View Full Version : anime style girl in PlanetSide
Azulblue
June 30th, 2003, 01:25 AM
HI,ALL
http://www.azulblue.com/img/Lanx.jpg
this is rough image.
but face was only modeled.
face has 3160polygons...(i think too many.wana go reduce.)
http://www.azulblue.com/img/Lanx_test01.jpg
and this is base modeling.
i will adjust balance;arm length,hip, and more.
this is rough model needed adjusting bone weight, UV maps.
http://www.azulblue.com/img/Lanx_test02.jpg
this is bone attached.
adjusting shoulder moving area and when it moving, proportion has broken or not.....
Adam
June 30th, 2003, 01:30 AM
i'm getting some pretty wild error messages instead of images there - is your host doing something funky?
Azulblue
June 30th, 2003, 01:34 AM
http://www.azulblue.com/img/body.jpg
this is textured model
almost fixed.
i will add boots texture, and weapons
something link disengaged... I will modifi later sorry.
behemot5
June 30th, 2003, 01:51 AM
is the shinbone a little bit too short ?????.....(or are the knees too low?)
Azulblue
June 30th, 2003, 02:00 AM
thx, res
exactly, I will modifi it.:D
Azulblue
June 30th, 2003, 02:38 AM
http://www.azulblue.com/img/hair_01.jpg
this is hair style test....only painting.
http://www.azulblue.com/img/complete.jpg
http://www.azulblue.com/img/complete02.jpg
its wrong balance of leglength....
i have think about it.
it is knee pad. knees pad is too low position.
indeed,length is too short :rolleyes:
how about this?
Sketch
July 1st, 2003, 02:59 AM
Looks cool. But it's pretty hard to tell at that size. Got bigger ones?
Azulblue
July 1st, 2003, 03:14 AM
thank you!
face,3160polygons
body,1230polygons
face is too many...lol
its reducing now.
I will upload wireframe images later.
wait plz
:D
Azulblue
July 1st, 2003, 02:03 PM
http://www.azulblue.com/img/clip_2.jpg
http://www.azulblue.com/img/clip_3.jpg
http://www.azulblue.com/img/clip_4.jpg
http://www.azulblue.com/img/clip_5.jpg
http://www.azulblue.com/img/clip_6.jpg
Neox
July 1st, 2003, 03:56 PM
a head with that low density of detail doesn't need more then 700 Polygons.... thats a real crazy polywaste you did there :D
The body looks pretty much alright but her hands are kinda "boxy" in my opinion
Landmate
July 1st, 2003, 06:38 PM
I like it. Is it staying lower poly?
I don't like the hair so much, since your still painting it in, try 5-6 styles :)
give her some accesories!
-B
Azulblue
July 2nd, 2003, 02:33 AM
Thank you.:)
>>Neox
thats right....
face needs only 300-400polygons.
but I will rendering for magazine illustration.
for purpose, needs smooth line,especially face.
if used to game,need not much polygon like this.
>>Landmate
yea, I have made this as "Lowpoly"
in japan,there is lowpoly culture. this means "it describes with limited resources"
but I like expressing highpolygon.this character may be high polygon someday.:D
I will try 5-6hair styles ;)
next, I will upload new version,added background.
Azulblue
July 2nd, 2003, 02:57 PM
http://www.azulblue.com/img/Lanx_sneak.jpg
http://www.azulblue.com/img/Lanx_sneak_wire.jpg
sneaking...
Erik
July 2nd, 2003, 03:41 PM
Great model!
I think you can do better on the sneak pose though, given your mostly outstanding skill. More life/action.
Maybe make her almost peak around the corner or change the camera angle.
Now she's a bit too simple 'figure goes here' style...
You can improve the scene, the model is great!
Maybe only the hands/fingers are a bit strange ?
Azulblue
July 2nd, 2003, 03:53 PM
Thanks comment!
I will study about hand & finger. I think this is a problem in modeling skill.
I want to her make have assultgun or sniper rifle, but it is not modeled.
she has no accesseries.its not made.
this is poor scene.it has no item express the atmosphere.
I try to make pose, feeling action,live.
thank you
Neox
July 2nd, 2003, 06:11 PM
her arms are too short :p
WerxOne
July 2nd, 2003, 11:33 PM
yeah her arms are alittle short, the proportions of her legs and torso seem alittle off too, easy fix though. what program are you using to get the toon shading or are you painting over your mesh in photoshop. i agree with erik she doesnt look like shes sneaking, maybe bend her knees and arms, give her a more dynamic pose.
Azulblue
July 3rd, 2003, 03:06 AM
Thank you.
its important advice.
http://www.crimson-red.net/index.php?plugin=attach&openfile=lanx_mod01.jpg&refer=SquadNumbers
I recoganized that...above figure.
I will modfi this model.and upload new version.
well...and this is not toonshadeing, not take any plugin.
-------------------------
ambient 100%
light 0%
polygon outline rendering
and texture drawing....
and vertex color
----------------------------
I will upload its index sheet.
thanks all. :D
Azulblue
July 3rd, 2003, 12:26 PM
http://www.azulblue.com/img/Lanx_sneak2.jpg
modified this....
about Light setting.
plz refference under figue.
http://www.azulblue.com/img/index.jpg
Im now weapon machine modeling.
and next character.
next, i will make more active scene.
Azulblue
July 8th, 2003, 01:25 AM
im modeling next character.
he is Manguna.
http://www.crimson-red.net/index.php?plugin=attach&openfile=maguna_hair.jpg&refer=SquadNumbers
oxygen_77
August 6th, 2003, 11:32 AM
Azulblue,
I like the method you use to decide on hair style. It's very similar to what I do. Good job on the girl model, I'm sure the man will be just as good if not better.
Azulblue
August 12th, 2003, 06:27 AM
thank you!
>I like the method you use to decide on hair style.
yeah, Im under a grope it.
indeed,its hair is NG.
Im busy now in project.
but I have been modeling....
haiku
August 15th, 2003, 01:30 AM
Great model, i love the progress you made throughout the thread. - Looking forward to see your next one.
Azulblue
August 17th, 2003, 11:16 PM
Thanks comment.
I have some problem in this model .
http://www.crimson-red.net/index.php?plugin=attach&openfile=lanx_modpoint.jpg&refer=SquadNumbers
You also have to make the arms which she has.
I am making some besides this model.
I want for how many persons to show as one picture combining that character.
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.