View Full Version : Architects in consept art field -
September 17th, 2006, 02:18 PM
There is many job offers, with include requirement "BFA degree in Art related field or similar background/traditional training " as a needed or preferable education.
The question is, does the B.Arch (architecture) or B.L.Arch (Landscape architecture) degrees counts as an art degree for a concept art or any other CG job application ?
September 17th, 2006, 06:18 PM
It is preferred to have a BFA degree for the reason of which, a firm foundation of the art medium and the knowledge and skills base required for that degree would be relevant to the art position you would potentially posses.
Ultimately, your portfolio could be the deciding factor but not likely if you didn't have the proper training.
I have worked with architects in the pass on Universal theme park projects. These jobs are few and far between but one of the most important jobs on a project. If you’re under an architect program perhaps you might want to follow through with it. It may be the door into a tight career field like concept art.
September 17th, 2006, 06:43 PM
Like Maurice said - a degree doesn't matter much, except to show that you spend a few years studying art. You won't likely be hired on the basis of a degree. It's what's in your portfolio that matters.
If the games industry interests you, there are other jobs in which a background in architecture could be useful, such as level design or environment art. I have posted a bunch of information in another thread about the games industry. There's a link to it in my sig if you are interested.
September 17th, 2006, 07:52 PM
Feng studied architecture at UC Berkley before going to Art Center to study industrial design. And Francis Tsai is an architect turn concept artist.
September 18th, 2006, 04:42 PM
Thank you very much for your replys.
Maurice - can you tell me a little more about those projects you worked in collaboration whith architects ?
September 18th, 2006, 07:26 PM
Sure, the projects were done for Universal Creative which is a Universal Studios department geared to build and design Universal theme parks around the world. The two projects: Universal Osaka open back in 2000 and Universal Shanghai which by the way never made it to completion had architects in house.
The theme park industry since 2002 has changed for the worst. Companies like Universal Creative and Walt Disney Imagineering has down sized dramatically to a very small core team. When a park needs to be development positions are open only for the length of that job requirement and 90% of the production is outsourced to smaller companies.
I know there are opportunities for architects in the theme park industry but these opportunities are now at smaller outsourcing firms. I would encourage you to investigate architect in theme parks further.
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