Chirp Chirp
September 14th, 2006, 09:59 PM
I figured I should probably keep my 3D stuff separate from my sketchbook, hence this thread. I typically model with a program called Sketchup and render with Maxwell. On my to-do list this year is to learn the main stream modelers, Max, Maya, Z Brush. I plan on posting my 3d doodles as well as more polished finished works.
These are some of my first models ever and I had a lot of fun learning the programs. I haven’t really gotten into creating textures yet and instead focused on understanding lighting and creating materials.
I tried pretty hard to set up the shots in such a way that the vehicles would feel real and to scale but I must be missing something. They always feel like miniature models instead of the big heavy APC vehicles I envision them to be. I am unsure of what else to do other than add people and reference objects to the scene. Anyone have suggestions?
Oh...I almost forgot. The crane design is loosely based off a NASA concept by Pat Rowlings. The other vehicles were designed for a game I play from time to time called Planetside (I am not affiliated professionally with SOE in anyway). There is an APC in the game called a Sunderer that I dislike from both an artistic and gameplay standpoint which inspired me to design something better and learn Sketchup.
Critiques and comments as always are welcome.
These are some of my first models ever and I had a lot of fun learning the programs. I haven’t really gotten into creating textures yet and instead focused on understanding lighting and creating materials.
I tried pretty hard to set up the shots in such a way that the vehicles would feel real and to scale but I must be missing something. They always feel like miniature models instead of the big heavy APC vehicles I envision them to be. I am unsure of what else to do other than add people and reference objects to the scene. Anyone have suggestions?
Oh...I almost forgot. The crane design is loosely based off a NASA concept by Pat Rowlings. The other vehicles were designed for a game I play from time to time called Planetside (I am not affiliated professionally with SOE in anyway). There is an APC in the game called a Sunderer that I dislike from both an artistic and gameplay standpoint which inspired me to design something better and learn Sketchup.
Critiques and comments as always are welcome.