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View Full Version : Bribes, Injuries, Hermits, and more...


jfwalls
August 9th, 2006, 04:05 AM
Here's a bunch of stuff I finished up over the past month or so for Fantasy Flight Games and Hero Games. Some I like, some I could've done better on, but overall I'm happy. Let me know what you think.

Bribery
http://img.photobucket.com/albums/v730/jfwalls/Bribery.jpg

Injury
http://img.photobucket.com/albums/v730/jfwalls/Injury.jpg

Encumberance
http://img.photobucket.com/albums/v730/jfwalls/Encumbrance.jpg

Skill vs Skill
http://img.photobucket.com/albums/v730/jfwalls/Skill_vs_Skill.jpg

Hermit
http://img.photobucket.com/albums/v730/jfwalls/Runebound5.jpg

Ancient Burrower
http://img.photobucket.com/albums/v730/jfwalls/AncientBurrowerCLR_FW.jpg

City of Sands
http://img.photobucket.com/albums/v730/jfwalls/CityOfSands.jpg

Giant Snake
http://img.photobucket.com/albums/v730/jfwalls/Giant_Snake.jpg

Cloister
August 9th, 2006, 03:10 PM
Interesting angles, and even quality throughout. If I where to change anything I would probably work with the closest horse-head, which looks a little like a camel's. The pillars on the snake-scene could use some perspective-work. (The largest are now in the back.) The head of the sand-beast-steed looks kind of flat and a bit silly imo, and the arm of the character bribing someone seems too long. I understand the enlargement due to distance, but I think you should put the hand further up if it stretches that far out from the body. (It can't reach both out and down that long simultaneously.)

I think I like the hermit best... and the angles, as I said.

jfwalls
August 9th, 2006, 07:24 PM
Thanks. I've been trying to use more cinematic or dynamic angles. I'll do an initial sketch that ends up being kind of boring, and then from there I try to approach it from an angle that would be more exciting.

If you're talking about the City of Sands image, well that is a camel in the front. I agree with the sand worm creature's head. Another 5 minutes fixing the drawing would've helped. Good eye on the pillars. That image had a turnaround time of one day though. I also agree about the bribery image too, but I don't think it's too over exaggerated. I can accept it the way it is.

Lohan
August 9th, 2006, 07:43 PM
I think the figures need work all throughout. Color scheme seems pretty bland on the color ones- in particular the giant snake.

theyre good quality overall tho.

bloab
August 9th, 2006, 07:44 PM
i think they all look great, nice work. but if you ask me, and don't take this to hard, couse i might be wrong but the shape of the beast on Ancient Burrower looks a bot odd, the curve between the neck and the head is a bit to tight. but anyway. they al look great! big credits here

jfwalls
August 9th, 2006, 08:49 PM
Thanks guys. I didn't really choose the color schemes. They're all supposed to be desert scenes with browns, yellows, and oranges.

Theo
August 10th, 2006, 05:43 AM
lookin good man. I especially like the city of sands piece (the clouds are an awesome touch). As mentioned, the sandworm isnt working though. I think its simply a matter of having chosen the wrong angle on the head. Rendering those shapes from up front just wont look good no matter how fancy its done.

keep it up!

Rich Pellegrino
August 10th, 2006, 10:30 AM
you have some solid work here! Too bad the color schemes were so rigid. I think color is where your work shines. Keep it up!
Rich