View Full Version : Latra & the gladiator
Fobos
August 24th, 2006, 08:11 AM
Hi everyone! Another newbie here.
All kind of Crits are really WELCOME!
Thanks in advance!
dogfood
August 24th, 2006, 08:30 AM
Dodge and burn are not good ways to define the volumes on a color piece and make sure you've really nailed the forms before going buck-wild with the textures. They are throttling this piece and it's starting to loose control of its bodily functions.
chaosrocks
August 24th, 2006, 09:27 AM
hehe how can any comment after Dogfood the master of the pithy phrase.
but I'll try. the total horizontalness of the gladiator make him look static, like a floating body in a magician's trick. I tmakes this look as if all the parts were made sepaarately and then assembled later there needs to be more interaction between the forms. This is pretty much very stylish Cross in the middle of the page.
the baroque surfaces are cool but they are detracting from the totall understanding of the composition. Everything needs to be composed, Value, color, form, detail.....
keep drawing!
Chaos rocks
Fobos
August 24th, 2006, 09:46 AM
iap... thatīs an interesting metaphoric Crit Dog! thxs!
The composition... yeah Chaos, doesnīt is the good point over here. And yes, itīs made in pieces and later put together, thats another problem in the image.
So, keep coming, as u see, I need this "metaphorics" tips.
cya.
jfwalls
August 24th, 2006, 12:05 PM
Your individual treatment of the textures is pretty good, but completely overwhelming as Dogfood said. I do see a definate lack of volume though. Try not to focus on every little glint and scratch, and worry about your forms having volume and weight. This will make your piece much more interesting than a bunch of overworked armor plates and leather straps. Also make sure your original drawing is as good as you can get it. A weak drawing will never look good no matter how much color is added.
Fobos
August 24th, 2006, 12:16 PM
Thanks jfwalls!
I think u caught my best mistake in that words... Like all u say, I must work more in the drawings skills, and leave the details for the end.
In this image, I was seduced for the textures... bur the draw... What draw?!
Thanks again jfwalls... i hope make better with all ur crits!
Carnifex
August 24th, 2006, 12:17 PM
all that's been said,and this: the poses don't tell us much. how did she get there? how did she break through his defense? and most of all,where is she cutting him? it looks like she hit his arm,which doesn't make much sense considering the violent way he seems to be falling. he looks like he's been thrown by someone. if you had used a warhammer or something as a weapon i would have understood the pose,but like this,it doesn't really make sense. and as said,the forms are overlapping too much so the eye gets confused.
textures on 2nd piece are very nice though.
Fobos
August 24th, 2006, 12:38 PM
Once hoping, once "not so"... I love this!!!
iap Carniflex, this image doesn´t is a god thing relating or making good poses... was made in pieces, putted together, without cohesion.
So... all that remain is the textures... =)... like smthig rescuable.
But I must admit this, I really love all that ideas and crits... and in this little time that I´m here... I sense a grow in my skill (ok... just the "observers" ones =) ).
Thanks to all, I hope to some day could repay all this help!!!
evildisco
August 24th, 2006, 01:47 PM
Those textures and patterns are rather disturbing, I have an idea why but it's rather explicit in nature.
Now, my suggestion, go back to basics and get away from digital, you are falling into every photoshop trap.
Fobos
August 24th, 2006, 03:17 PM
Gotcha!
I´ll do my best to take away from the digital mind. Even is I can see the trap, doesn´t matter that is not there.
I must give more time to hand draw!!!
One really changes his ways over the digital. Thanks evildisco!
dindon
August 25th, 2006, 01:11 AM
The level of detail is really nice, but 99% of if isn't visible when scaled down. It looks like you got caught up in the little details, and didn't zoom out to see if the painting as a whole was coming together coherently. As a consequence, the lighting looks pretty ambiguous as well.
For now I suggest staying away from the details and keep things basic. Try not to fiddle. Once you get that down, your work will be insanely good.
Fobos
August 25th, 2006, 08:49 AM
U has a point here... I agree´=)
So... another thing... but this crit is really god, because I take note over this, like in all my other pieces, the details are consumed in an polisemic "crash", and the message are missing... some composition failure =(.
I take the crits for U dindon and adding the maked for Rascar (i don´t remember where they are) and make a plus with all the people that give me a hand, so, that adds give me and "SIMPLIFY - Rascar ways =)", make from the big brush2small Carniflex =), the color and composition... oh well... just all of them =)...
Really thanks dindon, I´ll search the way to make a better pieces, and this crits are seriusly collaborating in that!!!!!
formula = - details + basics... simple... +++ practice!
cya! =)
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