View Full Version : first post in CC...
TheDirtSyndicate
November 30th, 2006, 02:16 AM
whats up guys. this is my first time posting any of my work in the cc section. i've critiqued from time to time, but never posted.
anyway, i did this sketch earlier tonight, just fuckin around.
playing with texture. if you know me, you know all i do is sketch and never go past that, this time i wanted to actually try to ... fuck i dunno... take it beyond the sketch stage, add some story...
just tear it apart, crits extremely welcome.
emily g
November 30th, 2006, 03:25 AM
Hmm, I'm wondering what it is that he is tied up by?
Because it looked to me like film for a second and that was a really interesting idea to me.
emily
D_Murdoch
November 30th, 2006, 08:36 AM
It's interesting alright. I think you'd help out the comp by creating a V with the negatives. If you were to have the film stuff running at an angle from the man towards the upper right, instead of straight up and have the man pulling out but with an arc in his back, head moving upwards with motion indicated by his hair, or the blood and saliva. Keep less texture in the white areas. Also, it looks a little like your fooling around with the ashley wood type lines over textures. Textures like this, it isn't working. The lines are just getting lost. You'd need to keep the lines on the lightest areas, or use a smoother texture. Cool piece though.
D_Murdoch
November 30th, 2006, 08:46 AM
Sorry, I'm at work so I am doing a really really bad draw over I just hope it gets the idea across.
http://img177.imageshack.us/img177/2741/tiedupdrawovertz8.jpg
Infinit
November 30th, 2006, 09:08 AM
hmm
imo there is no real lack of movement in the original pic
he qould be looking up though
textures are a quick way to fill empty space but it looks better if the space has a volume
with textures only (esp the hair) looks pretty flat
use textures as a base and add volume and details (like single hairs) with a normal brush
the ear needs a lot of work
and try to get some ref on the muscle structure of the arm and neck
vances22
November 30th, 2006, 09:26 AM
I like the idea behind it, and I think the texture is working well overall I like the Piece, I can see your line art if I look real hard and it seems to me you might be using the texture to hide a little bit too much at the moment. As if you weren't quite sure of all the anatomy and composition yet. Whic is fine, you can totally fix that as you keep going, and if this is more of an emotional piece maybe trying to get it even looser would help get the mood across. Keep it up buddy!
TheDirtSyndicate
November 30th, 2006, 12:56 PM
hey guys, thanks for the crits.
emily_g:
i have no idea.... ha! film would be a funny idea. i just figured it was something found in an abandoned warehouse.
D_murdock:
that looks pretty cool, but i was wanting to go for the moment where the "hero" is tired and has lost most of his physical fight, but mentaly he hasn't given up and never will. but you are right, the composition looks better... but the moment i was going for doesn't quite work with that comp. maybe if it was the same composition, but he wasn't so active...
infinit:
heh, yeah, i just downloaded that M@ guys brushes, thought i'd experiment with em a little. maybe i went a little overboard. and agreed about the antomy, i just had the idea in my head and wanted to jump to the fun stuff asap. i should have spent more time on the initial sketch.
vances22:
thanks! i plan on doing more with this style, useing the textures a little better. im still exploring this whole thing...
Infinit
November 30th, 2006, 02:53 PM
that's the spirit
I do that a lot too
jumping right in without thinking too much about anatomy or such fancy stuff ^^
keep working
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