View Full Version : Chirp Chirp's Sketchbook
August 5th, 2006, 05:15 PM
Currently working on...
August 5th, 2006, 05:38 PM
Some recent PS doodles testing brushes I downloaded, a sketchup doodle, and some other stuff.
August 5th, 2006, 06:11 PM
Vehicle designs ideated in sketchup. I was playing Planetside last fall and was really disappointed with the Sunderer APC vehicle artwork and game balance. That became my excuse to learn sketchup and see if I could actually design a vehicle.
1. The first yellow and blue APC is my first attempt at taking a sketchup model and doing a paint over. Pretty terrible results I think but posting it anyway.
2. The red background with blue and orange APC is my second attempt at a paint over. Happier with the results but I felt limited to a cartoony style because I just didn't have a clue how to do anything more complicated. Also note the lack of person in the scene for scale. I really wanted a person in there, but I didn't think I could draw or paint a character with enough style to fit the scene.
3 & 4 Are simple side and top profiles to demonstrate scale.
5. Starting Learning maxwell thought I would make a fake car ad.
6 & 7. Getting the hang of Maxwell. Learning a lot about photography stuff and how to light objects.
8. Somewhere between doing those other 2 vehicle designs I found this NASA concept art from Pat Rawlings and decided to see if I could model from someone elses work.
9, 10, 11, & 12. I took some liberties with the design and thought about how everything would work mechanically. Here are the results.
Enough of that. Hoping to get up to the point where I can take these designs and incorporate them into a finished scene like most concept artists are able to do.
August 5th, 2006, 06:34 PM
1. UI design I did awhile ago for a demo.
2. A photo I tweaked and then did a bit of paint over. I was pretty happy with how the eye area turned out. Though I approached it very technically, making lots of selections and layers for just about every color. Took about a day total.
3. So after promising myself last night I would start up this thread today. I dug out my art supplies from design school and got to freehand drawing again. Here are the results.
Warming up... OMG I totally suck!! My 2 year old son was helping me out with his red crayon, I think he might be better than me.
4, 5, & 6. Plastic kids toys seemed to be too hard to start out with so I pulled out a stuffed bunny from my son's toy box. Finally started to loosen up a bit.
And now everyone should be up to date. Just keep drawing, just keep drawing....
August 5th, 2006, 10:05 PM
Good on ya for working the drawing skills. Do some figure studies, get back into it, keep posting! I'm enjoying looking at your vehicle designs.
August 6th, 2006, 12:13 AM
Figure drawing study. I grabbed a high contrast nude to study from. Something I thought would be simple... unfortunately it took at least an hour. I must have rebuilt that ass at 10 times. I tried to stay simple with 1 brush and just changed blend modes, pressure, hardness as I painted. I had a real hard time trying to get smoothness I wanted especially with multiply on. Very frustrating experience. If anyone has suggestions for PS brushes and settings to start out with that would be great. Anyway here are the results.
August 6th, 2006, 11:33 PM
Another day another post, so far so good. Well at least until I started my study, 1.5 very frustrating hours. I never thought PS could painful to work in. It feels like I am not using the right brushes or something. I started this one off with a few straight lines to help with proportions. I donít know if that is good or bad. I think I am going to take a step back and draw more but try gesture drawing instead.
August 7th, 2006, 07:07 AM
August 7th, 2006, 10:33 PM
1. Another day another drawing... Today I pulled out the paper and pencil again then tried to do some gesture stuff of my 2 year old. Unfortunately he just doesn't stop moving so I ended up mostly drawing my own foot. I was able to get 1 of his foot leg before he took off and some how that is my favorite. Maybe I should do that more often since I have an unknown time constraint and it forces me to go fast. These were some of the better sketches.
2. I finished up another render tonight. This was more tests with lighting positioning and color. I also played around making / tweaking materials more. This time I pulled the camera back pretty far and shot the vehicle with a high mm lense.
Oh and thanks for the comments so far. :)
August 7th, 2006, 11:33 PM
Some nice stuff in here, takes quite awhile to find your feet in PS, but getting a good fine art foundation is always useful.
Just a few crits: your house sketch could make a good digital painting, but I'd probably avoid the smudge tool for clouds - very few people use it, and you can usually tell. Also, use a range of photos for colour/lighting reference to get a more realistic appearance.
Also, use the 'Save for Web' function in Photoshop to keep file size at a minimum. It takes quite awhile to load the pictures in here at the moment.
Keep at it.
August 25th, 2006, 10:57 PM
I haven't updated in awhile but I have havenít stopped learning, so big update.
1, 2, & 3. I started doing the painting exercises I found on CA. Paint a grayscale sphere then try and copy the values in color. It was a lot tougher than I thought it would be. I remember doing these exercises in design fundamentals with paint but I didn't recall it being as hard. I'll blame it on the photoshop color picker for tricking me.
4 & 5. I got tired of the diffuse spheres and decided to try and do a metal one. But I needed some reference so then I set up a scene with some materials did a quick unfinished render and used that as the ref. I think I tried too hard to copy what I saw. Again this study was much more difficult than I anticipated. My wife was watching and noted that I was blotting a lot with big air brushes. Not sure if that is the best way of painting. It definitely wasn't very fun but I think it turned out ok. If anyone has recommendation or tutorials on how they paint and brushes they use that would be great.
August 25th, 2006, 11:21 PM
But wait there is more! At work I started doodling and drawing quick (terrible) studies of coworkers. Prepare for the wonders of the unconscious mind at work.
I think I am finally done messing around with the vehicle designs I did. I am pretty happy with how these final renders came out. Overall I learned a bunch about studio lighting, materials and camera stuff like fstop and how different mm lenses change the perspective.
August 30th, 2006, 10:44 PM
1. Dabling with PS brushes and figured out a method of blending. A few free hand painted shapes as a test run.
2. I actually started this before I began playing with the brushes but I just couldn't blend very well. After the ah-ha moment with the brushes I returned to the exercise. Not entirely happy with the shadow but I think it came out ok. Probably the best thing during this was when I realized that I wasn't getting frustrated. I think I am starting to get the hang of things.
August 31st, 2006, 09:31 AM
The shadows in your diffuse ball are a little too dark whereas the shadows in your metallic ball are a little too light. I'm surprised that you did so well in capturing the metallic ball, but seemed to have troubles with the seemingly simpler shadow on the wall.
October 7th, 2006, 10:42 PM
A WIP although I am not really sure where to take it atm. Hoping I'll be recharged by morning comments welcome.
October 8th, 2006, 10:50 AM
WIP update. Going to post this in crit section too since I think I am at a point where I need some good feedback.
Current problems I have with this but not sure where to go....
Middle ground is seriously lacking but not quiet sure how to get it in there.
Something of interst at the yellow X.
Probably some character standing next to the building looking out at yellow X
October 8th, 2006, 02:52 PM
Good good stuff here man.
You sound much like me, I been lurking for a while and have decided to jump in.
Some of these guys make it look so easy...not sure if that is good or bad.
Like the photoshop stuff, looks like you picked it up quicker than I am doing.
October 8th, 2006, 08:43 PM
Those sketchup models are great, such an awesome program. Keep it up
October 8th, 2006, 09:40 PM
Jerts: The water isn't too cold once you jump in and swim around a little bit. But you are right, there are sooo many excellent artists on these forums that it can be simultaneously inspiring and depressing.
Hell: Thanks! I plan too. After I finish up this current WIP, Iíll probably end up doing a full page layout of the starship design.
Took into account some of the feedback I got and practically started over. Still having trouble painting in the landscape and I am deathly afraid of putting in some characters still. Although, I have a good idea of where I want them and what they'll be doing.
November 16th, 2006, 11:19 PM
Some recent PS doodles testing brushes I downloaded.
I especially love this one. Where did you get the brushes from?
November 16th, 2006, 11:54 PM
Kat: I don't recall where I downloaded those brushes but I do know I dug them up someplace on conceptart. That might be from the Barontieri.rar. I just googled it and came up with this link. http://www.barontieri.com/Misc/BARONTiERi.rar
If its not in there let me know and I'll dig a bit more.
Its funny you like that doodle, I am usually so deliberate and plan just about everything I do but that one is the exact opposite. It was just an unconscious scribble that turned into something. As soon as it became something more than brush strokes and not knowing what to do next, I became too scared to continue and stopped.
Thanks for the complement, it reminds me I need to get back to practicing. :)
December 2nd, 2006, 02:26 AM
Just screwing around with brushes and painted these things.
December 2nd, 2006, 12:06 PM
December 2nd, 2006, 06:20 PM
Colored car doodle
December 2nd, 2006, 06:49 PM
Holly! Awesome vehicle design!
Give me more of this Wheeled Stuff! :>
December 7th, 2006, 12:21 AM
Thanks Saise. I'll work on popping out some more vehicles soon.
Current WIP... Focusing on trying to capture materials. My first attempt at a copper roof and it is a lot harder than I would have thought.
December 7th, 2006, 01:16 PM
Be careful not to forget about reflected lights. On many of your objects, such as your earlier spheres and cubes, the darkest shadows are on the planes farthest away from your light sources. Usually, though, the darkest shadows are where the lit plane and the shaded plane meet, while the plane farthest away from the light source picks up some ambient light from its surroundings.
Also, when rendering in photoshop, don't be afraid to use some harder brushes for some more crisp outlines.
Love your vehicles and that little fuzzy critter!
December 12th, 2006, 01:00 AM
Screwing around making brushes and trying to speed paint. 30 min doodle. Learned a bunch although I am not happy with the final product. Regardless, it goes up anyway.
December 12th, 2006, 08:48 AM
#22 - 23 are too sweat :}
i like the way you study shades/reflections with those sphere's
i almost couldn't see the difference between the 2 last sphere's in post#11
nice material, keep sketching!
December 13th, 2006, 12:40 AM
Moai: I appreciate the crits. The reflective light is something I have been trying to take into account but I see what you mean.
Miro: Materials are discouraging and tough, I didn't think I was doing a good job on them but your complements are encouraging. I'll put it on my list of things to practice more of.
Latest speed painting. Little over an hour. I made some custom brushes and popped this out and surprised myself. Far from perfect and any crits are more than welcome. Composition could use work and overall it could use a little something else, what I dunno. Something to sleep on.
B&W image attached is the core brush I built the terrain from.
December 13th, 2006, 10:32 AM
The tech drawing and models are looking great. With the nudes try a normal hard edge brush at a low opacity. Block in all of the big shapes first then raise the opacity and zoom in on the details. For now though don't worry about the details so much ,work loose and get familiar with the shapes.
December 13th, 2006, 03:30 PM
Nice work man...the palette knife brush is the hotness. I also really like the idea for the mountain brush, it would be interesting to see it used with some color. I'm gonna have to get the steam back up to start painting again at home, all this moving and getting settled has thrown off my routine. That sphere exercise looks like one I'm gonna have to try out...perhaps a bit painful, but thats when ya know your learning.
December 17th, 2006, 12:49 AM
December 17th, 2006, 01:10 PM
The orange was a bit over whelming so I put some blue in instead. It is getting there but I feel like I am still missing something in extreme foreground on the bottom left corner. What I dunno. Time to stop for a bit.
December 18th, 2006, 12:09 AM
Got frustrated working on the canyon one and started goofing around making brushes again and ended up with yet another WIP.
December 18th, 2006, 12:03 PM
Nice speedy enviros.
December 18th, 2006, 03:26 PM
Cool work...I need to get my ass back in gear with doing studies and whatnot at home. With the canyon one it's interesting to see the difference between the two atmospheres. The first 2 with the yellow haze feels very alien and makes it seem like it would be hard to breath or something. However the one with the blue sky seems like a crystal clear day, interesting how greatly it affects the mood of the piece. The new one is quite nice, very volcanic, it almost makes me want to make bubbling and sizzling sound effects :)
December 19th, 2006, 01:13 AM
I decided to change the composition around a bit after I added in the new foreground tower.
December 20th, 2006, 01:09 AM
I decided I wanted to turn this speedy into something polished. So tonight I started reworking the composition to be more appealing while also trying to refine my process.
Cthogua & DARAF: Thanks for repeat visits and comments. I got in the habit of thinking nobody was really looking at this but its nice to know someone is. =D
December 20th, 2006, 01:43 PM
I think that the textural work that your doing is really nice.
I really like this http://www.conceptart.org/forums/attachment.php?attachmentid=64234&stc=1&d=1166330987
I dont think that its too overwhelming, if anything the other one the blue feels to strong in my opinion.
i think that If you worked over the top on another layer with a more basic brush to help pick out and define shapes and shadows, then maybe use the eraser to put some texture back in it would take them too the next level.
December 22nd, 2006, 01:18 AM
I think I am getting closer to finishing this thing.
December 22nd, 2006, 01:35 AM
Love the energy in that painting. Keep playing with brushes, because whatever you are doing is working. Those colors are working powerfully too. Only crit I have is that my eye wanders around the composition a lot after it hits the white drill-like structure on the right.
December 22nd, 2006, 10:05 AM
Nice job Chirp!
I think I liked the sky a little lighter. Right now I can't tell whether the white is part of the landscape or part of the sky creeping out from behind black clouds. With the sky that black, it almost looks like it is nighttime and there is some sort of a big spotlight on the mountain with dust kicking up (like from a vehicle landing) the way it's painted now.
December 23rd, 2006, 12:14 AM
Void: After you mentioned that I had to go back and take a closer look at the orange one. I think I like them both but for different reasons. I might go back and touch it up after I finish with my current one.
Tom: Hopefully now that I have put more details in it will be easier to follow.
As always thanks for the feedback.
Ok, I think I am done with this piece and it is time to post it in the crit section. I am still having a hard time believing I painted this. I hope you guys like it....
December 23rd, 2006, 10:32 PM
Ok, I am almost positive I am done now. Hopefully I'll get some feedback from the crit forum. I also decided to post some of the early stages of this from when I was just screwing around with brushes. So including the earlier posts, I'll have the full evolution posted. In retrospect, I got caught up in the details too early but overall I learned a ton.
December 24th, 2006, 10:33 AM
Another speedy with random brushes
December 24th, 2006, 11:18 AM
wow strong environments and great colours. Keep postibg mate!
December 24th, 2006, 02:24 PM
Slightly tweaked from before. Left it for a few hours and came back and tried to do a shadow pass. uhg
December 24th, 2006, 06:25 PM
Another speed painting.....
December 25th, 2006, 06:12 PM
I didn't like the direction the previous image was going so I flipped it and tried something I disliked even more.
December 27th, 2006, 12:41 AM
Another speedy. A bit happier with this one although the composition needs work.
December 28th, 2006, 12:31 AM
Starting to think I need to paint stuff from life now. I feel like I am having a really hard time getting the lighting right on these speedies. This latest one took about 2 hours.
December 30th, 2006, 04:33 PM
Generic landscape done for warm-up and practice for atmospheric perspective. And another 2 doodles..
Also adding in some sketches I did the other night and my attempts at figure drawing.
December 30th, 2006, 11:48 PM
Practicing shadows, texturing, and a bit of transmittance on a doodle I posted earlier.
December 31st, 2006, 04:19 PM
Another brush experiment that turned into something. About 3.5 hours.
January 1st, 2007, 03:35 AM
I like that you're taking your doodles into studies and brush experiments. I think that you'll learn a lot this way. Composition when drawing seems to be a hard point for you. Those vehicle concepts are great, and it seems you have an understanding on how color works. I'd say start thinking about the image like a photograph, as you seem to be a bit of a photographer. I suppose working from abstract and pulling stuff out thin air makes that a bit more difficult, but once you start throwing stuff down, don't be afraid to think in interesting camera angles [something I'm very guilty of NOT doing] and also think about what is going on. What's the story and why are things doing...whatever they happen to be doing...
it's a bit early in the morning [or late at night] I hope I don't sound like an idiot.
January 2nd, 2007, 02:16 AM
Texahol: Thanks for the input & the paint over. I think I am learning but I feel like I have just been avoiding the hard stuff, aka people. As far as story goes, as I am doodling I start making stuff up but visually its understated. Something else for me to think about.
On another note, I realized last night that my sketchbook thread crashes the Wii browser which is totally unacceptable! Consequently, I spent a good amount of time resizing images and uploading them to conceptart. FUN FUN FUN. Sadly it still crashes it but it loads most of the page now.
1. For something completely different. I took an old pre-alpha screen shot from a game I worked on 4 years ago which never came out and did a minor paint over. I am not entirely happy with it but I think the atmosphere came out ok and gold camero turned out nice. The tree on the bottom left hand corner was a pain to remove. I avoided using the clone tool and just painted in the road and sidewalk. Why I dunno, practice I guess. Before and after below.
2. Stumbled on a web portfolio design I was working on over the summer but never finished. Figured I would post it and see if I get any feedback. Which in return might motivate me to finish it.
January 3rd, 2007, 12:54 AM
Some vehicle design ideation. Exploring shapes trying to find something interesting to continue on with. This basically the same process I used on the other 2 vehicles. Once I get something I like the plan is to use it to learn how to render vehicles in photoshop.
January 6th, 2007, 05:10 PM
Ship design I iterated from an earlier wip I never finished.
January 21st, 2007, 06:30 PM
This morning I asked someone what I need to work on and Hands was the answer. A post of mostly fingers & hands in no particular order. Oh and foreshortening is a pain in the butt.
January 21st, 2007, 06:36 PM
Digging for a sketchbook I stumbled across a sweet grade school drawing and another from middle or high school. Thought I would post them for fun.
February 3rd, 2007, 10:31 PM
nice designs, i like the sketch where you test a download brush, really nice...
February 23rd, 2007, 10:38 PM
Good start on your SB. It really is a matter of mileage. Get the fundementals down and then tons'o'practice. Your value depiction is not bad. I like this study alot. Simple and clear blocks of light and shadow. Organic forms are not as easy as geometric shapes, but you did a nice job with this.
Cute subject, too. I would think of the dark behind the object as a design element. Take it out a little furthur than just a dark outline of the subject. Will frame it better.
Your digitals are also quite nice. This has a grand feel to it.
April 10th, 2007, 11:44 PM
Yes I haven't updated in awhile, no excuses...
Here is a WIP of something not sure what it is turning into...
April 13th, 2007, 11:31 PM
Random shapes and brush tests
April 13th, 2007, 11:55 PM
experimentations look neat, looks like you've made yourself quite a few crazy brushes.
overall your values look pretty lazy, really dark darks and really light lights, and sharp transfers of grey, which kills a lot of form, and your edges are all pretty weaksauce :/ which is basically just a result of your brush experiments. it's hard to crit experiments as they aren't really something you have a lot invested in :P
I know you're a busy guy, but some more finished works would be good to see. something with a bit more time and renderingz ;)
can't wait to see what you've been doing with a pencil mate :)
April 16th, 2007, 11:47 PM
Thanks for the comments Tex, regarding your feed back about wanting to see more finished works.... Similar to the previous shape generation, I spent about an hour creating compositions which include one of the doodles from the other day. Oh and to make them more readable I forced myself to mostly stay with a default hard edge brush.
April 17th, 2007, 11:40 PM
Blew up one of the better thumbnails and started refining/clarifying the shapes. I think the composition needs some tweaking and something is bugging me about the ships perspective....
April 17th, 2007, 11:50 PM
Not too keen on the ship design (hard to tell where front/back is), but youre using a good method. Keep experimenting and see what you like the best. Nice job on the atmospherics so far. :)
April 19th, 2007, 12:29 AM
Keeping at it.... not sure if I like where its going or not
May 12th, 2007, 02:27 PM
May 13th, 2007, 11:31 PM
May 22nd, 2007, 10:19 PM
I just got a scanner so big update.
May 23rd, 2007, 10:21 PM
Some pencil studies...
May 26th, 2007, 12:22 AM
Wip.. I like how the background is coming along and now I'm blocking in the foreground turret colors.
May 26th, 2007, 08:19 PM
Next iteration... I could use some feedback please..
May 31st, 2007, 01:49 PM
colors and values are looking pretty good...you might want to lighten the green shadows in the ice cliff on the left side to push them back further in space.
what I would concentrate on is establishing more dimensional information on the structure so we can see the difference between what is a short vertical surface and what is a long horizontal surface in perspective. details that follow surface contours in a predictable manner like the metal plates you have in a few spots are ideal for this.
if this were a recognizable object like a car, you could more easily suggest dimensionality because the viewer has a memory of other cars like it to compare it to and fill in any missing info. But because we've never seen a gun turret exactly like this, we need to be spoon-fed a bit more.
June 9th, 2007, 05:47 PM
bwkeough: Thanks for the feedback. I'll try and open that one back up and incorporate some of your suggestions. I think the main reason it lacks "dimensionality" is because I myself don't haven't figured out what it looks like :)
Current WIP... trying to work out the color scheme and composition.
June 10th, 2007, 12:33 AM
wow, love the hands, and the vehicles. although looking simple, they have a mean futuristic feel, if that makes sense
keep the pace up
June 10th, 2007, 11:38 PM
duoxan: Thanks for the comments. Regarding the vehicles... I think you hit the nail on the head with your description. Futuristic and simple is what I was shooting for when I made them. Glad you like them, I really should get around to some more vehicles.
Minor update, defining the landscape some.
June 17th, 2007, 07:27 PM
I think you are just on the crux of this art thing man, just a few more steps. I see creativity and experimentation abound. What I need to see more of is technique studies - show that you understand form, color, edges, value, light and shade all of that - and the best way to do all of this - is to work more from life and reference. Balance your finished work and concepts with studies - forget final products and focus on learning and you will be well on your way!
Thanks for the SketchUp tips, the follow me tool is so great! Saves me so much time and lets me do a lot of things I was too lazy to "manually" do before. Cheers!
July 17th, 2007, 11:16 PM
Idiot Apathy - Thanks for the encouragement. I totally agree with your comments about doing life studies. For me just plopping paint onto the canvas and waiting to see something is easy compared to turning on "learn mode" and actually studying something. I'll see what I can do to adjust my setup to be more study friendly.
A few sky boxes and a boss for a shooter game made during the triangle game jam a few weeks ago.
July 19th, 2007, 11:36 PM
Latest WIP doodle
July 20th, 2007, 12:03 AM
the render of the car is very cool ....i love it ..
July 21st, 2007, 09:52 PM
Still working on it.
July 29th, 2007, 01:58 AM
vehicle fun... in progress
October 9th, 2007, 11:51 PM
Finally got some free time and went back to an unfinished project.
November 18th, 2007, 12:33 PM
November 18th, 2007, 01:22 PM
Cool vehicle concept man, although I think the lighting kinda flattens the form out and makes it a bit difficult to read, especially towards the front "nose" area. Also more panel lines would make the form easier to read as they kind of act like a guide for the eye, as well as create some visual interest.
November 18th, 2007, 04:57 PM
Hey Chirp Chirp
Nice vehicle concepts. Just making sure, are you using 3D for the inital designs in your later posts?
Post #87 is turning out really well. Textures coming soon?........
November 19th, 2007, 08:22 PM
Cthogua: Thanks for the feedback, I am still working on the vehicle and I took into account your comments. Hopefully the next iteration will read a bit better.
AztcFireFlower: Thanks! Ya the later posts I start with Sketchup. Usually I just start mucking around making shapes until I see some form that wants to come out. Then the compositing and rendering is done in photoshop.
#87... actually the middle part is textured but since I've expanded the original image in 3d, I need to go back in and paint in the rest and apply it to the model.
January 6th, 2008, 09:09 PM
Those ah-ha moments are awesome, aren't they? :) I really like your environments and vehicles, Chirp! So what do you do for a living? You work @ Destineer as an artist?
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