View Full Version : SodaPlay anyone?
Prometheus|ANJ
June 20th, 2003, 02:10 PM
Anyone played with www.sodaplay.com ?
I had it bookmarked for a year or two but never really built anything until now. Here's one of my favourites so far:
http://sodaplay.com/constructor/?getmodel=Prometheus+TallDaintyTuned
My public models:
http://sodaplay.com/constructor/?getmodel=Prometheus
tyboogie
June 20th, 2003, 07:33 PM
a designer friend showed me that site a year or two ago--very cool stuff. never actual tried to build one. is it hard?
Kortez
June 20th, 2003, 09:27 PM
OOoooohhhh, I used to play around in this one for unhealthy amounts of time. They never walked decently though :rolleyes:
Hone
June 21st, 2003, 07:49 AM
I keep sodaplay high up on my Favorites list... here are some of mine...
http://sodaplay.com/constructor/?getmodel=philwms+wheel
http://sodaplay.com/constructor/?getmodel=philwms+than3
http://sodaplay.com/constructor/?getmodel=philwms+drag
Prometheus|ANJ
June 21st, 2003, 04:46 PM
It's not particulary hard once you learn the tricks.
The most important thing to understand is how the muscles work and that the lines try to stay the lengths they had when you originally placed them.
You can make a tension spring (I think that's the term) by making 3 points like a V and then drag them apart before connecting the ends so you get a triangle. The last long line you added will pull the V to a straight line. In a similar way you can make strong support lines for boxes (and other things) by putting lines that are longer than the diagonals of the box inside the box like an X
Here's a small tutorial
http://sodaplay.com/constructor/?getmodel=Prometheus+tut
That link has a V with and without a sprint, and the same with the boxes.Note how the last box is stretched out.
Also, there is a rotary motion triangle on the bottom.
To make a muscle, click on the midddle of line so you see a dot on it, now look to the left side over the sliders at the bottom, there's a black dot there, drag it up to the sine line. The sine wave controls how the line stretches and contracts. Left side= little stretch, right = a lot of stretch in relation to the length of the line. You can also control the width of the sine line and the speed of it.
Here's a simple creature using 3 connected triangles plus a sprint that acts as a spine between the far end points.
http://sodaplay.com/constructor/?getmodel=Prometheus+simple
By displacing the muscle points vertically you can make the legs move in shifts etc...
Edit: and oh yes, you build in construct mode, and do other things with the menues in the top of the windows. They're quite obvious...
---
check out this guy:
http://sodaplay.com/constructor/?getmodel=warptera
HiFi and lonelyswedish makes very advanced models too, check out the forum people also, there's a 'models' link under some nicks.
---
Edit again...
Here's how you can build a 4 legged walker. Turn up gravity a bit. it takes a bit of tuning to make it work. The dead version is without the muscles or the sprint spine.
http://sodaplay.com/constructor/?getmodel=Prometheus+simpletwo
After tuning g/f/k and sine stuff:
http://sodaplay.com/constructor/?getmodel=Prometheus+simpletwotuned
Added sprint legs and something to pull the legs apart a bit:
http://sodaplay.com/constructor/?getmodel=Prometheus+simpletwoaddon
Edit again...
Sigh I really have work to do...
http://sodaplay.com/constructor/?getmodel=Prometheus+GiantStep
I must be the edit master...
This might be useful to know:
http://sodaplay.com/constructor/?getmodel=Prometheus+tutweight
...
This is torture!
http://sodaplay.com/constructor/?getmodel=Prometheus+Aaaargh
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.