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View Full Version : FOR CRIT WEEK! - Kell, Eklipse.


Interceptor
August 24th, 2006, 01:10 AM
This is more of a WIP. But I really wanted to have something in here during crit week.

-Loren

14876

toole
August 24th, 2006, 01:14 AM
nice nice,

I guess my only crit would be the light on the inside of the right leg,

seems like his cape curls around that side a bit...maybe ya should take out the light in the outside of the left leg as well.

Besides that I like it a lot.

Hyver
August 24th, 2006, 02:20 AM
remember that light has a color too
and make things pop by using different hues for different lightsources
looking fw to see the progress - goodlooking so far

walnut
August 24th, 2006, 02:42 AM
The feet and his right wrist look kind of funky to me. His right thigh seems bigger than his left and the pattern belt might appear to wrapped around the torso more. Looking nice otherwise.

guastaferro
August 24th, 2006, 11:39 AM
His right foot is off, you shouldnt be seeing that much of the top of his foot, it looks like he's raising his leg....but really isnt. Also the right wrist is too fat for the hand, which appears to be a little small. Looking good.

dogfood
August 24th, 2006, 12:29 PM
This is looking very sweet, my friend.

It appears that his right upper arm is a tad long, no?

Carnifex
August 24th, 2006, 12:40 PM
i hate to say he looks rather flat. the light source is indicated,but not fully fleshed out,f.ex. the shadow of the head is hardly visible. this may be because you've kinda added a second lightsource,but it doesn't affect everything on the figure (face f.ex.?) the grey on grey doesn't work aswell,it makes the whole thing totally flat. you might now prom's tut already,but just for the hell of it,i'm gonna post it again:http://www.itchstudios.com/psg/art_tut.htm
because it's damn useful considering light.
as hyver said,light has a colour too,and if you made this a really intense yellow (like from a sunset) and the other really blue (moon appearing),it could work magic. i'm not sure about the anatomy of his right arm/hand. the thumb might be too short and the arm kinda just blends into the hand (no joint?make it thinner).the way the arm is turned,the shadows would fall differently on the skin aswell,right now it seems just some kinda tube without muscle definition. clothing definately needs some more folds across the chest and from the armpit,looks like rubber now.
on the whole an interesting design though,and on the right track. keep it up!:)

3phase
August 26th, 2006, 05:58 PM
good work mate... love your character...

ahhh, but its crit week mate.... the only thing would be that maybe you can improve a bit more on his left leg, the calf and the foot, i feel a disturbance in the force down there... but other han that, excellent work....cheers

neoknocker
August 26th, 2006, 06:12 PM
Nice, Refine it a little and It'll look awesome.

[void]
August 27th, 2006, 10:57 AM
Nice start dude, cool concept. Appart from whats already been said the thing thats bugging me is he's not lining up anatomicaly.

I hope this makes some sort of sense its suprisingly difficult to describe.

15971
I just flipped the legs and moved the line on the jacket over. Only now the light source on the legs is fucked ^__^ and the left leg needs to be moved up but hopefully you cansee what i mean.

armando
August 27th, 2006, 10:12 PM
I like Asgardian 's changes. Basically what it accomplished was to give the figure some perspective, in the original the upper and lower body looked to be heading to different vps. I'm not particularly fond of the face, looks like an ugly woman, oblique features, high arched eyebrows, narrow little nose, then that hair. Should make that red glove black. If you keep it red then you should put nike swooshes on the boots.