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FearlessFosdick
June 10th, 2003, 08:57 PM
I have to fix those buildings in the background, I know. Any other comments?

http://www.geocities.com/fozlessfoosnick/catwoman2.txt

Cat
June 10th, 2003, 09:28 PM
I can see it now, looks awesome!! :thumbsup:

tegehel
June 10th, 2003, 11:33 PM
OUAH! LE FOURREUX! delire!

Nice catwoman, the background's obviously not finished. Her right knee seems to be a bit small in comparison to the left one, but that might just be the perspective.

You might wanna make her less "static" because to me it looks like she's just standing in the air. I know it's not finished, but those are my comments so far.

She's nicely done so far. You might also want to think about which lightsource you want as primary, secondary and tertiary because right now, they all have pretty much the same strength.

C.

Elwell
June 11th, 2003, 01:02 AM
The drawing of the figure is really nice. I actually like the two lightsources being even. The core shadow in her lower body is a little washed out, though.

Tegehel is right about it looking static. Even though she is in an action pose, the main line of her body is pretty close to vertical, and it echoes the strong verticals of the buildings. You're working in a square format, which is an inherently stable shape, and you've got the perfect circle of the moon in the exact verticle center of the square. By placing her in the center of the composition and overlapping the moon the way you have, you've effectively anchored her in space.

For a quick fix, you might try rotating the whole thing a little counter-clockwise, so that all the verticles become diagonals. If you want to take it even further, try doing the buildings in three point perspective. That will give you lots of different diagonals, which signify action, and will make it really look like she's falling through space.

rimwalker
June 11th, 2003, 03:31 AM
Arr! I love those goggles! Oh, and what everyone else has said too.

FearlessFosdick
June 11th, 2003, 01:34 PM
Thanks for all the input, guys. Here's my fixes so far:

http://www.geocities.com/fozlessfoosnick/catwoman2a.txt

Elwell
June 11th, 2003, 07:13 PM
:chug:

Sooo much better. I'm still not crazy about the position of the moon, both in the picture plane and in relation to her, but it's a matter of taste. Softening its edge helped a lot.

FearlessFosdick
June 11th, 2003, 07:30 PM
Could I get some advice on how to paint the roofs? I also need some help figuring out the background.

I'd appreciate it. I'm new to this painting thing.

FearlessFosdick
June 12th, 2003, 03:30 PM
And, here's the latest...

http://www.geocities.com/fozlessfoosnick/catwoman2b.txt

Elwell
June 12th, 2003, 08:52 PM
Careful! Three point perspective is tricky. The new building on the right (now that you've flopped it) is WAY off. I'm not sure you need it, or the crane either. This is the sort of situation where you really need to understand what's going on, rather than trying to fake it. I know it's a royal pain, but you're going to have to place all three vanishing points, draw the orthoganals, etc.

I like the increased saturation on the figure. The zeppelin looks better too, but it needs to have the purple sky color in it to tie it ino the background (atmospheric perspective).

FearlessFosdick
June 12th, 2003, 10:32 PM
hmm... I agree about the zeppelin, thanks. I actually did plot out all the vanishing points, etc., ....

Waitaminute... I tilted the image, but left the horizon line straight! Durrrr. Stupid mistake. Will fix. Thanks for catching that, I would have probably let it slide even though it did sort of bother me.

Carnifex
June 13th, 2003, 01:12 PM
firstly,all of the lines on the buildings should be parallel(spl?) to the one she is jumping from otherwise they look off.secondly you should maybe consider making her feet looks more "backwards",you know not like now that she's like sitting in the air but more...yeah,uhm,well...backwards.;)
hope you understand what i mean:D

edit:now that i look closer,i think there is also something wrong with her left leg(the right from our pointa view),the upper part should overlap the lower part.it can't get thinner like that somehow.

Elwell
June 13th, 2003, 02:13 PM
Originally posted by Carnifex
firstly,all of the lines on the buildings should be parallel(spl?) to the one she is jumping from otherwise they look off.

True, exept in three point perspective, where vertical lines converge at a point either above or below the horizon. Right now, some lines (the edge of the foreground building, the steeple) converge, while others (the windows in the background building) don't.

Kortez
June 16th, 2003, 01:36 PM
maybe it's just me but the left leg (on the right of the newest pic) is much longer and situated lhigher than her right leg. And about that rigt leg.. boot should be pointing in the same direction as the knee.

other than that it's very good

tyboogie
June 17th, 2003, 07:34 PM
cool pic fearless--nice design on the costume


i cant figure out waht teh painting needs--ugh--maybe a darker sky?

Behemoth
June 19th, 2003, 07:39 AM
perhaps a tiny smidgeon of motion blur to imply dynamism?