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View Full Version : Red Online: Recruiting!!!


bam104
August 19th, 2006, 05:00 PM
http://www.terrorvisual.com/images/header.gif

Project name:
Red Online (Offline)

Brief description:
- High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view.
- Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game concept and systems ideas.
- Started as a HL2 mod, then we decided to make our own engine. Now we are going for Ogre + additional libraries. Currently we are working towards an offline version of the final mmo set 600 years before.
-We are at a point with the engine where we are begining to render the environments.
-Our engine can import .map files (as created by Hammer) and turn then into mesh files (used by Ogre).

Target aim:
Freeware; this may be dicussed later on in the dev cycle.

Compensation:
See above. Credits of course. I can also offer domain emails for terrorvisual.com and portfolio webspace/help designing one.

Technology:
C++
Ogre
NxOgre
CEGUI
Adobe Photoshop CS2 (Textures)
Daz Bryce3D 5.5 (Environments)
Valve Hammer (Environments)
Maya & 3DS Max (Models)

Talent needed:

- Concept Artists.
- 3D Modelers.
- GUI Artsist/Programmer.
- Texture Artists.

Drop me an email for the Realm's Map/if you have any environment questions. We have map plans for 2 noob towns but planning maps would be one of your duties as a member of the Environments team.

Team structure:
Daniel (Project Manager, Writer, Visual Director, Textures)
Ar4wY (Writer/Composer)
bignick76 (Model Team Leader, Textures, Animator)
dudethedreamer (Modeler,Textures, Animator)
Huberg (Modeler)
kitizz (Modeler/Animator)
LeonAdmin (Mapper, Concept Art)
Melissa (Concept Art)
Pseudosafari (Concept Art)
Sammakins (Environments Team Leader, Textures)
SirGalihad (Audio Tech)
skier2k5 (Coder)
snow (Modeler)
sviola (Code Team Leader)
T_Zero (Modeler)
VioWeapon (Animator)
BlasterN (Programmer)

Website:
Website (http://www.terrorvisual.com)
Forums (http://www.randomfactormedia.com/forums)

Contacts:
Email: dan[dot]lodge[at]ntlworld[dot]com
Msn: gnarleyking[at]hotmail[dot]com

Additional Info:
Story Info can be found here (http://www.gamedev.net/community/forums/topic.asp?topic_id=381318).

Some of our Texture Art:
http://www.randomfactormedia.com/red/textures/plank_wall_window.jpg
http://www.randomfactormedia.com/red/textures/plank_base.jpg
http://img74.imageshack.us/my.php?image=testrender01tb5.jpg
http://www.randomfactormedia.com/conflict_omega/clean_carpet_blue_sharp.jpg

Hear music here (http://web.mac.com/ar4wy/iWeb/Ar4wY.InC/Music/7E77D447-032F-4976-8C70-0B62293807D9.html) and here (http://web.mac.com/ar4wy/iWeb/Ar4wY.InC/Music/E0D3F2A8-40C7-45EC-8482-B32BF595EBDC.html).

Character Model:

http://www.uploadfile.info/uploads/16b30f6840.jpg

http://www.uploadfile.info/uploads/2e8034aa5d.jpg

Concepts:
http://i33.photobucket.com/albums/d78/melissa92582/Araby004.jpg

http://i33.photobucket.com/albums/d78/melissa92582/Araby003.jpg

bam104
August 23rd, 2006, 08:27 AM
Update/Bump.

We are aiming for a playable tech demo to be complete in the next 4 weeks.
Most game projects dont take off, this one will. Its a great opertunity!

We really need character/mob concept artists!

Tack
September 6th, 2006, 03:45 PM
i would love to do some character concepts for this! email me at zombieparfait@yahoo.com

bam104
September 6th, 2006, 05:23 PM
Great!

I sent you an email. :)

bam104
September 11th, 2006, 02:10 PM
Ok, i am still getting lots of emails from you guys.

We don't need people who:

-Have no work to show.
-Will submit an awesome portfolio then leave.
-Will submit an awesome portfolio, join our forums then leave.
-Will not merge in with the team and style. (ignore the above style, i will go into detail with you if you express an interest).
-Cannot take constructive crit and direction.

We only need really dedicated artists please. The Terror Visual Team are kidz who are gonna make it in the industry. We need people who:

-Commit alot of time and effort to our project. (we all do).
-Can take constructive crit or direction and use it.
-Improve (even if you think you ar pro).
-Adhere to the game's decided visual style.

Still reading? Destined to for greatness, Terror Visual needs you.

The Bry
September 12th, 2006, 12:55 PM
I'd certainly love to give this a try shoot me an email please at bry369@yahoo.com