canned_fruit
December 11th, 2006, 03:49 AM
*I tried posting this at the game design studio but nobody looked at it*
Hello, to keep me drawing I’ve decided to start up my own fake game project, it seems that that the last one is dead...
My project will be an imaginary sequal to an RTS game made by Relic in 2003 called "Impossible Creatures" a game set in Pre-WW2 about a discovery of "sigma" technology. The ability to fuse animals and create them into your mutant army.
http://www.microsoft.com/games/impos...ures/story.asp
http://www.relic.com/product/impossi...creenshots.php
The game I thought was a good concept but nobody played it. I wished Relic might have made have a more improved version of the game but they never did.
So my rough idea for the story is that its the future and Sigma technology has been rediscovered and are now been used in wars (remember that C.O.W series done a while ago where you had to draw that Genetic altered creature used for combat?... something like that). Anyway you discover one of the enemys have invented a time machine and plan to use it to change history, They have also sent machines through time to gather animals for a massive army. You must defeat them..
It will feature:
Prehistoric beasts
Modern day animals
Even creatures from the far-future (from that book 'After man')
Plus some new building and technology...
I will be updating this thread every few days with new sketches, I'm not a pro so help, critique and some ideas would be awesome.
Ok first up I will be designing the buildings and the workers. These will be...
TIME MACHINE: your main building, produces worker bots the that collect resource. If the time machine is destroyed you lose.
WORKER-BOTS: Machines that collect resources and build stuff.
CREATURE CHAMBER: creates ground creatures.
WATER CHAMBER: creates amphibious and swimmming creatures, must be built in water.
AIR CHAMBER: creates flying creatures.
BIO-FUEL CONVERTER: a place to drop off bio fuel from worker bots
BRAMBLE FENCE: geneticaly altered plant fence.
CRONCRETE WALL: a more stronger wall than bramble fence.
PLANT TRAP: invisible mutant fly-trap when an enemy steps on it they get eaten.
LAZER TOWER: weak tower that shoots lazers.
FORTRESS TOWER: stronger tower.
SEA-WEED FENCE: bramble fence that goes over water.
WIND GENERATOR: simple generator that collects a little electricity
First i'll show my sketches for the worker-bot.
Sketch 61465
Ortho 61468
P-S how do I stop images turning into thumbnails??
Hello, to keep me drawing I’ve decided to start up my own fake game project, it seems that that the last one is dead...
My project will be an imaginary sequal to an RTS game made by Relic in 2003 called "Impossible Creatures" a game set in Pre-WW2 about a discovery of "sigma" technology. The ability to fuse animals and create them into your mutant army.
http://www.microsoft.com/games/impos...ures/story.asp
http://www.relic.com/product/impossi...creenshots.php
The game I thought was a good concept but nobody played it. I wished Relic might have made have a more improved version of the game but they never did.
So my rough idea for the story is that its the future and Sigma technology has been rediscovered and are now been used in wars (remember that C.O.W series done a while ago where you had to draw that Genetic altered creature used for combat?... something like that). Anyway you discover one of the enemys have invented a time machine and plan to use it to change history, They have also sent machines through time to gather animals for a massive army. You must defeat them..
It will feature:
Prehistoric beasts
Modern day animals
Even creatures from the far-future (from that book 'After man')
Plus some new building and technology...
I will be updating this thread every few days with new sketches, I'm not a pro so help, critique and some ideas would be awesome.
Ok first up I will be designing the buildings and the workers. These will be...
TIME MACHINE: your main building, produces worker bots the that collect resource. If the time machine is destroyed you lose.
WORKER-BOTS: Machines that collect resources and build stuff.
CREATURE CHAMBER: creates ground creatures.
WATER CHAMBER: creates amphibious and swimmming creatures, must be built in water.
AIR CHAMBER: creates flying creatures.
BIO-FUEL CONVERTER: a place to drop off bio fuel from worker bots
BRAMBLE FENCE: geneticaly altered plant fence.
CRONCRETE WALL: a more stronger wall than bramble fence.
PLANT TRAP: invisible mutant fly-trap when an enemy steps on it they get eaten.
LAZER TOWER: weak tower that shoots lazers.
FORTRESS TOWER: stronger tower.
SEA-WEED FENCE: bramble fence that goes over water.
WIND GENERATOR: simple generator that collects a little electricity
First i'll show my sketches for the worker-bot.
Sketch 61465
Ortho 61468
P-S how do I stop images turning into thumbnails??