View Full Version : Hover Bike..314mph..or not
cowboy1739
June 14th, 2003, 11:45 PM
I had this thing floating around in my head for awhile. I never could get the front shape right..I rouged it out in MAX and finaly got it to look ok. could still use a little tweaking:)
I am just leaning to use markers so..any help would be good
http://www.angelfire.com/vt2/samg17390/shared/bike4.jpg
cowboy1739
June 14th, 2003, 11:54 PM
And this is a remote interface for nano-spy technology..DUH.
I am still getting in the vibe of this whole anilog..thing. scary ooo :eek: again any rendering tips would be good. ..guys? gals?
http://www.angelfire.com/vt2/samg17390/shared/MosquitoSmall.jpg
Muttonhead
June 15th, 2003, 12:09 AM
I like the hover-bike image very much. Very clean and professional, as well as being a nice concept.
The gyro-scopey thing seems a bit off, perspective-wise. Here's an interesting case where creating the object in 3D first and using that as a guide would help to make your 2-D image look better, but the 2D image is meant as a concept for the 3D! Oh well.
Nice though, very nice.
-Muttonhead
blackhand
June 15th, 2003, 03:49 AM
These look pretty solid for your first attempt with markers. I'd just suggest a lighter touch and try not to saturate the paper with the marker. The hover bike in particular could use more highlight areas, also maybe use a white colored pencil or a white out pen to get some nice, bright highlights in certain areas. Farkles, as they're sometimes called.
The interaction of the rider and bike in the first image is a little confusing. I'm not sure if the bike is eating the guy's head or what. The use of the perspective guide lines seems a bit arbitrary and used only as a visual element rather than a true guide.
Personally, I'm guilty of throwing in some perspective guide lines after I'm done drawing an image to make it look Doug Chiang-ish.
Some heavier lineweights around the edges and major forms of the bike could help, too.
The perspective in the second image could use a bit of work. The rings in particular are suspect, but I can imagine how hard they are to do properly. Try to bump up the contrast to set the foreground off from the background.
Just be persistent and keep at it--this stuff looks promising.
darkcult
June 15th, 2003, 07:34 PM
Umm... where can I buy one of those hover bike babies?
:thumbsup:
embee
June 16th, 2003, 05:02 AM
Hmm, I got some old in my backyard. If you want to, I could sell one or two...
No, seriously: Very clean an well done pics, but I gotta agree witblackhand and Muttonhead(perspective)...
embee
June 16th, 2003, 06:37 AM
Hmm, I got some old in my backyard. If you want to, I could sell one or two...
No, seriously: Very clean an well done pics, but I gotta agree witblackhand and Muttonhead(perspective)...
EDIT:
D'oh
cowboy1739
June 16th, 2003, 10:59 AM
Wow thanks guys:).
I agree with EVERYONE!! I does feel heavy handed and needs highlights. ANd the perspective is ..strange. here is the weird thing..maybe you guys can :confused: I did quick mockups in MAX to get the perspective. I am not saying this to be a jerk ..I really agree the perspective is wierd. just don't know why. I think the litte foot path in the HMDGUI is ..not good and the back of the bike dosn't read right..hmm something to watch next time.
http://www.angelfire.com/vt2/samg17390/shared/bk_under.jpg
http://www.angelfire.com/vt2/samg17390/shared/ms_under.jpg
chukw
June 17th, 2003, 10:56 AM
Your 3d models show proper perspective- look at the rear window in the gyro-thingie. Why did you depart from it? That's where your perspective drifts. You're on the right track- now think more about how your designs function. How does that biker see the road? What does that gyro do, and how? Good concepts demonstarte what they do and how they do it to the viewer, telling a story.
cowboy1739
June 17th, 2003, 11:07 AM
Sweet.. thanks chuk! :D
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