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View Full Version : Would love some crit on my portfolio so far


Tad
October 2nd, 2006, 01:41 AM
Well I have most of it on deviantart here: tad.deviantart.com

but I decided to throw up the bulk of it right here as well!
Not in any particular order, some are new some are old.
It isn't easy to say exactly what i'm going for with it, but I would love to hear
any feedback/impressions either which way.

thanks.

Brightdreamer
October 2nd, 2006, 02:16 AM
Right now, I'd say the second and third are stronger than the first. I'm not sure why, though I'm attracted to the last one's bold inking. The first one... it's not bad, it just feels... I dunno... kinda generic? Maybe with a more dynamic pose, or some hint of a face (turn his head a little more), or cropped differently (it feels awkward, the way it ends at the shoes for some reason - either have more of a ground/buffer beneath the feet, or "close in" and crop more for a close-up shot)... but that's just my uneducated opinion.

Tad
October 2nd, 2006, 02:25 AM
thanks,
yeah I agree with you,
first one is one of the older ones, and the composition was just kinda thrown out there, and a bit random, pretty flat too.

I edited the post and added many more (and newer) pieces to this page.

Zarett
October 2nd, 2006, 02:57 PM
Is this like a portfolio-portfolio, for jobs? Or just to showcase your work on, say, a website?

It looks like you've got your monsters DOWN... but your human faces need a lot of work. The human portrait has no back-of-the-skull...

but that zombie dude who just missed the bus (tearing up the sign?) is badass.

Tad
October 2nd, 2006, 03:02 PM
Yeah i'm not sure what it's "for" exactly.

But hey for jobs sake, do you think it's even close?

I feel you on the humans, need improvement there,
I suppose I get caught drawing monsters just cuz they're so much more fun!

Zarett
October 2nd, 2006, 04:20 PM
If it's jobs you're looking for, you'll probably want to give yourself a crash course on human faces, if you're going to include any. I don't think that this pfolio would be likely to get you a job at the moment...

I'd also say, pull together/draw a lot more monsters, zombies, etc to include in the portfolio... that seems to be where your strengths are, and what you most enjoy doing... but I think you need more variety in the monsters themselves. I would say that the 3rd, 7th, and last drawings are your strongest.
So I would advise do more like those guys, focus on them, and work on your human faces (cause your anatomy is fine).

That inked dragon is really tight... have you thought about inking any of your others?

JL.Alfaro
October 2nd, 2006, 07:46 PM
Hey bro, as far as portfolio wise goes, drop all the weak stuff and just keep the good ones. If for some reason you like the weak ones, then re-do them, re-post them get them critiqued, let them tear em apart and when you start to get those..."I cant see anything to crit" comments...youre half way there.I just re made my portfolio for the 5th time since I started it, and Im about to re-do it again soon. Id be happy to share it with you if you like.

as far as weak ones, I would loose the human drawings( anatomy bro, learnt my lesson the hard way)
loose the gorilla, its got a sketchy look, belongs in your sketch book not in the portfolio, the colored dragon creature-weak drop it or re-do it. the lil demon thing with the chopped horns doesnt fit with the rest of your stuff.

the last two are kick ass! Id say that would be your style right there.

armando
October 2nd, 2006, 08:27 PM
First image with the guy with his back turned is a bad angle for a character design, most of a persons character is in the face and the front of the body, that's how we communicate with each other. It's also a bad idea to use the bottom of the page as the floor, it flattens the image.
The lines need work, they're clean but need their values pushed a lot more if your going for a sort of inked look. The line work on this guy's head is good http://www.conceptart.org/forums/attachment.php?attachmentid=30735&stc=1&d=1159773668
strive for that quality throughout: sufficiantly dark and clear angles and curves, bad wrinkle choices though as they relate to form and anchor points. Don't do your line like this http://www.conceptart.org/forums/attachment.php?attachmentid=30733&stc=1&d=1159773624
the value is too light, the lines are wobbly I can't tell what lines are curved and which are angular. See those concave lines you put on his forearms and thumbs, never do that, it confuses the figure and ground relationship, we see convex forms as solid.
Put together more finished work and less sketches. But before that, go back to the basics: work on making perspective second nature, do value scales and relate those to rendering form.

Tad
October 3rd, 2006, 05:14 AM
thanks guys, this is just the kinda crit I wanted to get.

And I think that I also already knew most of what you are saying,
just needed to hear it from someone elses mouth.

the dragon, and last 2 pics happen to be some of the newest, and also my favs.

I suppose if I want to put together a decent, and legitimate portfolio, then I'll need to use those and do more along those lines.

I need more practice at realism as well(including humans).

again, thanks.

Chirp Chirp
October 5th, 2006, 07:01 PM
I would say you need variety.
Get in some environments
Normal proportion anatomy
Vehicles
Buildings and things
Show more renderings other than pencil

As as someone else here said, only pick the best of the best to show for your portfolio.

Seedling
October 6th, 2006, 08:18 AM
Yeah i'm not sure what it's "for" exactly.

But hey for jobs sake, do you think it's even close?


No. You need to know what your portfolio is for. If you don’t know what your portfolio is for, then neither will the people looking at it. Figure out what sort of job you want, and then make samples of that type of work for your portfolio.

If you are interested in the computer game industry, by the way, then click the link in my sig. I have posted a lot of information on portfolios there.