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View Full Version : Lost mind *update new version*


bOne
June 2nd, 2003, 04:11 AM
for this one I want to do more than just a concept art.

This guy is lost he don't know who he is, where he is, who wrote this letter, and why someone what to kill him.

This is the first version it's not finish.

Please tell me what can I improve to do a more efficient pict ?

http://bonestudio.free.fr/images/op01.jpg

keun-chul
June 2nd, 2003, 04:28 AM
nice work ^^b
:chug:

GhostofMacbeth
June 2nd, 2003, 09:25 AM
Looks good. Things I might do. I might play with the angle of it so that it isn't flat. The more angle sort of implies more chaos normally. The figure is pretty much dead center. I might push it to the right to force the issue of the pushed to the edge. There are visual guidelines that can be used on a fairly subliminal level (i.e. figure to the right and looking left is looking back to the past or fighting against something. That same figure looking to the right can be seen as pushed uncontrollably.). They are all guidelines and, by no means rigid rules, but the sometimes work. I might also pull in closer. Sometimes tighly confined spaces can push the claustrophobic nature of insanity.

It is really a nice piece but these things came to my head when you asked for crits. They are all just possibilities too. Sort of a idea starting point.

chukw
June 2nd, 2003, 10:55 AM
I think you've got to tighten up your perspective- there are too many horizon lines! That's jangling the whole scene. It also looks like your'e trying to line things up- those boxes should be at various angles to one anther. You can't fake perspective! Technicalities aside, you need to think about how each element adds to the telling of the story. That's a nice, polished floor for a warehouse! How about some grime and stuff- puddles, maybe... The bullet holes in the wall alone would add a bunch of debris to the floor. Make 'em big, raw, fresh, dangerous chunks ripped out of that reinforced concrete. Looks like the guns in his world are way powerful (and super-cool!) What about smoke and dust in the air? that would add to the feeling of being right in the action- now it seems too peaceful and quiet. His opponent could be more threatening as well- he's kinda plastic and stiff, and I know you can do better than that! On the postive side, I love the character- super-cool and really expressive. The palette and texturing is great, too. Show us more like this!

krayz
June 2nd, 2003, 11:14 AM
I agree about the perspective issues but I'd still say it's one of your best (even though it's different to the others you've done).

bOne
June 3rd, 2003, 04:04 AM
thx for your advices here is an update

http://bonestudio.free.fr/images/op02.jpg

mime
June 3rd, 2003, 07:22 AM
excellent bone :)

al-x
June 3rd, 2003, 08:02 AM
Nice...

the new light really made it come more alive. But the shadow of the gun really strange now, there's a white edge at the bottom of the gun.