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Stale
July 31st, 2006, 02:10 AM
hi !
it s my first finished charactere design , colo in photoshop

http://staledesign.free.fr/Other/Iris/Iris_by_Stale.jpg

critique are welcome ^^

Chuck,mate.
July 31st, 2006, 04:16 AM
hey,
this is a very nice piece. the design of the armor is quite good as well.

the pose is a bit awkward though (her free hand in particular...) and the coloring is somewhat flat dull and "muddy" (all sorts of grays and whites that seem to Clutter the colors..)
her weapon just looks copy-pasted on the figure, and the head profile is a bit manly and Elongated.
don`t be afraid of using color. color is your friend.
another thing - think of the materials when painting. how skin reacts to light,
metal, cloth, hair, etc`.
hope i helpt in a way.
keep it up and post some more.
:)
http://img438.imageshack.us/img438/7421/irisbystaletq1.gif
http://img165.imageshack.us/img165/3986/example2wu6.jpg

Zwalharulzuki
July 31st, 2006, 05:58 AM
I like the color corrected version much better. Take this man's advice to heart. He added tons of depth to your piece where there was very little before.

A problem with your colors beforehand were that you used a combination of saturated and desaturated colors (armor vs. skin) that made it mismatched and lacking in depth of field. As you can see, by upping the saturation (as well as detail), he created depth in your piece.

For furture reference, either desaturate everything, or pour more saturation on. Don't middle-ground it.

IILooney
July 31st, 2006, 08:21 AM
Major anatomy issues. The shoulders look too broad, and the torso is proportionally too long. The arms are misproportioned as well. Also the legs are different lengths due to her pose not staying true to reality. Her pelvis should be tilted to the left, and it should juxtapose with a rightward tilt of her ribcage. You need to study more nude figures so you can put your nice rendering and design skills to good use.

I think you should add more contrast between the shadow, and lit areas. Not only does that color correction show how you can better utilize color, but it shows you how adding contrast can pop out a form.

Lastly, you should use contour lines to help define the form. A lot of the contous created by her costume are countereffective and are creating confusing optical effects (ex. the left gauntlet). You should either reposition the form to a more favorable position, or make those confusing contours less prevalent and define the form with a different aspect.

Stale
July 31st, 2006, 09:46 AM
ok !
really big thank to you all !
it was my first character colo in photoshop :)

thank you all !