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View Full Version : Ybot Mecha CG in progress (Updated 6-03)


Wynd
May 27th, 2003, 11:40 AM
Ybot: Lineart
Studio Wynd: CG

This is the mecha persona of a fellow named Ybot at another art forum. Crits welcome!

Process:

http://wynd.teamanime2k.org/mecha_ybotprocess.jpg

http://wynd.teamanime2k.org/mecha_ybotprocess2.jpg

http://wynd.teamanime2k.org/mecha_ybotprocess3.jpg

http://wynd.teamanime2k.org/mecha_ybotprocess4.jpg

http://wynd.teamanime2k.org/mecha_ybotprocess5.jpg

http://wynd.teamanime2k.org/mecha_ybotprocess6.jpg

Detail Shot of Process Step 6:

http://wynd.teamanime2k.org/mecha_ybotdetail.jpg

Pheep
May 28th, 2003, 04:01 PM
Dude, that's awesome. I really like seeing the different steps since I am trying to learn how to do this sort of thing. I love it!:p

Wynd: Actually, how did you do that?

Ybot
May 28th, 2003, 06:22 PM
what can I say except for YAAAAAAAAAAAY!!! spooodgetastica


Seriously awesome colouring style and colour choice man. Gives my line art far more credit than it deserves :clapping1: :jump1:

Wynd
May 29th, 2003, 12:23 AM
Pheep: You mean a step by step of sorts? Foremost, this has all been done in Photoshop (I use 7.0). Here are the basic steps I did to create what I have so far:

1) Setup basic gradients using the Gradient tool to define all the forms. The main thing you should keep consistent is the lightsource. One mistake looks *very* obvious at this stage, so take your time. I've probably spent close to 12 hours on this so far. O.o.

Unfortunately, there's no really fast way to select areas with the Pen tool, fill with gradient (just right), and move on to new parts. Note: You'll have to create a new gradient for every facet of the armor. The more detailed you are in this respect, the more 3D the finished imaged will look.

2) Pick and choose your shadows. Naturally, you have to be consistent with your lightsource. I did Step 1 and 2 at the same time really. I mainly played around with Levels to create the shadows so it would keep the gradation of value consistent.

3) I hate to say it, but a lot of the "pop" came from using the Bevel / Emboss filter. The trick though is to not use any default settings and really experimenting with it. You can create literally hundreds of different combinations, but remember that this too must match your lightsource.

4) Fine tuning. Regardless of Photoshop filters and such, the one thing that seperates any artwork from looking like a "filtered" piece of Photoshop goodness is to do paint-overs. Touch-up shadows that didn't come out just right, tweak, and rearrange stuff to make this a custom job instead of a happy harmony of filters.

That's about the gist of it. Hope this helps.

Ybot: Man, this thing printed out great at one place I went to today, only problem is that they charge $7.50 up front just to pop your disk in. Fortunately, I was a good customer before and they waived that fee for my first test print. If Kinkos can match the quality output they did, then I'll be all set.

So if you'd like me to send you a print on either 60# or 80# paper, fire me an email. Course, it'll be the finished version, which I still need to discussion with you hehe. So PM me or something, since OMU looks to be down. :(

Also, I'm sure a few people at the convention will want to buy this particular print, so if you want to give me permission to sell prints, I'll naturally give you a fair portion of the profits. But, just PM or email me and we can discuss the details.

Adam
May 29th, 2003, 01:41 AM
MAD fan, yes? I think it looks pretty good so far, but it'd be nice to see the design branch out from his some more - i'm as big a fan as they come, but if you want to draw Calibretto, just draw Calibretto ;)

Wynd
May 29th, 2003, 02:02 AM
Duly noted, but the design is something you'll have to take up with Ybot, it's not my lineart. ^^

I just now looked up Calibretto on the web recently and have noted the influences. Honestly, this is my first time seeing that particular character (didn't get much Joe Mad! stuff overseas, much less BattleChasers).

All I take credit for is the CG, and that was done to Ybot's specs, with granted artistic license. Hope that answers any questions.

granola_oil
May 29th, 2003, 04:10 AM
haha, the big 1000 :D exxxclusive!

i was just wandering around (cause OMU's down) and i thought this place might help me with a game project im working on. im doing some concept work while im learning 3dsmax.

concerning the pic, its looking great, no crits here. cept maybe more glowey bits, glowey bits are cool, maybe george could emit a bit of glowiness?

cant wait to see this when its done.

Adam
May 29th, 2003, 11:44 AM
ah! i understand - i missed that it was someone else's lineart the first time around, i apologize! keep up the good work :)