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marco nelor
August 16th, 2006, 04:18 PM
alright. i know i need to work on vehicles. ive been trying. and i can do a pretty good vehicle. BUT. (and its a big but)

every time i get a tutorial or order a vid on how to start a successful vehicle design, they are very good, but they leave out the most important part!! hwo do you set up the FIRST few lines for perspective . and ive been trying to do it, but i cant get it!!! can ANYONE offer up any insight? im all outta options, so i figured id ask you guys...the pros, and pros-in-training. thanx very much in advance!

cartoonfox
August 16th, 2006, 04:29 PM
Try Scott Robertson's Gnomon tutorials. He seems to explain the perspective pretty well...

marco nelor
August 16th, 2006, 04:49 PM
arrg, ive spent about 80 buks on them so far already, lol......i was askin here cuz im outta money, lol.

Prometheus|ANJ
August 16th, 2006, 05:19 PM
Here's how I do it sometimes.

Horizontal canvas

Straight horizon line with 2 ends

Draw lots of lines from the ends.

If you have a topdown view already, make a selection box around it and then Free transform it so it's aligned with the grid.

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Mostly I just do this. Fade it and sketch over it. The lines are just there so you don't lose perspective alignment.

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Dile_
August 16th, 2006, 05:21 PM
hahah thanks Prometheus! That probably covers that 150 pages book i read some days ago :P haha thanks!

Prometheus|ANJ
August 16th, 2006, 05:30 PM
Think inside the box ;)

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(this one isn't accurate but I hope you'll get the idea)

Of course these lines are sometimes not drawn, you can keep it all in your head, up to a certain degree. If you find that there's something odd with a drawing, try to draw up a box in a separate layer and reverse engineer the perspective. Maybe you'll find out that those hips are badly aligned or whatever.

cartoonfox
August 16th, 2006, 05:43 PM
You're worth your weight in gold Prom.
Maybe double! : ]

Prometheus|ANJ
August 16th, 2006, 05:46 PM
I always suck at planting feet so sometimes I do this little thing to help me. Of course, the pose of the feet may vary greatly, they're neutral in this example so it's all symetric and easy.

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Prometheus|ANJ
August 16th, 2006, 05:58 PM
A closer inspection reveals that my guy here isn't very symetrical pose-wise. One leg would have to be longer to reach the ground, or his hip needs to be shifted into a contrapposto of some sort (standing primarily on one leg). He's also skiing a bit.

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asoir
August 16th, 2006, 06:10 PM
Cool stuff! Thanks man, heres my em...5 min attempt :bashful:

Magic Man
August 16th, 2006, 06:14 PM
everything prom said was great, asoir - nice try, but to get that razor sharp correct feel you MUST be more vigilant about each line, each parallel line MUST converge to the same point on the horizon line.

Here's another one that will help: every line that is parallel to the ground plane MUST point to the same horizon line, however, they do not nessesarily need to point to the same vanishing point.

asoir
August 16th, 2006, 06:24 PM
Thanks Magic!
Tried again-
made a change
edit again- woot for perspective!
finished, thanks prom =D
RE-edit :P

marco nelor
August 16th, 2006, 07:04 PM
hmm. so basically. im gona have a super ton of lines.
gotcha.
but
how is this applied when you start making wheels?

Prometheus|ANJ
August 16th, 2006, 07:23 PM
It's a real danger, atleast for me, to become a slave under the guidelines when designing in perspective. The lines are just there to guide you, not constrain you into making boxes or whatever! I'm not talking about breaking perspective purposefully, I'm just saying that the major details should align, so start with those. Big lumps. From there it's not that hard to align the smaller details since you have the guidelines aswell as the larger shapes to go after.

If you feel a design isn't working, maybe just fade it and paint over it again? Here's a shitty example, I hope I manage to convey the idea anyways.

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ruzkin
August 17th, 2006, 06:41 AM
All fantastic Prom, you have my thanks.