View Full Version : Demonic Samurai(foot soldier)
Grooveholmes
June 1st, 2003, 08:07 PM
Hmmmm, here is an idea I was toying with for a bit. I got this far but now I've totally found myself at a wall and unsure where to go from here. Any suggestions?
http://www.joshball.com/imagedump/Small_footSoldier3_paint2_w.jpg
..I'm afraid it looks like my medium is bbq sauce.:mrt:
ceballos79
June 1st, 2003, 08:39 PM
mask that dude out and get a picture of a grill... put him next to the hotdogs and A1 sauce. ;)
hehe, seriously though... leave him alone for awhile and build a story via the background.
he's kinda badass in a lonely world that doesn't care right now.
GhostofMacbeth
June 1st, 2003, 09:01 PM
Looks good .. I agree with trying to build stuff with te background. I might also pull in a little of the background colors to make the figure a little less monocromatic. Though that can work too ...
Grooveholmes
June 4th, 2003, 12:43 PM
http://www.joshball.com/imagedump/Small_footSoldier3_paint3.jpg
I get more disgruntled every time i open this file.
davi
June 4th, 2003, 01:33 PM
I did a paint over. Your light has no source in your piece. the sky above is what would be lighting the character so it would be taking from the blues. also I felt like giving the ground more of a dymatic 'unf'. remember that the ground picks up the light from the sky just as the body does. I did a few minor changes like making the staff alittle easier to read. nothing too big.
http://www.creatureone.com/po/po-groove.JPG
ceballos79
June 4th, 2003, 01:51 PM
somehow i really don't see a devil badass dead samurai thing guy standing in a field with clear skies in the background.
looking at that guy -- i see myself as the protagonist and that character as the bad guy i'm about to carve in two with my giant katana blade.
red, misty, perhaps in the middle of a bloody war/battle... blue sky? no.
just a thought.
tyboogie
June 4th, 2003, 03:23 PM
groove --this is very cool --
i really like the design of this character
i think it just needs to be tightened up at this point
alot of the details are still sketchy and the values are getting a little muddied
i think if you just go in and tighten up teh details and push the shadows darker and the highlights lighter we'll understand the design more
Davi's pink in the clouds added a nice touch to the sky
its coming along quite nicely--keep up the great work--ty
Grooveholmes
June 5th, 2003, 12:41 PM
Ceballos- I think i definately agree with you.
Just putz'ing around with some levels operations, i'll probably do something similar to the final piece..
http://www.joshball.com/imagedump/Small_footSoldier3_paint4cc.jpg
I kind of followed Sumaleths advice about lightening the upper part of the figure. I think it helps tons as gives the viewers eye a point of interest.
Kress
June 6th, 2003, 12:20 AM
f r e e e e s s s h h h... I love the face. Definitely going to follow this one:chug:
HardcorePixxX
June 6th, 2003, 10:56 AM
good work groove and d. !
the overall design is really cool, the clouds and skydome is a good addition.
for the crits, imo, only small details are missing to make the figure stand out. the background needs to be filled. the horizon stretches very far, the pov maybe too neutral. the ground is too dark.
http://hpx1.free.fr/_stuff/groovedemon.jpg
the left hand is still a bit confusing.
my background sucks but i don't know what to draw.
i added some translucency in the ear area (red strokes). also i tweaked the right ear so it's more symetrical.
added some backlights and sky refmaps.
tried and failed to use different speculars to simulate different armor textures.
added some lighting on the hairs to make them stand out.
hope it helps. looking forward to see the finished piece. good work again grooveholmes !
sparth
June 6th, 2003, 11:22 AM
http://perso.wanadoo.fr/arth/art/stock/paintovers/groovedemon+stripes.jpg
sorry groove, sorry pixx, i just couldn't help it! :D:D:D
Grooveholmes
June 6th, 2003, 03:06 PM
Man, this thing seems to be getting popular. These look so good it brings a tear to my eye. Thanks guys, you rock.
HPX- I really like what you did with the sharpening, the extra texture in the armor does a lot for it as well. I’m very impressed with the way you’re able to make the light ‘travel’ around the pic. The overlaps (example: shoulder pads) help to add more depth and a better perspective too.
Sparth- Its been Sparthed! Gracias my friend, that totally finishes it off. The decals really add that extra personality and unique ‘warrior’ feel.
Phew, now I have the daunting task of trying to ‘punch’ mine up to this level.
R_M
June 10th, 2003, 06:45 AM
everyone has taken a go at this one! GH hope you don't mind me saing this, but the way the bigboys played with the demon brought huge improvements.
the basic design is very appeling though, and the armor is one of a kind.
I.was.ink
June 10th, 2003, 01:54 PM
Wow! I just stumbled on this, and really enjoyed everyones po's. Good armor desing groove. Now show us your version. :D
Szyslack
June 10th, 2003, 09:42 PM
this thing keeps getting better and better. I think the sky is great like it is. Maybe the ground should be really dark like its been badly burned durning a battle. Maybe some bodies and other such things lying around all burned and destroyed from battle. Anyway, that would be cool.
I guess this goes to show that the original painting has lots of potential. It seems to have taken on a life of its own.
Mysen
June 11th, 2003, 12:21 PM
thats really cool groove
Kress
June 11th, 2003, 10:29 PM
LOL Sparth - geez...
DragonGX
June 11th, 2003, 11:50 PM
Man, Sparth you're too cool :D
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