View Full Version : the burgomaster updated 6.19.3
daarken
June 15th, 2003, 04:49 PM
ok guys, i need some help with this one. i am not quite sure about the surroundings or where to go...i feel kinda lost. any help would be great, thanks.
oh yeah, i know the lighting is off since the lighted window is on the left side, but i was using that as a light/dark element to contrast with the shadow and light side of the guy, if that makes any sense.
update - ok i started messing around with it in painter....
http://www.daarken.com/boards/theburgomasterweb.jpg
daarken
June 15th, 2003, 10:22 PM
:P
tyboogie
June 15th, 2003, 11:00 PM
looking good D
maybe give us a blue highlights around the left edge of figure to define more form?
also the bG is a little ambiguous space/perspective wise--its not reading dimensionally for me
lovin the textures
Big-Dave
June 16th, 2003, 04:25 AM
Hm, reminds me of Perl from the first Blade film. Looking good so far. I'd probably agree that blue highlights should be added, but the light/dark effect does look good, so I'm not sure how you would highlight it without ruining that
el coro
June 16th, 2003, 10:58 PM
looks good to me...i'd like to see a closeup of the faces. also, i think the interior/figure could use a color glaze, something warm like a transparent red oxide lake, or an indian yellow, just to harmonize it, and pull it together color wise. as far as the composition...did you sssssssketch this out before you started painting? the reason i ask is because certain background elements area a bit confusing, and seem done on the fly. the window and the dark patch next to it with the faces in it frame the central figure like wings. i think it could work, but i would focus mainly on making the shapes a bit more interesting. oh, and i think the ropes/ wires could work, but they seem a bit too chunky to me. i like what you're doing with the window/figure/shadow thing, but bear in mind, thats a terrific opportunity to really drop a saturated rim of color within the figure, to smooth the transition, and play on the radiosity thing. these are all suggestions, and i'm harsher on you than i would tend to be with most people because i think you posses a good amount of talent, and will probably be one of the better guys in the industry in a few years, as long as you dont rest on your laurels...i can also relate in some degree to your growth and process, because we both have attended academy, and have been exposed to the same influences, i see a lot of the same tendencies in your work that i see in mine. my advice to you, is that if you are attempting to do a fictional scene, it pays to do your homework and draw everything out before you charge in painting. this will always yield better results all around. i hope this helps, and you dont think me a crazy rambling old man. oh and thanks, i'm glad you liked the show at minna. i'm having another show next month, if you want , i'll let you know where and when if you wanna come down.-c36
daarken
June 17th, 2003, 11:08 AM
ty: yeah, i didnt do anything with the background yet...that is actually an old painting im painting ontop of, that is why everything looks all crazy.
coro: haha, you totally called me out on not doing a sketch before hand. i just feel really bad when im not painting, like im doing something wrong, so i just end up charging into something and then well...look what happens! hah. i think i might go back and try sketching out a good composition and then maybe come back to the painting. i should be used to doing all the prelim work from school, but i guess i just got too excited to start painting. yeah, i totally want to check out your next show. thanks man!
daarken
June 19th, 2003, 08:16 PM
updated
el coro
June 21st, 2003, 02:07 PM
much better! little digital paintover, huh? i definitely see a lot more clearly where you're going with the background now..lemme give youanother work of advice, its something that was never told to me while i was in school, rather when i got out, another artist poointed out to me that there was a sameness in the strokes i used, that is to say, that i repeated a shapes or patterns throughout my paintings. i realized this was true, and it's smoething i struggle with even today. the point i'm getting at is that you are guilty of the same thing , to a point. on the top right portion of the painting, the black lines cutting up the sky begind it are all the same width. play around with changing the thickness of the lines, it will give you more interesting shapes, its also a powerful fundamental of composition and design, and you can lead the eye more effectively through a wider variation of shapes. i hope this makes sense, and , again, great job on this one, i see alot of improvement from the first version.-c36
Erik
June 23rd, 2003, 04:59 AM
Maybe it needs to be decided if the background figures are as important as they seem now? They're quite close to the main figure and watching intently the 'camera'. Maybe they need to be toned down a little. But that would not work with lightsource... Hmm. I just think the background is 'flat' - could use some extra depth. Maybe light filtering down in the distance.
I think the big hunk of meat in the center is terrific, great brushstrokes there.
R_M
June 23rd, 2003, 05:11 AM
Good work, I like your choice of colours, better that the first draft.
the blu reflective light on the fatso is a bit to digital. but that i problem is rather present righ now, your traditional media isn't well mixed with the digital. but this is a wip, so I have no fear that you will merge them better.
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