View Full Version : PigeonKill's - Sketchbook - PENCIL HONEY
December 28th, 2009, 01:40 AM
Flaskpost: I might give it a go for a nice value study. I'm not sure why there need to be a math problem on the moon. I think it's suppose to represent his side of logic?
Bummer6 : Glad the it was funny and wasn't cliche.
JinzouTamashii: Thank you here is the finalized version.
Jasper_ I think you are right about the tangent. Here is the updated version.
Janos Thanks. Nice new avatar you have.
Finalized painting, A lot of requirements of adding various elements. Personally I'm not too much of a fan of adding the Whale and Lightening bolt but that's what he wanted. Also a random animation, bears go RAWR.
Happy Holidays Everyone!
December 30th, 2009, 05:20 AM
I remember seeing this painting in the crit section, it turned out really nice. I love the colors! Cool composition too.
December 30th, 2009, 02:43 PM
good sketches, really going well, maybe more pressure on the coloring and technique is required , but for now concentrate more on your drawing , that's more important. Once drawing goes really well the other things wont be that hard to learn
December 31st, 2009, 09:52 PM
HAHA Yer GETT'N CRAZY AN THATS WHAT I LIKES TA SEE HAPPY NEWYEARRRRRR!!!!!!!!!!!!!!
January 3rd, 2010, 11:16 PM
Happy New Year Everyone!
Flaskpost: I went a head and painted away the monster concept for fun.
Amber Alexander Thanks I'm glad you notice the composition, it's almost like figure 8
GiorgeThat would be one of my new years resolution, to draw more from the imagination and have them rendered as well as studies.
Grandmassa Mr. Spect Happy New Year!
BludHund I'm trying to keep my strokes less muddy and gave painter a go on the concept.
More studies and sketches.
January 4th, 2010, 12:52 AM
cool studies an glad yer push'n that concept into 2010!!!!!!
January 7th, 2010, 08:05 PM
The short animated King is damn good! haha, and he even wiggles his arms.. u R crazy!
That aside, t's reat to see so many studies. I've been wanting to re-visit bridgman myself but have been to lazy.
The latest digi looks promising too, keep it up!
January 8th, 2010, 01:08 PM
Please, more crazy guitar dudes. I need them.
January 11th, 2010, 02:19 AM
Grandmassa Mr. Spect Thanks
DefiledVisions This my second time revisiting Bridgeman and he stuff looks different me now with more meaning.
krel Haha, you are starting band :D
Hogarth studies. Someone suggested to actually make the Bridgeman's figure while studying. Testing out another style on a environment, gouche like strokes and less use of airbrush...which I love. I might polish the background image more.
January 11th, 2010, 02:30 AM
Nice studies. I really like that one that looks like ruins! ^_^
January 11th, 2010, 02:37 AM
Great update Pigeonkill
January 11th, 2010, 03:02 AM
Great studies man, I've been going back over Hogarth, seeing it in a whole new light too!
Good stuff all round, though I think the last enviro could do with some more contrast.
January 17th, 2010, 02:38 PM
Dy.laneA Thank You
JailHouseRock2 Okay I'll make one more quick pass over the envir for more contrast.
Quick thumbnails for practice and William Bouguereau study.
January 17th, 2010, 10:13 PM
Nice studies! I like that last one--seems to have an interesting story ^_^
January 18th, 2010, 06:32 PM
Excellent SB PigeonKill!! Love the variety of studies and your improvement in all of them, especially the figure drawing. I'll definitely be coming back to see your progress. Keep up the good work my friend!!
January 24th, 2010, 11:59 PM
Turbosnail I'm glad you like browse my sketchbook.
I added a it more contrast to the landscape painting. Character concepts:
Naga, Gun Knight, Orge, and Phantom
January 25th, 2010, 12:12 AM
Nice concept sketches. I especially like the big brute of a goblin and the lady next to him ^_^
January 31st, 2010, 02:04 PM
anjyil Thanks I'll keep working on more fun concepts.
Here are some samples I created for a game studio test. Exploring avatar body types, concepts, and simple animation. I explore different concepts of Daisy to a local islander who loves to garden, a neko girl, to a gothic girl who loves to dabble with potions and spells. She's starting to learn alchemy. She creates a talking plant as a friend, she's never seen without it.
It was challenging to create in the compressed time, but I manage to create a anime style chibi character, with a 8 frame walk cycle. I tried to provide a light hearted theme with a bit of humorous nature.
January 31st, 2010, 05:27 PM
HAHA WICKED THUMBS AN THE CHARACTER DESIGNS ON 518 RRRRRRROOOOCCCCCCKKKKKKKK an Dasiys super cute
January 31st, 2010, 05:44 PM
Wow dude! Those studies are looking ace! Keep them going!
January 31st, 2010, 06:30 PM
Everything is looking good. Nice to see a master study next to chibis! :D
Love Post #515. The characters are very nicely designed.
February 3rd, 2010, 05:43 PM
The Diasy Avatar ones are extremely cute, excellent work! :lifedrawing:
February 4th, 2010, 09:30 PM
This one (http://conceptart.org/forums/attachment.php?attachmentid=847523&stc=1&d=1260128982) from the previous page was really cool, as well as the color pencil Bridgmangs. Some fine stuff there.
I think your recent composition with the arch and the little girl looks a little disjointed. The shapes all seem separate from one another. Something should unify the elements, like radiating lines from a single corner or something.
February 4th, 2010, 09:41 PM
Digging the test samples!
February 7th, 2010, 08:23 AM
Oi pigeonkill, those pencil characters in post #518 are great!!
Only crit would be that the right (our left) leg of the guy in the top right corner seems to be placed a bit skewed. maybe bringing it closer to the other leg would help.
Anyways, keep rocking :D
February 7th, 2010, 07:15 PM
Grandmassa Mr. Spect Thanks, glad you thought Daisy came out cute.
Bendragon I'll keep up those studies.
Janos I love making chibis XD I wish I was better at animation so I can start making them dance.
JinzouTamashii Thank you, be sure to update your sketch book for the new year
p sage I think I see what you mean. I actually tried to have the dirt brown path wrap around the top to lead the eye. But I think I mistakenly pitched it at the top so it might have divided the focus like you mention.
Rodneydollah Glad you like the test sample. I might end up getting some more contract from that studio at the end of this month.
Braintree I think you are right. The legs seem to be funny. His right leg is not on the same perspective plain as his left? I'll keep working on that and Janos's suggestion on more feet studies.
Thanks for all the comments. Here are some quick thumbnails studies of paintings, and random sketches. Quick gestures from life as well.
February 8th, 2010, 07:08 PM
That one woman in the Russian garb (bottom row) is really attractive.
The monster is cool, but I like the girl. :yayca:
February 11th, 2010, 07:58 PM
Nice updates Pigeonkill. How's the Bouguereau study going?
February 14th, 2010, 02:25 PM
Turbosnail I finished up the last one I posted, I'll be starting another study soon.
There's local figure drawing class starting up soon where I live. I'm excited about that. For now it's start out with plasters and skeletons.
So some bone studies and skeletons done form the memory. I think it would be neat to own some nice plasters, but they are sure expensive and take up a lot of space to store.
February 15th, 2010, 04:07 AM
HAHA THE PERSPECTIVE GESTURE SKELETONS fReAk'N RRRRRRROCKSSSSS HAHA
February 16th, 2010, 09:08 AM
Holy shit, PigeonKill, do you work for Disney?
And, if you don't, would you like a job there? (sweetly)
February 16th, 2010, 01:24 PM
Long time no visit sketchbook-
Your chibi works turn out nicely done. :) As usual keep it up on the anatomy studies and do some colour studies too!
February 21st, 2010, 12:45 PM
Cool idea with the skeletons :D Can't see any anatomy mistakes, good job!
February 21st, 2010, 12:59 PM
Studies are lookin good!! Gotta say it feels like you make very small feet on them figures.. :) Further than that, great stuff!
February 21st, 2010, 03:25 PM
Grandmassa Mr. Spect Thanks, skeletons are one of my favorite subjects.
JinzouTamashii I did some small projects for creating concepts for Disney Giftware like snow globes, figurines, and photo frames.
Huey Yeng Thanks, nice dannycho submission. Good luck on your contest!
Braintree Whew, that's always good to hear.
rogerb I think you are right. I might have been drawing too many pretty ladies with slender legs and feet. Now that you mention it my cyborg's legs I'm going to post kind of bugs me. Haha. I'll do more leg/feet studies next.
Cyborg concept, bridgeman studies and sketches. Thanks for all the comments.
February 21st, 2010, 03:57 PM
Gosh you do have a lot of different styles! I really liked your early stuff, especially the pencil work but I can see you're developing fast.
February 22nd, 2010, 05:20 AM
Nice stuff.. Brian? Says Brian Luk on your character tests :D Hmmm a small crit on the walk cycle. I think it would give daisy more personality if you had her head also moveing in some simple way, would make her seem more happy. Not sure if 8 frames only was the require ment but if you had more you could also loop in Daisy binking ever so often.
Nice sketches its always nice to drop by your sketchbook and see what you have been up to :D
Lol at GTFO of the way!
February 22nd, 2010, 02:08 PM
I like the concept of the cyborg. The only thing i find odd is the hand, with it's long and slender fingers, i dont really think it matches the rest of the cyborg, which looks quite compact.
February 22nd, 2010, 02:23 PM
The car accident sketch is awesome. And great anatomy/figure studies (as always).
Overall just a helluva lot of WIN in this SB, mmhm!
February 22nd, 2010, 02:47 PM
Wow you are hitting it hard.
It's obvious you have enough determination. You go dude.
February 22nd, 2010, 04:07 PM
Your works are looking good! For the enviro, I'd suggest to study colour from life. Try to look for the bouncing light and how colours affect things, and makes shadows of same-coloured things have a different colour depending on adjacent objects.
Anyway, you're doing great! Keep it up:)
February 24th, 2010, 02:13 AM
Wow. Good work lately, Pidg. The arms are great... but that inquisitive Bammes skeleton is cute. Nice one. Way to riff on the studies.
February 24th, 2010, 02:22 AM
All of your studies are just incredible, I can't help but be inspired to learn more!
February 25th, 2010, 01:44 AM
COME ON YA ALREADY KNOW THAT CYBORG IS FREAK'N AWESOME ROCK HAHA an THE STUDIES ARE NICE AS ALWAYS
February 28th, 2010, 01:38 AM
Black Spot Thanks I have been trying to get my pencil work up to speed to when drawing from the imagination.
Dy.laneA I you right, it could use more frames or bobbing of the head. Have you been using flash program? I notice you been practicing animation. That's a lot of hard work to get everything smooth. I don't know how other people do it. You can call me Brian or Pigeonkill.
Fumble I tried to break up the design with long sharp fingers, but you do have good points. What if he started using that hand to fire the gun. That would be odd. :P
zaorr I'll keep plowing those studies.
Abrodos I haven't done good light or color studies in a while. I have working on pencils from the imagination. I could always use better improvement for lightening.
p sage Thanks
crown Thanks, you have a nice drawing style. I like the smooth line work.
Grandmassa Mr. Spect Glad you like cyborg.
Monster concept, with stronger legs and bigger feet. Sketches. My computer is getting a bit buggy and I might have to reformat it, hopefully it clears up this week.
February 28th, 2010, 06:55 PM
More Bridgeman studies
HTML rulez d00d
February 28th, 2010, 07:07 PM
nice brutish concepts and bridgman studies :).
February 28th, 2010, 07:16 PM
Things generally look fairly smooth if your animateing on twos. (Shot each frame twice.) Here is a small tutorial on a bounceing ball. When I'm animateing every frame my self I draw spaceing arks for all the parts I'm moveing.
Helps keep you organized.
February 28th, 2010, 08:17 PM
Really good stuff in here; Can't think of anything to critique at the moment, so just keep up the good work and I hope to see more soon.
February 28th, 2010, 10:07 PM
Bridgman studies look amazing...he still just doesn't make sense for me. Those skeletons are quite nice too, especially in terms of form.
You really need to work on proportions though...there's a consistent stumpiness to most of your figures (cartoon influence?) and many of them have strangely wide hips that seperate the legs far too much (remember corduroy pants? thighs rub together, eh?).
I saw that note on your one page of thumbnails "be more purposeful". Man...I've been trying to tell that to myself for weeks now. I absolutely agree, and I think that point hones in on the inconsistencies and problems in any number of your sketches.
Be more purposeful...and, take your time, be calm, work thoughtfully from general to specific, make sure you grasp the forms before you worry about the details.
On painting, particularly from imagination: Get those values blocked in as early as possible. Doing thumbnails, especially from master works, is a great start. The overall values are the first and most impactful thing in any composition...nail that, and even if your colors are way off or even missing, and you can still have a successful piece.
Also: Your colors are still coming out muddy and dull. Bump up the value contrast, and try to work from a more saturated palette, remember...as you build half-tones you'll likely lose saturation. And I'd still recommend more opaque strokes...'glazing' is definitely going to take down saturation. However, if you're going to work that way, you may want to follow a 'grisaille' process. In other words, fully render in two-tone or grayscale, then gradually colorize.
BTW that commission piece came out quite well, technically...as to whales and lightning bolts, well, it could have been worse (three wolf moon on black velvet?).
March 2nd, 2010, 12:13 PM
O man your killing me. Whats with ll this progress in here :)
Every things looking sick man
BTW arnt you supposed to be keeping me out of trouble?
Im just messing with you Ill get back with the updates.. also remember this college blows
March 5th, 2010, 01:53 AM
Cool! makes me want to pickup bridgman now! ^_^
March 7th, 2010, 11:24 PM
HTML rulez d00d Thanks
Dy.laneA AH pooh! When I checked your link a week ago it wasn't working. So I stared at your animation bouncing ball test a few times and gave it a shot. Good news the link is now working, tons of great tips. Thanks
jeremyg0rd0n Thanks I will.
BludHund I agree. I struggle sometimes to keep the cartoon feel from more of my realistic drawings when I want too. Hopefully more life drawing and bridgeman would solve that. corduroy pants(looks at my swat drawing DOH) I have to keep pants legs separated.
A lot of solid information you are giving me. I'll do some color studies from life I haven't done that in ages and amp up the contrast. I kept you said in mind for the value contrast in the sewer generator speed paint. Hopefully the strokes are more crisp.
Demo Haha, just keep plowing but that TAD program you mention does sound interesting. If you see a school you like, just go a head and apply because you never know if they will accept you or not.
Avatar system for jamlegend.com with more color. Study of the swat guys. Animation test.
March 7th, 2010, 11:29 PM
nice update man, the feet are a little small and it seems like the NV is blocking the guys vision on the right, but it looks really neat none the less. neat cartoon people too :D
March 7th, 2010, 11:41 PM
Very cool; I can't do cartooning to save my life lol
Nice progress--I love the bridgeman studies especially.
March 7th, 2010, 11:47 PM
Krato ah! small feet again. Must fix!
March 8th, 2010, 12:05 AM
cool b&w the values look pretty good, your getting there!
March 8th, 2010, 03:29 AM
the values look pretty nice in that enviro, and yeah I noticed the small feet too, but that's an easy fix. Keep it up
March 8th, 2010, 04:56 AM
HAHA AWESOME YER DESIGNS ARE JUST WICKED an THIS LAST ENVIRO RRRROOOCCKKKKSSSSSSSSSSS haha MMMMMMMOOOOOOAAAAAAAAARRRRRRRRRRRRRRRRRR please:D:D:D
March 9th, 2010, 03:59 AM
Your update above reminded me of Fret Nice. Always fun to check this SB out.
March 9th, 2010, 04:07 AM
Cool more animation looks like its in the works :D As for the ball bounce watch out for the spaceing. Check out Richard Williams Animators Surival Kit animated. Watch how he does the spaceing. Plan on studying this stuff alot during the summer...
March 14th, 2010, 03:10 PM
Krato Thanks I'll keep trying to improve my values.
jeremyg0rd0n More feet and leg studies for me.
Grandmassa Mr. Spect Thanks
krel I check out the game you mention, it's weird. But looks fun.
Dy.laneA I think you are right. On my first bound it didn't go up enough and the rough spacing. I'll put that book on my reading list. I have a lot more hogarth and bridgemen to go.
Whew, ca.org seems to be sluggish today. Uploading wrapped up project for the avatar system. Many fun items and gear.
March 19th, 2010, 08:11 PM
Cat and Mouse illustration peering outside some sort of window, possibly ocean view. Experimenting with more colors from the start rather than towards the ending of rendering. Hopefully the colors work out. Might end up being a bit surreal. Open to suggestions. Thanks.
BludHund I took your suggestions and tried to make more value/purposeful thumbnails.
March 19th, 2010, 11:37 PM
ADORABLE CHARACTER DESIGNS! Great job.
March 19th, 2010, 11:44 PM
Great job with the character designs Pigeon. Hah only one female in the bunch though? Why is that any idea?
Looking forward to seeing this painting develope!
March 20th, 2010, 11:43 AM
mike butkus Thanks. Love your sketchbook.
Dy.laneA I think you are on to something. Actually I got another task from them to create more female/girly clothing. That's always good.
Updating cat and mouse painting. Changed some of the perspective on the bottles. Painted in the cows. Progressing. Someone suggested other layouts.
March 20th, 2010, 12:39 PM
Awesome work, its looking good.
March 22nd, 2010, 12:47 PM
I like the different color explorations in post #565.
and the cows around the edge is a nice addition :D very surreal dream like.
March 22nd, 2010, 03:12 PM
Love the characters and the cat and mouse pictures looks like its going to be good too.
March 22nd, 2010, 11:34 PM
Agreed! Those character designs rock! Good ones Pidg
March 27th, 2010, 05:06 AM
The cat/mouse wip looks promising. Keep on rockin duder.
March 27th, 2010, 10:36 AM
Woooow, you have really worked hard and I can see it have payed of a lot. You are freakin inspiring, you know that?
Your pencils are fantastic I just have to say, that viking guy with his head as big as the rest of the body, he's just wonderfull, lotsa character in him. And since I am a nut for skeletons, I love your skeletons from memory! Did you study Bammes a lot when it comes to skeletons or what did you study mostly? I am a bit curious. :P
March 28th, 2010, 11:26 PM
Fumble I always enjoy Surreal like themes in paintings.
Black Spot Thanks.
p sage Glad you like the character designs.
krel I'll keep trying to paint it.
LORD M You flatter me. I haven't study Bammes. I did studies from Loomis, Bridgeman, and Hogarth. Sarah Simblet does awesome anatomy and skeleton studies.
Someone made the suggestion I was loosing the freshness in the cat and mouse painting. I tried a different approach and just salvage parts that were more fresh. Not sure if it's working or if I just render, render away the rest of the painting?
Sketch of everybody's favorite Hockey Mom...or maybe not...
I things at work have been getting busy. Not sure how things will be next few months. I'll try to update as much as I can. I need all the improvement, I appreciate you guys whipping me into shape.
March 29th, 2010, 05:03 PM
Cool stuff man, not really sure what to crit, so I'll just tell you to keep up the good work, hehe. :P
April 2nd, 2010, 01:35 AM
haha love the sarah palin painting lol
April 7th, 2010, 02:51 AM
ALL I GOT tA SAY IS THE SKETCH OF THE GIRL NEXT TO THE DRAGON IS HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!! !!
April 18th, 2010, 06:06 PM
PieMonster Thanks, I love your pencils.
Lightmode108 Haha, I just finished up a painting of her. Mmm...just curious for Political Figures does an artist have to ask permission before illustrating them? I guess political cartoons are okay?
Grandmassa Mr. Spect Thanks man!
It's been really busy. I got some refresh air and took some photos around the city where I work now. ...sometimes I forget there's a whole world out there being a hermit.
April 18th, 2010, 08:09 PM
Figure drawing. Trying out the Reilly method? It has some unique curves but I heard it's hard to understand without an instructor in person.
April 18th, 2010, 08:38 PM
hehe, I know what you mean about forgetting about the world. I am anxious for nice weather to step in when I don`t have to work so I can go out and draw ^_^ I lvoe the figures!
April 26th, 2010, 08:22 AM
oh man I seriously dig this sketchbook - Interesting colour use and loads of original thought, and to add to that your pencil stuff is interesting too! Im definitely subscribing to this tasty thread and keep throwing stuff on here!
May 2nd, 2010, 07:36 AM
HAHA ALASKA YOU FFFFFFRRRRREEAAAAAAAAKKKKK'N ROCK THANKS FER SKETCHS aN STUDIES
May 2nd, 2010, 10:39 AM
Awesome work, keep it up.
May 2nd, 2010, 09:29 PM
I like the Reilly studies. Never really tried to apply that approach...I guess I can't wrap my head around it, exactly. I think the important thing is to have some sort of mannequin construct, whatever it might be, that works for you. Beware some proportional confusions, though...you've got the crotch riding up quite high in some of those. Also the legs look too lifeless...remember...the human body is all rhythms, a constant balance of opposition in diagonals or curves.
Figures from life looking quite good, too.
Keep concentrating on having your lines be strong and making a intelligible statement. Remember be intentional. If you sketch something out, and your not sure what you were trying to communicate or the idea is too much of a symbol/placeholder, go back and firm things up. It s a never-ending struggle :D
LOL, Sara Palin...rare to see an image of her that isn't completely scathing or glorifying.
May 3rd, 2010, 06:14 AM
The Palin picture turned out really good and I like the first two pencil figures. I know nothing about the Reilly method, but it's early days.
June 27th, 2010, 02:21 PM
nice figure sketches. The one with the guy holding the staff looks good so far, try taking it all the way to the end and render it through :)
June 27th, 2010, 03:26 PM
Huh? Where are the updates?
Hope everything is okay...
July 26th, 2010, 01:31 AM
anjyil: Thanks, I'll enjoy the weather outside.
ThomasM: It's always encouraging to have more viewers.
Grandmassa Mr. Spect Thanks, glad you like the studies.
BludHund: I think you are right some of the lines are bit high. It's a new method for me but never hurts to think line through with purpose before just dashing it way to the next.
Black Spot: It's interesting seeing how the Reilly method has evolved. I like his shading method.
Fumble Ah I would like to take the drawing further but...the model went home.
Sorry for the lack of updates or have you guys worry. Life been hectic and mired in work. Hopefully when the game launch I'll be sure to share some fun concepts. It's still fun lurking check out your guys progress time to time.
Here are some weapon concepts and a minotaur wip.
July 29th, 2010, 01:19 AM
Here is a collaboration done with 3edstudios.com. I didn't create the models but the character designs a while ago. I help with the art directing. The 3dstudio is located in India I'm in the USA. Communication was a bit rough at first but with reference and captions made everything much smoother. I learned a lot and it was fun.
The model sheets I designed can be seen here:
I think they did a good job on the dragon. For Emma the witch we kind of meet half way and less of an anime style. 3d anime faces are really tricky since everying is so simplified. This was their second pass on it.
August 1st, 2010, 04:56 PM
So you get to boss people around! :) Great.
August 1st, 2010, 08:02 PM
Great SB, Keep it up!!!!
August 2nd, 2010, 12:11 AM
Black Spot Nah, just offering some critiques. They probably know a lot more of 3d than I do.
Here are some sketches done while commuting.
Painting in progress...
August 2nd, 2010, 03:23 AM
REALLY interesting sketchbook amigo! I loved reading the comments too on some of these posts. I don't know how long you've been drawing but its long enough to make your line weight and width really varied! Keep it up
August 9th, 2010, 01:45 AM
haha WWWIIIICCCCCCKEDDD WERKS BROTHER SEEMS WE BOTH HAD A BIT OF A BREAK BUT I CAN TELL YER SKILLZ HAVENT KEEP UP THE RRRRRRRRROOOCCCCCCKKKKKKKKKKK!!!!!!!
August 15th, 2010, 11:19 AM
Cool stuff man, those last pencils are nice, and that minotaur looks promising.
A crit for the minotaur would be to try and define planes a bit more, right now it's a bit messy, you should try to decide where the light source is, and model the body, with the lighting in mind. Right now it looks kind of flat. (:
August 23rd, 2010, 09:29 PM
ThomasM: I'll keep working on my line work.
Grandmassa Mr. Spect: I think you are right. Keep grinding even during down time to keep the skills sharp.
PieMonster The minotaur looks mushy and flat like you mention. After painting some more I thought I take it in new direction. Since the other one wasn't really working. I'll be sure to define the planes more.
Painting minotaur more as well as sketches done at the Caribbean. It's hot down there.
August 24th, 2010, 06:00 PM
Minotaur still in progress...hope it looks better than the original pose.
August 24th, 2010, 09:15 PM
nice updates man! excellent progression since my last visit-
linework and confidence have improved, and the variety of work posted is great-
some suggestions might be some extra research on animal "bits" when working on creature/monster designs (i'm especially referring to the dragon dude/dragon head sketches).Just as you do for props and enviroments, trying to find equivalents of what you're looking to draw in existing creature can add believability and spice up the design.Obvious ones (reptiles structure and skin texture) and less obvious animals (goats, canids, anything else really) can help stray away from the typical "dragon" design most of us have in our heads, imho.The minotaur seems to be going better in that sense.Another thing you could push a bit more in general is contrast, might help to make images "bolder".In the last minotaur, i second piemonsters suggestion and add that in case you want to thing of the pieces that compose its body as separate bjects in relation to the light source, and only subsequently merge them-and again, thinking in higher contrast in the beginning then slowly bringing everything together might make things easier.
Keep up man, looking really good!
August 27th, 2010, 01:22 AM
-Made a bull like face, less cute
-Added a neck to have collar muscle
-Changed pose, so he's falling over less?
Thanks for the great comments. I'll keep going.
TheGnoll I think you and PieMonster are right. In my first attempt of the Minotaur the lightening wasn't as well planned. I ended up taking a step back and having another swing at it with a fresh start.
I'll try to think of creature designs as a puzzle pieces. I would be only as good as what animals I study? I notice in your sketch book you have a large visual library of animals that you can pull from. I assume your drawings of creatures are so fluid because you know them by heart. I'll try to study up more on animals to spice things up and add believability.
August 27th, 2010, 02:07 AM
i loved ur sketchbook from the begining to the end plz post more
ur andrew loomis studies are gooooood
August 30th, 2010, 06:39 PM
Good to see some more stuff from you, PigeonKill.
The minotaur is looking pretty good so far.
"I'll try to think of creature designs as a puzzle pieces. I would be only as good as what animals I study? I notice in your sketch book you have a large visual library of animals that you can pull from. I assume your drawings of creatures are so fluid because you know them by heart. I'll try to study up more on animals to spice things up and add believability."
Not only knowledge, but inspiration and sophistication, come from life. You want to immerse yourself in your subject matter. When you close your eyes, you should see your reference images dancing in your head. Look back at the crits/guidance you got from 3edstudios. Eighty percent of their reference material is coming from a real-life source. What they're essentially saying is to be sensitized to the subtle forms and lifelike details in Nature that not only make your work more believable, but more interesting.
Just out of curiosity, how much time are you spending on the drawing/sketching stage of your art, as opposed to the painting and rendering? In fact about how many hours a week would you say you spend drawing and sketching?
August 31st, 2010, 05:34 PM
TheGnoll I added more contrast to the Minotaur.
BludHund I agree the best way to immerse yourself in your subject matter. I'll try visit the dog pound or petco to do a bit more animal studies.
I sketch/painting for myself 3-5 hours a day. The rest of time is spent job hunting or finishing other people's project. Personal painting like the minotaur I kind of winged the initial stage and ended going another route for fun. While for other people painting I'll spend 1-2hours for thumbnails and research before I bunker down.
September 1st, 2010, 01:41 PM
I think it's all done now. Thanks for all the feedback.
September 2nd, 2010, 06:43 PM
great works , and strong lines
September 4th, 2010, 04:51 AM
haha YOU LUCKY DOG THE CARIBBEAN SKETCHEZ ARE HOT ! AN DIG THE COLORS ON MINOTAUR KEEP UP THE GOODS
September 5th, 2010, 01:19 PM
Grandmassa Mr. Spect Thanks I got great tips for the mintaur
Some concept work for Lionside Soccer on facebook.
September 6th, 2010, 10:06 PM
Minotaur: It looks very strong...I would have liked to see some feet, though.
Soccer design looks really professional...nice and polished.
Keep up the pace! :D
September 10th, 2010, 02:06 AM
BludHund I think you are right feet would be nice. I'm a bit minotaur-out for the moment after the repaint.
I been playing a bit of Mass Effect 2. That game is gorgeous and I thought I should give some Robot concept a quick try.
September 12th, 2010, 01:38 PM
Cocktrice and random creature concepts. I took your guys suggestions and practice some animals at the animal shelter and petco. Then tried to applied what I remember into creature concepts.
September 23rd, 2010, 12:15 PM
Hey man thanks for stopping by at my sb :)
I can see ur workin hard to :O Ur pulling out some really great stuff! :O
I like the sketchwork alot.. just cuz im a fan of sketches XD
And cuz they are done well ofcourse :)
Hope to see you around man! Ill subscirbe ;)
September 23rd, 2010, 01:04 PM
Snazzy! Keep it up!
September 24th, 2010, 12:12 AM
that football game art looks quite stunning. Will the game be available soon?
September 24th, 2010, 09:54 AM
the minotaur turned up cool-the shoulder area still looks kind of weird (as if he was shrugging his shoulders) and i really can't figure out where his clavicles or his deltoids.Apart from the obvious continuos anatomy refreshing, taking a pic of yourself in the position you want to pose yourself can help A LOT.
No tracing, no direct copying but plain and simple reference as in looking and solving "problems" through observation.Anatomy constructed from scratch often tends to look exaggerated or inflated, while straight tracing tends to give unnatural and stiff results.I think starting with gesture/rhythm/shape, slowily working it out using reference as a guide, and resorting to construction when you get stuck usually works for me.
As for your observation, "studying" animals surely provedes you with a solid design library (works the same for human characters).But focus on the bigger, general shapes, how animals move and articulate and how their differerent body parts are proportioned in relation to one another.A solid animal drawing book (look up Ken Hultgren, Joe Weatherly or Glenn Vilppus) can do a massive difference.Do get your hands on one if you're interested in the subject, and study from it (as well as studying from life as you did).
Regarding the latest creature sketches, i like the sketch of the long-legged cockatrice.Some of these sketches has waaaay too many straight lines imho.Go batshit crazy loose in the initial stages and tighten up of stilized while simultaneously working on the construction to get a lively look.
Keep 'em coming!
September 26th, 2010, 01:50 PM
Really cool looking creatures, buttom 3 especially :)
September 26th, 2010, 02:34 PM
RBeek Thanks for the +subscribe
HolyBovine It's free on facebook. Just type in Lionside Soccer and download the app from the fan page.
TheGnoll I agree the minotaur has this chunkiness going on that could use some more tweaking. I posed myself for reference, though I think too skinny to pull it off. I'll keep doing some more anatomy studies.
I love straight lines. I'll try to loose on some more creature designs more organic? I'll check out Glenn Vilppus animal guide the artist you suggested. I been looking at more animals. The tricky part for me is they are so hairy, it's hard to see the structure underneath. I look at still pictures of animal skeletons not the same.
Braintree Glad you like the button.
I polished up a robot design a bit more. Study of airsoft rifle. I have the at home and it's fun to play with. pew pew. Did a anime sketch of my sister's friend who helped her wedding.
September 27th, 2010, 11:16 AM
The eye-relief on that rifle is...not healthy.
October 3rd, 2010, 08:42 PM
Looking good. Especially that very last image. The claws look very solid, something that was missing
in a lot of your previous creature sketches.
Your sister's friend is hot...oops did I say that? :D Remember to avoid 'banana-hair'. Think layers of
ribbons, don't highlight/shade the individual clumps of strands as if they are each their own form. Apply
the value-changes at the crests and troughs of the waves the hair forms. Also it may help to think of
the whole hair as one big form, with gaps in it.
these rifle studies are an excellent exercise. Everybody needs a little pew-pew in their life :D The more
details of tools like this that you internalize, the easier you'll find it to fill in the gaps when you're
sketching ideas for tools.
Keep it up man, and develop some of these creature thumbnails a bit further.
October 3rd, 2010, 11:31 PM
Hey PK. Mate, great stuff. It's been too long since I came in here but that lets me see the contrast, you are really moving forward. I just started to collect ref for a minotaur so now I'll leave here pumped. Well done.
October 10th, 2010, 05:20 PM
The girl made me smile. I hope she liked it.
October 11th, 2010, 01:20 AM
Falchion Opps I probably need to move the scope forward or expend the stock more.
BludHund Hehe Thanks. Yea I tend to make banana hair for anime style, kind of a bad habit. I notice I do that kind of hair for more realistic portraits too which is a no no. I'll try to thin out the layering next time.
I like your figures in your sketchbook and got me back into finishing some more hogarth studies and poses from the imagination.
jigje Thanks, your portraits have gotten more polished :D
Black Spot I hope she does.
TheGnoll I adjusted the shoulders on the minotaur. I tried to add some feet as BludHund suggest but it came out funky, so I left it. I don't fully understand the balance in animal hide legs. I been doing more basic shapes and checked out vipplu construction for animals. Animals shelter is pretty cool but it smells funny... Every cat and dog moves slightly different from each other.
More studies. I think I'll be starting a new painting soon.
October 11th, 2010, 02:05 AM
Painting in progress...they are making babies? I tried a slightly different approach thinking of higher contrast in the beginning as others suggested. I'm hitting a personal crossroad to learn new programs like flash/animation or to focus more on drawing and painting.
October 17th, 2010, 01:13 PM
Studies from reference to help with the painting above.
Klaus Reinbach III
October 20th, 2010, 05:18 PM
I absolutly love that you do so much different things in different styles. Your animal monsters are cute *grin* http://conceptart.org/forums/attachment.php?attachmentid=1061525&stc=1&d=1284312926
October 25th, 2010, 01:27 AM
Klaus Reinbach III Thanks
Painting in progress
October 25th, 2010, 02:34 AM
The anime girl a few posts back makes me smile. =) Really great stuff, keep that painting coming along I don't have any crits.
The soccer game concepts are top notch.
October 28th, 2010, 07:55 PM
Updated painting. Does the face now look somewhat attractive and motherly? If not, I'll make some adjustments.
October 31st, 2010, 08:31 PM
Update on the painting. Getting there...
Mucha's study. Happy Halloween!
November 4th, 2010, 03:09 AM
I just finished up this painting.
It all started when a lumber jack went into the forest to chop some wood and incidentally freed a trapped forest goddess. The lumber jack is taken back thinking he came across some sort of genie. Being eternally grateful for being freed, the goddess plays along and tries her best to grant him three wishes.
The lumber jack wished he could fly so he could touch the sky. The goddess thought for a moment since she couldn't give him wings. So she grew a towering size plucking the earth underneath him so he could ascend to the heavens. Elate the lumber jack desired to share this experience with someone and wished for a child. From the mist came a flock of birds and a stork delivering a healthy baby. The lumber jack now became a proud father.
Overwhelmed by these miracles, the lumber jack goes on a bent knee. "Now that we created a child together. Will you marry me forest goddess and help raise a warm and loving family?," The lumber jack requested. "Is this your third wish?," The goddess asked. "No," replied the lumber jack and shyly mention it was his humble proposal.
The forest goddess happily agreed and raised 12 more children together with the lumber jack. Myth has it that one of the children was named Paul Bunyan. The lumber jack never did used his third wish, but when you marry a goddess who would have the need?
November 4th, 2010, 03:36 AM
Keep up the hard work man some good progression here
dig your pencils the most
have a good one
November 4th, 2010, 06:27 AM
yeah that facebook app you worked on looks really professional! with that last enviro with the girl and the rock.. if she is so massive it should be shown by expressing the atmosphere, she should not have values that dark.. however i feel that you have her hand right its just the rest of the body thats off.
November 4th, 2010, 06:34 AM
Great job with that mucha study and the painting =)
November 7th, 2010, 12:25 AM
Hmm...actually. Yes Krato is correct about the atmospheric perspective. I just realized that
its making the lumberjack look like a tiny ant, rather than making her look like giant. Another
point is that the rock he's standing on should probably not have such a strong highlight on the
underside. I really didn't notice either of those things at first, though, the image is so powerful.
The only thing I did notice right away that does bother me more strongly is the birds. They make
a great way to lead the eye (high value contrast, suggested line) and to suggest scale (although
I'm not really sure whether the scale is exactly right on them...maybe they should be a bit smaller?).
The problem that I have is that they fit a little to neatly into a line, they look like they're flying in
formation like a chorus line...
Anyways, good stuff, keep it up!
November 8th, 2010, 02:59 AM
SenEnd Muchas is one of my favs
Krato I think you are right. There should be some atmosphere haze on her since she's so tall. I made the hand less chunky...not sure I got handle on it yet..get handle...hand...O_o...okay bad joke.
BludHund EDIT: I adjusted the lightening a bit and perspective on the birds. I should be seeing more the underside of it send we're looking below.
I faded the top just a bit to give some atmosphere but not make the colors too muddy.
Some random bubble crisis concept, I got inspired by these cool videos.
November 14th, 2010, 05:07 PM
Bubblegum Crisis(Old school anime) fan art. Painting over a photo plate for practice. I heard they do a lot of that stuff for movie production.
November 18th, 2010, 01:09 AM
didnt see the new stuffs
first i love your figure drawing and you have some good sculpting skills
November 18th, 2010, 01:50 AM
nice digital painting ideas mate
keep it up
November 21st, 2010, 08:46 PM
Looking good...real good.
Bubblegum Crisis robot...I feel like the proportions and the structure of the legs could be a bit more exciting and dynamic. Right now its just a touch on the stiff / toylike side. Great color and rendering and basic form language tho..
Keep up the momentum!
November 22nd, 2010, 12:06 AM
qlotzan I'll probably test some more too.
BludHund I think you are right the pose is kind of boring and could have had more action.
I have been doing some animation exercises from idleworm (http://www.idleworm.com/how/anm/01b/bball.shtml)
Basic walk cycle and bouncing ball in Flash. I'm still getting hang of the program.
Not too long ago I bought Adobe Master Edition online and it ended up being pirated version...Gah! Anyway just giving a heads up, even sites like Amazon.com or Buy.com you still have to be careful.
November 22nd, 2010, 12:20 PM
Nice animation tests, PK; they look a whole lot better than mine. By the way, the Bubblegum Crisis study looks badass!
November 29th, 2010, 01:11 AM
FightingSeraph Thanks. I'll try to get more animations done or flash drawings for practice.
Here are more monster/creature from the imagination.
November 29th, 2010, 03:21 AM
cool nice sketches fantasy ilike fantasy artwork
go ahead with your improvement
November 29th, 2010, 05:13 AM
Christ man, when did your digitals get so good! Renderings really improved, as with all your painting:)
Dig the animation to, keep at those walk cycle's, there a pain to get right, but you'll learn heaps along the way:)
Keep it up bro, there's are all progressing so nicely!
December 2nd, 2010, 12:47 AM
Critters look spot-on.
Which one are you going to render fully? :D
Sorry to hear about your Adobe problems. The thing about Amazon is that its a clearinghouse.
The actual seller can be anyone, unless it explicitly says that it 'ships from and sold by Amazon.com'.
Buy.com...heh I don't really trust them at all. Either way its like eBay, it comes down to the individual
seller's rating and reputation.
Keep it up man, your stuff is looking really good.
December 5th, 2010, 11:31 PM
JailHouseRock2 Thanks. I'll keep working on my walk cycle. I reading up a book on flash right now.
BludHund I think you are right, it's random vendors that can be a bit off. I'll probably practice more penciling of critters.
Experimenting with more photo texture base for helicopter quicky.
December 13th, 2010, 12:22 AM
Experimenting in illustrator and flash. Casual gaming seems to be growing and can always use more isometric designers. You can check out these neat tuts:
I'm a bit of fan of Backyard monsters and practice making a building in their style for fun.
December 18th, 2010, 11:04 PM
Always love to see game resources...its like candy :D
December 20th, 2010, 03:09 AM
BludHund Thanks, "need more overlords!" ;)
Santa painting thumbnails, with mock up to help with the perspective. Painting in progress.
December 20th, 2010, 11:20 AM
Nice sketchbook. I like your creatures, and the bubblegum fan art looks pretty cool ;)
Your ball animation could use some tweaking in the arcs. The second bounce from the wall goes a little too straight up and down, especially when it makes contact with the ground for the second time from the left. The bounce off the wall looks pretty good, but could use some squash and stretch.
December 23rd, 2010, 02:58 PM
Boojeah Thanks, I probably practice a lot more ball bounces and walk cycles until it becomes smooth.
Santa painting in progress, I'll be happy to finish by the end of the year.
December 23rd, 2010, 04:18 PM
cool sketchbook man
keep it up
December 27th, 2010, 03:04 AM
Quick creature rendering and other painting in progress...
December 29th, 2010, 03:31 PM
Hey Pigeon! Been a while since I was here, but you seem to be doing real good!
I really like post 635, the blue guy is looking good, but the dead guy is a bit flat looking. You need to fix the shading of the torso armour to be more smooth towards the darker areas.
The last one with santa is really great looking! The perspective looks really realistic, the only thing I think you need to fix are the tree and the boxes, they don't look aligned with the perspective of the furniture and causes it to really clash with the overall image.
Fix this and it will be great. :)
December 29th, 2010, 03:46 PM
Sir, are you really that mean to kill the pigeons?:S
December 29th, 2010, 07:26 PM
Dig the isometric stuff! Fire truck is especially great.
Really good stuff putting together that little model for the Christmas painting. Effort well spent as the resulting drawing looks solid.
Maybe a little early for critiques but the cloth/carpet on the floor sticks out to me.
Soft objects needn't be rendered 'softly'. Take a piece of drapery and drop it on the floor, you'll see that there are many hard edges among the soft ones, in fact, it is usually these hard edges that are the most prominent and that which defines the shape of the drapery.
As with anything else, break soft objects down into solid geometries.
Going back earlier to the painting of the woman lifting up the rock with the dude. I think her hair look a bit like tentacles, mostly due to the way their undulating form, and partly due to the rendering.
Have a look at Lyendecker's wonderful treatment of hair, like ribbons, well defined and solid shapes.
On that thought, the lack of hard/defined edges (in terms of rendering) does seem to be a trend in your work.
Some methods to help would be to pay special attention to core shadows and analysing shadows as solid 2D shapes.
December 29th, 2010, 09:01 PM
Sweet creature designs! Keep it up :D
January 3rd, 2011, 03:29 AM
LORD M I think you right. The red guy on the bottom was a bit rushed. I spent most of my attention on the background and on the blue power suit. I'll try to adjust the perspective on the Santa painting.
Justas Oh no, not at all. It was a old gaming handle I used. Inside joke with my friends, meaning easy target or unexpected win. I use to have pet pigeons and they had babies. Then their babies had babies, with babies. I ended up with lot of pigeons.
HunterKiller_ Thanks. I did more drapery studies and tried to add more harder edges. Ah, I still have curse of the banana hair style, someone else mention. I thinned out more than anime hair but I can see why they might look like tentacles. Lyendecker treatment would be the way to go.
Update on the Santa Painting. Still in progress.
January 3rd, 2011, 10:16 PM
I LOL'd when I saw the paper mockup. Looks like the painting is coming along real well, definitely need to keep pushing it. Good work!
Klaus Reinbach III
January 7th, 2011, 09:01 PM
Oh so much good stuff in here, and even stuff that are not drawings but still cool! Seeing your sketchbook makes me feel like I still am much to focused on just what I know, and not experimenting enough. haha XD
January 7th, 2011, 09:12 PM
I really like how you build your own small refs and then doing a great painting out of them!
Your have a nice feeling for mood and colors.
Just keep it up, but dude, we want to see more extremly rendered epic awesome ass kicking stuff please :D
January 7th, 2011, 09:50 PM
A good rule to know about atmospheric perspective is that the darks are affected but not so much the lights. When something gets far enough away whatever is in shadow disappears but we still see what is in light and the proof of this is the moon.
January 10th, 2011, 03:13 AM
BludHund The paper mock up was neat to make.
Klaus Reinbach III Have fun experimenting.
armando Thanks, I'll try to fade in objects more in shadow in the distance.
Santa painting still in progress. Kuroneko fan art, hopefully I get time to paint it.
January 10th, 2011, 03:24 AM
really like the santa painting, it's coming together nicely
there's not really a focal point tho, santa is kinda lost in the shadows. the part my eye kept getting drawn to was the fire in the fireplace, because it's the brightest part with the most contrast.
the fact that you've got pretty much the same level of detail everywhere doesn't help there either. the books on the shelf for example i would've done much looser so the eye can just pass over them and find something more interesting
January 10th, 2011, 10:25 PM
kuroneko..."black cat"? We'll she's purdy cute anyway.
Armando is definitely right about atmo perspective. The example I always think of is
the way ocean ships look in the distance...all the moisture coming off the sea enhances the
atmospheric perspective effects. Funny how only really big things are typically seen this way,
ships, mountains, big buildings.
January 18th, 2011, 05:42 PM
awesssssome i would love to see the santa painting finished
January 24th, 2011, 03:09 AM
NeonDuck: I think you are right. There's not enough focus on main character. I cropped base of the fire place and placed more details on Santa. I got to caught up painting the books for fun.
BludHund Oh the anime series I was talking about is "Ore no Imouto" I haven't watched the series yet though. I finished up the rough painting.
Thanks for the reference. I should go outside on hot summer day or ocean and study that atmospheric perspective effects. I still makes wonder how do ships that big float so easily.
Still going...Gear designs. Experimenting with flash.
Hopefully Santa looks cheerful and his skin looks natural? Here's close up.
inspectorsokar Thanks, I'll keep working on it.
Sean McClain Thanks
January 29th, 2011, 05:58 PM
I like the Santa as well. For the animations you really need Richard Williams Animators Survival Kit book. The ball bounce wasn't great.
February 7th, 2011, 03:06 AM
Black Spot I think you are right I could use a better animation guide. My only fear is going knee deep into flash with animation and it getting outdated by the time I get decent at it.
I remember around 15 years ago. Knowing Photoshop can get you $20/hour job, straight out of high school. Just some light photo treatments or basic web layouts. Today not only do you have to know photoshop, but a barrage of skill sets for single job position.
2d animation, 3d modeling
Character Design, Environments
Flexible in styles and Realistic/Cartoon
...and a sense of humor...who dresses well?
When I see some of these job post I kind of laugh because it is the work load of 2-3 people, yet only the salary of one. It would take a life time to master some of those skills. It would be asking my local mailman to become car mechanic, french cook, and body builder rolled into one person. I'm sure it is possible through hard work but how good would they actually be?
February 14th, 2011, 02:30 AM
I shifted his leg to facing the table more as suggested. Puppy has been moved to make more noticeable. Perspective on the gifts adjusted. I think it's done now. Looks okay in grayscale.
I have been doing a lot of exercises with the book. "How to cheat in Adobe Flash CS5." You have have flash player to view them.
February 20th, 2011, 11:10 AM
I don't really get the impression of the puppy tugging the shoelace, for that I think you need to move the hindlegs a bit more below the body to create that motion.
This Santa piece is really turning out great, but I really do this you need more blacks in the shadows.
Keep working on it it is going great! :)
February 20th, 2011, 11:21 AM
Wow, I really love your since of lighting and color, but I agree with Lord M, the puppy doesn't really look like it's tugging. Also, the carpet looks like its floating to me, I don't know if you meant that or not but it looks a little odd. I can't wait to see the finished piece, it sort of reminds me of the old coca cola ads.
February 21st, 2011, 02:54 AM
LORD M: I think you are right, I maybe should drop his hind legs lower to show more tugging. Okay, I'll deepen the shadows.
Ellyon Good eyes. I originally had the puppy tugging on top of the rug, that's why it's rolled up and puffed in the air. I completely forgot that floating shadow from the rug when I moved the puppy towards the left.
I'm a bit burnt out from looking at the same painting for so long. However I'll go a head and make changes to the puppy and remove the floating shadow on the rug. Great suggestions I shouldn't pass up.
Studies from reference and a Leyendecker study as someone suggested,
I have been checking out these neat brushes:
I also have been using pao's brush set but I'm not sure what I put that download link.
February 21st, 2011, 06:11 AM
Nice paints dude, still trying to figure out how to draw more cartoony myself, tis hard!
February 22nd, 2011, 12:16 AM
SenEnd: Thanks. It's still hard for me too : )
LORD M and Ellyon, I made the quick changes you guys suggested. No more flying carpet. Thanks.
EDIT: Krato Okay I dimmed down the Santa a bit with an airbrush. I wanted to have the focus on Santa but nothing too radioactive. I think the contrast of color and monotone also exaggerates it too. I REuploaded the update on the same post. Thanks.
February 22nd, 2011, 12:19 AM
the room looks pretty good in your last painting but the santa just seems off with the lighting.. i think you're trying to hard to make him stand out
February 22nd, 2011, 02:20 AM
i like the colors so much .
February 27th, 2011, 10:51 PM
Krato Okay I dimmed down santa a bit and reuploaded it the previous post.
Some life drawing, flesh tones from the memory, and I polished the Leyendecker study a bit more.
February 28th, 2011, 03:49 AM
Latest life drawings look good, definitely more confidence in the line work and more flow in the figure.
Nice Lyendecker study. Santa picture is coming along well, I think the form of his left forearm is a bit ambiguous. Should snap some reference photos.
Also, you could try thickening his arms up a bit and see how that looks, since he's a jolly fat guy.
March 5th, 2011, 06:38 PM
Think how the light gets to both legs, because his right leg should be more in shadow from the current sources. Saying that it's still a bit improvement and the master study is coming on well.
March 7th, 2011, 06:51 AM
HunterKiller_ I used reference but kind of wish I went with better hand gesture. Some of that bone structure seems missing.
Black Spot I should probably lower the saturation a bit down too and have that other leg fade in a bit more like you mention.
Guys thanks for the feedback on the santa painting. I kind of need to move on to other paintings or I could be stuck working on the same one indefinitely. I'll keep those suggestions in mind and more studies to get that right. Thanks.
Some clothing and dress concepts.
March 14th, 2011, 12:38 AM
There was an interesting idea bout Death's Familiar in a older chow challenge. Interesting idea. So I did a speed paint with a background showing a piece of hell.
One of the duties of Death's Familiar would be to sort through thousands of souls lost. Through a rare occurrence even the most tainted soul can be smelted through countless ages of torment and embers of hell. It is rumored that Death acquires these souls in part of jury for purgatory.
March 14th, 2011, 02:01 AM
Very like the Santa Claus one.And your cartoons is fantasy.
March 20th, 2011, 11:31 PM
Figure drawing gestures and portrait. One nude male study after an unknown Russian artist from the 1800's
March 24th, 2011, 01:47 PM
Female warrior in progress.
March 28th, 2011, 02:34 AM
I guess she went on a diet...
April 4th, 2011, 02:29 AM
Backyard Monsters fan art. D.A.V.E monster attacking a base full of Pokey's.
April 10th, 2011, 04:24 PM
I preferred the female warrior before she went on a diet. The sketch where she's moving shows her a strong woman, bulk doesn't always mean fat. But she's your character and your can do whatever you want.
Like the Devil's familiar.
April 10th, 2011, 04:32 PM
the santa piece is really well rendered, good job on that! and i like your studies and your hatching technique, the line quality is really nice :) and the clothing concepts are very cute :)
April 11th, 2011, 12:52 AM
Black Spot I think you are right fat and muscle bulk are to different things. I should kept different alternatives. One regular and the other super size (muscle wise) Having a bigger or stronger female warrior would have been more interesting than the generic slim types.
Parya Thank you. I'll keep practicing clothing designs.
I have been working on flash animations. I'm halfway through my first flash book and took Blackspots suggestion and ordered "The Animator's Survival Kit" to help. Some of the effects are missing from the gif format, best viewed in swf.
April 11th, 2011, 09:32 PM
Vintage photo study in progress
April 17th, 2011, 04:31 PM
Dragon's wings are a bit flat at the moment. The water skiing snowman looks great. Like the vintage study and look forward to seeing it pushed further.
April 17th, 2011, 08:02 PM
Black Spot: I used the 3d rotation tool in flash. Yea they kind of look like thin wafers.
Here is the polished version of the vintage photo study. There's a slight optical illusion : )
Next week I might be going on a trip.
April 20th, 2011, 01:51 PM
That's looking sweet, but you might want to separate the arms in the middle as it looks like it comes from the girl on the right.
April 20th, 2011, 03:58 PM
Wow that santa painting you're doing is looking excellent! And thanks for showing your wip images with it too, that's cool how you made a real little cut-out mockup :D
April 22nd, 2011, 01:48 PM
Black Spot You found the optical illusion :D Not sure if it's too funky to keep as is. Did a quick fix to see how it looked. Thanks.
Kalin You are welcome, glad the to share the cut-out.
Quick anime piece. I went to a figure drawing workshop and the model was very cool to let us take photos for study reference for free. As long as we don't spam the photos publicly. Painting in progress.
April 22nd, 2011, 02:00 PM
Lots of good stuff in here and lots of variety :D.
for animation the survival guide is great, I'd also recommend Drawn to life (http://www.amazon.com/Drawn-Life-Classes-Stanchfield-Lectures/dp/0240810961/ref=pd_bxgy_b_img_b)
April 22nd, 2011, 02:23 PM
I really like how the piece with the two nude female figures is coming! That's going to be colored then right? Right? The kind of quiet, mystical qualities it has are working together really nicely. Is the background of that piece supposed to be flat? or is that going to be a 3d space? Hope to see it done soon!
April 22nd, 2011, 02:50 PM
Really good sketches and i the animations are really looking good! keep it up :)
April 22nd, 2011, 06:09 PM
Great studies and we love your Santa sketch.
April 23rd, 2011, 02:20 AM
wonderfull studies buddy:)
April 23rd, 2011, 02:47 AM
great studies you've got, very inspiring!
May 1st, 2011, 06:15 PM
Rhubix: I'll might one day check out that book. It has some great reviews.
lemming-clone-: It just a black and white nude study. On the vintage photo the background seems to be a rug.
Ludic Thanks. I'm starting to enjoy flash animation a bit more now.
mike butkus Thanks
Mischeviouslittleelf Thank you.
TomDeVis I just polished up the last male study. I hope to due flesh tones from memory just as well.
May 1st, 2011, 10:57 PM
I like how you shape tweened the elephant's trunk (Most people who use shape tweening don't bother with shape hints), but when using segments: Don't outline the joints (Elbows, jaws, knees, hips, ankles, and wrists). I bet if you made an animated short with those drawing skills; you'd be a huge hit on Newgrounds.
May 8th, 2011, 01:01 PM
FightingSeraph Thanks, I was just experimenting with the shape hint. I'll try to not to outline joints in some animation samples next time.
May 9th, 2011, 02:34 AM
thanks for your visiting my sb you have such a wonderful ideas and the concepts
that you've studied on it really nice
no comment just wow
keep it up my friend
May 14th, 2011, 01:17 AM
qlotzan: No problem. Hope you keep practicing drawing your dragons and landscape.
Painting in progress. I haven't touch much animation as late, a figure drawing workshop I have been taking is coming to a close until next year. I have been cramming all the goodness it has to provide before it vanishes : )
May 15th, 2011, 10:59 AM
James Wu's figure drawing class was awesome. It would great if they had the class all year round.
May 23rd, 2011, 12:38 AM
I just start on a commission for a book cover. "And The Heart Will Heal" It's a romance novel about a older women who falls in love with a young man. Here are some of the thumbnails. The client kept changing his mind and finally settled for Set4E which he offered art direction on. He wanted the character Christie to be gazing through a window, showing the reflection of mansion outside with the gardener. A bit tricky but I'll see what I can do.
May 27th, 2011, 03:20 PM
That last figure study turned out stunningly.
Looks like you've got your work cut out with the client.
May 27th, 2011, 03:26 PM
heyyyy that lyendecker study turned out reallll cooooolllll cant wait to see more stuff!
May 29th, 2011, 05:40 PM
Book Cover in progress. I experimented with some Feng Zhu Techniques and photo textures. The empty space will be ladies reflection through a glass window. I'll be sure to add atmospheric perspective later on.
Some more fun fantasy concepts.
Black Spot Thanks, He's keeping me busy for now.
Henchman 21 Thanks!
June 1st, 2011, 01:09 AM
Good updates, man.
The guy raking leaves in front of the manor house, is not to scale. At least, that's
what instinct tells me :). Good work on using perspective to project scale but consider 2 points:
1. instead of an arbitrary stick-man in the background, compare the raking man to an object
of known size: the front door. I think your stick-man is probably a giant, as well.
2. You really want to measure the raking man's height in a straight vertical line
from head to the ground. You're measuring to the tip of his toe.
I really like these thumbnails of the girl with the horn and big sweeping hair. I like the design
and the color combinations. But, for some reason, the silhouette doesn't feel like it 'reads'
strongly in most of them. Could be the white background...consider using a 50% gray or
other neutral mid-tone for your background for thumbnails.
Keep up the good work :D
June 2nd, 2011, 05:13 AM
Good work with the recent paintings. Brush strokes seem to be getting more confident.
I think this image below should clearly illustrate the scale error.
June 2nd, 2011, 04:20 PM
hey man, your cartoony stuff is really neat! Your more painterly illustrations come along well, too, but you should def. keep an eye on your edges....they are almost always hard, by softening some of them you could add so much focus!
keep rocking, man,
June 2nd, 2011, 04:42 PM
Post #692 is absolutely wonderful!
June 5th, 2011, 08:00 PM
BludHund/HunterKiller_: Thanks I think that help the perspective a lot. I gave it a try to. Hopefully I have time next week and work Lady with the horn more and develop the silhouette too. More contrast might do the trick like you mention.
jatherip Thanks for the tip I agree. I for the past months I have been using CS5 Photoshop. The updated smudge tool is junked up for my tasted and I avoid all together. So I have been sampling colors and layer new strokes instead of blending as short cut...which isn't too good. Thanks for pointing that out. I might push more for Corel Painter. It has very next blending tools.
mike butkus Thanks, for some reason the post you liked is just showing a comment instead for me. Thanks for stopping by, you art is always inspirational.
I did two portraits for the client to pick, I'm glad he went with B. It still up in the air whether he leaning towards a window reflection in the painting. My only concern about reflective window theme is it can give off the wrong vibe of person looming over another. Though it's great for mystery books or showing psychic powers or thoughts for neat collages.
June 5th, 2011, 08:38 PM
Fantastic nudes. Very soft and clean.
June 7th, 2011, 01:17 AM
Man, I love having meaty stuff like this to critique :D You rock, dude.
In some of the earlier thumbnails you drew the female character as more sad or pensive.
Why the change of mood? Its just that it seems to suggest a different point in the story, IMO.
Only real crit though is the moulding between the panes. Since she's on the inside (I'm
assuming) they should probably be dark, not white, even if the interior light is bright, it
would be dark in contrast to sunlight.
Keep 'em coming!
June 8th, 2011, 04:37 PM
Everyone has commented on the scale of the man when it's the path that is not to scale.
June 13th, 2011, 01:24 AM
CountBlackula Thank you
BludHund Thanks. I tested the silhouette as suggested. I dimmed out the window moulding a bit. In the story the lady is kind of like a trophy wife and is conflicted with her feeling towards the young gardener. She married to satisfy her family but never did anything for really for herself.
Black Spot I skewed the path wider towards the viewer. Hopefully that fixes it and makes the perspective more normal.
I played around in painter for the female armor, still wip. More armor game assets for practice in photoshop.
June 18th, 2011, 01:52 PM
Much better on the path - it made a huge difference. Well done.
June 19th, 2011, 09:49 PM
Black Spot Thanks for your help.
Here are some animal studies and notes from Terryl Whitlatch free video demos. Check out her video, she's very good and teaches at the Art Academy and has done concept work for Lucas Arts.
June 21st, 2011, 01:37 AM
Quick speed paint on armor.
June 21st, 2011, 03:38 AM
Those armor designs in post #720 are wicked.
June 25th, 2011, 02:50 PM
How does she bring her leg forward to walk?
June 25th, 2011, 04:40 PM
The Bull and squirrel sketches are pretty sweet. Nice job on 'em.
June 27th, 2011, 12:22 AM
Teundeboer Thanks those armors were fun to make, I hope to make a ui for it later.
Black Spot ...haha I see your point. She would kind of have to wobble forward, too stiff and the rest of the legs are painted in.
p sage Thanks. Squirrels...taste like chicken! :yum: If you time to post up your sketchbook, looking forward to checking out your progress.
Character concept, a Lesser Valkyrie. One who has yet to earn her wings but still holds great influence over the battle field. She issues commands with her horn and great foresight of the victor in a battle. Her specialty is archery, with the ability to pluck own hair and transmute it into arrow in an instant. It still have to design her bow.
Male cartooning. I'm still practicing animation here and there. The gif file frame rate is a bit off, slightly better in the swf, but the ball still looks like it has a mind of it's own...haha.
June 27th, 2011, 01:50 AM
The structure of those dudes is looking good.
PS: You can get to my SB by clicking the little writing guy icon under my posts/thanks info. Cheers man.
July 1st, 2011, 12:40 PM
Helloo :] thanks for dropping by my sketchbook.
gif animation test is cool. what do you mean with the frame rate? i`m not following frame rates so closely when doing animations?
Shouldn`t the ball be accelerating also?
Valkyre looks cool. the hair - even though i`m sure it takes her quite the effort daily to
have it stand like that, is a nice dynamic addition to her silhouette. Her arms though feel
rather short and her shoulder seems higher than it should be, making her pose awkward.
July 2nd, 2011, 03:47 PM
If does look much better as a swf. What and how are you exporting it that the frames aren't correctly timed?
July 4th, 2011, 01:36 AM
p sage Thanks I'll check it out.
Mattinian In flash it has an option to add more frames for the animation. Mmm...ever play a first person shooter on computer? I heard 50 fps is ideal. The more frame per second the smoother, the fewer the faster the animation but more chopper at times. Sometime like that. The default setting on flash is around 20 which is smooth enough most of the time. I agree the ball acceleration is a bit off. Thanks for pointing that out, it made the Valk pose much better. I gave her a hair cut.
Black Spot Flash cs5 doesn't seem to have much options to export gifs animation but plenty for swf files. When I play the gift file in different internet browsers it plays as different speeds and grainy. The swf files seems to play more consistent in any viewer.
Practicing UI designs. WIP. The tricky part was finding a item size that was universal for rings, weapons, armor, helm, and boots. That would later fit like a puzzle in inventory. I think I found a shapes that fit 90% good.
July 11th, 2011, 12:41 AM
The girl looks OK but her feet placement make her feel like she's floating. Ground plane needed :)
July 14th, 2011, 05:29 PM
She looks a bit short in the arm department. The upper and lower to the wrist are usually about the same length. I'm also not sure where her elbow is. Nice pose and attitude.
July 17th, 2011, 07:46 PM
p sage Good idea. I tweaked her foot into perspective to help with the ground plane.
Black Spot Thanks. I lengthen her arms, showed her elbow and shorten her legs.
UI design more polished, it's the menu where you equip your warrior. Thanks for the tips on the character, I made some adjustments.
July 19th, 2011, 03:00 AM
Lovely sketchbook!Love your concept designs and your rendering is also pretty and most of all great progress on your works.take care=)
July 24th, 2011, 05:21 PM
Quick animal gestures and cartoons. Created in vectors. It is fun to animate your own sketches. Gif/swf format.
July 27th, 2011, 03:20 AM
DUDE YER OFF THE RESERVATION !!!!!!haha SOOO CUTE AN BAD@$$ AT THE SAME TIME XD
July 28th, 2011, 01:59 AM
SMILEFACE Thanks, glad to see you are back granny. :)
A lady on the phone. I revisited an old painting I did many moons ago. I hope it's an improvement.
Mermaid pattern commission.
July 30th, 2011, 03:33 PM
July 31st, 2011, 11:55 AM
Hey hey, liking that UI stuff. Animation look promising as well. That old painting revision is definately an improvement. Been thinking about making something like that someday, digging up some old shit and make it good.
Anyway, my only crit on that one is that her calfs seem way too long. Pose and gesture is a lot more interesting that the older one though.
August 1st, 2011, 04:46 PM
Hey, the sexy chick with the phone is a major improvement. What a provocative pose... definitely makes my heart race, and she's not even real...
Wait... IS she? Can you get me her number?? :wtf:
August 1st, 2011, 09:59 PM
CAN YOU GIVE HER MY NUMBER haha IM SORRY BAD JOKE BUT AWESOME WERK BROTHER I REALLY LIKE THE GAME DESIGNS IN 734 AN THE SQUIRREL IS JUST TOO CUTE XD
August 7th, 2011, 05:00 PM
AimBiz, It's fun to revamp old work. I agree I think over compensate her slender legs with the high heels. I shorten her leg just a bit.
P Sage: Haha, I'll ask.
Smileface: Thanks I'm glad you like the squirrel.
Here is background work in progress for Heartfire Studios. The generally theme is post-apocalyptic, a survival game to rebuild. I have different concepts from medieval times, abandon cities, to slump camps. I was to create different progress of the background from bad to good. I used various photo textures for the debris, and vegetation.
August 7th, 2011, 11:22 PM
More polished background.
A guy doing some Kick Boxing...get it...kicking a box...haha...bad joke.
August 8th, 2011, 12:08 AM
The colors in the environment are working well; you're getting a sense of depth... the sunset works.
August 8th, 2011, 01:53 AM
wwwwwwwwwWWWWWWWWHHHHHHHHHAAAAAAAAAAAAAAAAA WICKED WERK BROTHER A THROUGH E IS HOT!!!!!!!!!!!!!XDXDXD
August 10th, 2011, 12:55 PM
Hey PigeonKill, gret stuff on here.. I took a good trip on your SB and i have to say i love what i´ve seen. I like to see somebody developing both stylized and realistic styles! Also you animate, you´re talented no doubt! The only thing is that i would like to see some more environment design. very good work!
August 14th, 2011, 01:09 PM
p sage: Thanks
SMILEFACE: Thank you
Ricardo Robles Okay I'll start thinking of some environment too.
August 17th, 2011, 01:32 AM
Characters in progress.
August 20th, 2011, 08:04 PM
August 20th, 2011, 11:30 PM
Nice one, Pidg! I like the characters a lot.
The graphic on the ground plane is at a different plane from the men's heels... so it looks like they're either standing on their tip-toes or falling forward.
Otherwise like I said... spot on :asspat:
August 21st, 2011, 05:05 PM
The kick boxing geyser - he loses his sense of balance when he raises his leg. A;ways check where the weight will be.
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