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eonfaiths
August 6th, 2006, 02:47 PM
i was at the montreal workshop and i saw that a few of the instructors (aleksi, HPX) could take into their picture a photo of texture, wheter it be rock or wood, and make a new layer out of it. THey would then set the layer to some mode and skew the texture into the same perspective of the wall or whatever they were applying it to. Does anyone know what mode the texture layer has to be on and how to quickly take a photo texture in and skew it into perspective.... I NEED TO KNOW HOW ITS DONE. THANKS. If anyone could tell me, youd have my most sincere gratitude :D

nebezial
August 6th, 2006, 06:05 PM
umm u take a photo, make a layer, lets say wall, set to either , overlay, multiply hard light or soft light mode or screen, it depends what u wat to transmit to the base layer, hard light will allso aply the colors so it will require saturation adjustments, but if were talkin textures, without colors desaturate the layer with the texture image and set it to multiply now using the free transform tool you conform the texture layer to the needed shape, sometimes ull need warp tool also, anyhow once u set it to the shape, play with contrast and opacity, soft edged eraser with low opacity is a lifesaver is u wanna edit out the excessive stuff

eonfaiths
August 8th, 2006, 10:41 AM
Thanks alot. In order to get the picture, do you use the bridge. or do just go file -> open; make a new document out of it and copy that onto the new layer? Would that work? I'm not at a computer that has PS right now so i cant test it right now.

CCThrom
August 8th, 2006, 11:48 AM
speaking personally... I HATE the bridge... I typically open a texture photo as a separate file then just select it all (ctrlA) copy (ctrlC) and paste (ctrlV) into a new layer. Use whatever layer mode gives you the effect you're looking for.

I usually use my good ole digital camera to get my own texture shots, but if you're in a hurry or don't have a camera yet try this link:

http://http://www.3dlinks.com/links.cfm?categoryid=10&subcategoryid=94 (http://www.3dlinks.com/links.cfm?categoryid=10&subcategoryid=94)

Pixeldragoon
August 8th, 2006, 02:51 PM
also www.mayang.com/textures

Jason Ross
August 9th, 2006, 05:59 PM
(my method) Open the texture, select all, and paste it on a new layer (hide and unhide this layer as you work). Select the area of the artwork that you want to apply the texture to then select the texture layer, copy, then paste on a layer above the artwork. Multiply or Overlay works good, keep in mind that overlay will lighten the work somewhat and multiply will darken it somewhat. Then lower the opacity of the textured layer to show more of your artwork. Also, I change the texture to greyscale most of the time and apply Brightness Contrast (mostly contrast) to deepen the effect. Another thing I do is copy the texture layer onto itself and use airbrush eraser and offsetting the texture somewhat to get other effects. Experimenting is key.

(section of game UI I'm working on)
http://i17.photobucket.com/albums/b51/jasonrossart/texture.jpg

Xplode
August 9th, 2006, 11:26 PM
to get the texture in a new layer all you need to do is copy and paste it
for skewing the perspective, all you need is the transform>>perspective tool