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View Full Version : my first model -Big Updates


EraserX
June 29th, 2003, 09:43 PM
Well, I've played around before and I made some completely geometric stuff several years back in another program (Rhino 3d), but I think this is basically the first time I've ever modelled anything from scratch other than a few "doodles" while trying to get a feel for the program. I'm still working on the face, but I think I'm going to consider the body to be finished. Comments, critiques, and suggestions are appreciated.

Animation Master 9.5/No reference/about 13 hrs so far

http://www.pensnpixels.com/postedimages/3dguy6.jpg

Azulblue
June 30th, 2003, 01:08 AM
really first? :eek:

its looking very good

Erik
June 30th, 2003, 02:35 AM
The shape looks good! Especially for first model!

Could you post a closeup of the wireframe? Maybe people can give pointers on that. I see some issues in the one you posted but i'm not sure...

His back is too arched for my taste though (and it's difficult with rigging) and the legs are o-legs... ;-)

He also has long arms. But maybe that's on purpose?

E.

EraserX
June 30th, 2003, 11:15 PM
Made some more adjustments and I wanted to show a little closer view on the wireframe. Could anyone tell me what's wrong with it? I'm learning as I go and I tried to keep things organized looking, but I've basically just been doing what works.

Also, if anyone could point me towards a good tutorial for modeling heads, I'd be very grateful. I'd like to have this done in a manner that would be as easy to animate as possible.

http://www.pensnpixels.com/postedimages/front.jpg http://www.pensnpixels.com/postedimages/side.jpg http://www.pensnpixels.com/postedimages/3d.jpg

Sketch
July 1st, 2003, 02:58 AM
Nice work so far. The main problem I can pick up is that he is too boxy right now. Especially in the front shoulder area... the arms look like they've just been atatched to a cube. Hope this makes sense.

Erik
July 1st, 2003, 06:07 AM
I see what looked like the problem: you show the wireframe as the whole wireframe -- wires from the back show through. That makes it hard to see what is what. It's better to see when the model has wireframe and is shaded. I don't know if your program does that though ... Probably does.

It looked as if you had a lot of weird faces and too much detail because of that but now it seems ok. Can't see it too well though.

So keep at it!

And - what Sketch said. Boxy. But that will be corrected ;-)

EraserX
July 2nd, 2003, 02:10 AM
Thanks for the help guys. Here's an update...

http://www.pensnpixels.com/postedimages/3dguy7.jpg

EraserX
July 6th, 2003, 03:44 AM
getting closer...

http://www.pensnpixels.com/postedimages/3dguy8.jpg

EraserX
July 8th, 2003, 03:28 AM
a little more progress...now I'm having trouble adding definition on the legs. Also, the midsection looks almost a little lumpy, but the wires looks smooth to me. Anyone else see it?

http://www.pensnpixels.com/postedimages/3dguy10.jpg

Erik
July 9th, 2003, 05:00 AM
It's hard to crit without wireframes.

Can you post just a screenshot from the viewport from your editor, with shading and wireframes? That's the quickest way and gives the best results

E.

Neox
July 9th, 2003, 01:21 PM
@erik what you see up there are the "wireframes" Animationmaster is not working like SDS or Polys in Maya, what you see there is a splinecage, those smooth lines are the basemesh of this body.
@Erazer, working with Animation must be really hard, working with splines is (in organic cases) much more complicated then boxmodelling, ehat you've done so far is much more then i ever did with AM, so i can say its good work :)
have you ever tried boxmodelling? download wings3d and test it out, much easier to handle then Splines, you'll know what i mean when you are starting to model all the details like the face and muscles ;)

EraserX
July 9th, 2003, 01:35 PM
Erik: Here's the shaded wireframe of what it looks like right now.

http://www.pensnpixels.com/postedimages/3dguyshadedwire.jpg

Neox: Do you have a link to that program? Also, will I be able to get models from that to A:M?

Neox
July 9th, 2003, 03:04 PM
i really don't know because wings is a freewaremodeller
www.wings3d.com mainly it has all the polymodellingfeatures of alle the big packaged as Max,Maya,XSi or Lightwave so you'll see how a polymodeller would work, at first it will be a little complicated, but believe when you get it, its much easier to handle and really faster :)

EraserX
July 9th, 2003, 06:19 PM
Originally posted by Neox
at first it will be a little complicated, but believe when you get it, its much easier to handle and really faster :)

:eek: I opened it up and I'm COMPLETELY lost. This is what poly modellers have to deal with? I'll keep playing with it, but as of right now, I am 100% lost.

Neox
July 10th, 2003, 03:28 AM
i dunno if there are good tutorials for wings, but try to get the help, learn the basics and start with the good old sds documentations by Bay Raitt, or with Wiro's Headmodelling Tutorial (www.secondreality.ch) or go tothis (http://maxrovat.sns.hu/subdiv/) page
but you'll see that its much easier to model with Polygons then with splines, because of the automatic smoothing algorithms you don't have on splines :)

Erik
July 10th, 2003, 03:58 AM
This is all splines O_o Then i can only say : good model!

wow... hard i guess! I mean, if it's anything like nurbs/patch modeling it's hard ...

I didn't know this was Animation Master - must have missed something ;-)


What format is Animation Master? I can check in my program if it will export.

E.