and if the boot strap lines got gradually more curved than the boot top as you went down the leg, it would make the perspective much more convincing.
freiheit
January 6th, 2007, 04:35 PM
her left hand or my left?
freiheit
January 10th, 2007, 04:59 PM
http://i3.photobucket.com/albums/y72/inkdrop/tutorials/commission.jpg
here you go, I tryed fixing the drawings problems the best I could, I feel it's already much better, anything I missed or made worst? I'd also like to mention this is my first gargoyl/monster ever, I'm so pround lol
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